Files
pixelheros/assets/script/game/common/config/EquipSet.ts
pan 2d11246838 refactor: 移除战斗结束相关的FEnd触发逻辑
此次提交全面清理了所有与战斗结束(FEnd)相关的代码:
1. 移除了Hero、Monster等实体中的fend属性与运行时处理
2. 删除了SkillTriggerHelper中的FEnd触发分支
3. 移除了GameEvent中的FightEnd事件与相关监听
4. 清理了配置文件中的FEnd相关枚举、字段与装备
5. 重构了MissionComp的回合逻辑,不再触发战后技能
6. 更新了注释与文档,移除过时的FEnd相关说明

彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
2026-08-14 15:28:22 +08:00

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/**
* @file EquipSet.ts
* @description 装备卡池独立配置
*
* 职责:
* 定义所有装备卡的静态数据与技能卡池CardSet.CardPoolList彻底分离。
* 装备卡不再参与抽卡,改为商店直购,任务开始时一次性全部展示。
*
* 装备生效机制:
* 购买 → 派发 GameEvent.UseEquipCard → MissEquipComp 接收 → EBox ECS 实体
* → EquipBoxComptrigger_type=Field被动驻场→ FieldSkillHelper 全局聚合属性加成
*
* 依赖:
* - CardConfig / CardTriggerType / CardType / CKindCardSet
* - FieldSkillSetSkillSet—— 属性词条配置
*/
import { CardConfig, CardType, CKind, CardTriggerType } from "./CardSet";
import { FieldEntry } from "./heroSet";
/** 装备卡原始数据(仅装备相关字段,由 EquipSet 内部转换为 CardConfig */
interface EquipRawData {
uuid: number;
card_lv: number;
name: string;
info: string;
icon?: string; // 图标ID对应 ui6 图集 frame 名)
field: FieldEntry[]; // 驻场光环词条uuid 指向 FieldSkillSet 底座value 为实际生效数值
cost?: number;
}
/** 装备卡原始数据表 */
const EquipRawList: EquipRawData[] = [
// ==================== card_lv 1 档(基础强度) ====================
{ uuid: 8701, card_lv: 1, icon: "Helmet-FA_Helmet_021_Gray", name: "战后恢复", info: "战斗结束生命回复量+10%", field: [{ uuid: 7001, value: 0.1 }] },
{ uuid: 8702, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_GrayGold", name: "攻击加成", info: "全体攻击力+10%", field: [{ uuid: 7002, value: 0.1 }] },
{ uuid: 8703, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "击晕加成", info: "全体击晕概率+10%", field: [{ uuid: 7003, value: 0.1 }] },
{ uuid: 8704, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_001_WoodGray", name: "暴击加成", info: "全体暴击率+10%", field: [{ uuid: 7004, value: 0.1 }] },
{ uuid: 8705, card_lv: 1, icon: "Bow-FA_WP_Main_Bow_003_WoodGreen", name: "暴伤加成", info: "全体暴击伤害+20%", field: [{ uuid: 7005, value: 0.2 }] },
{ uuid: 8706, card_lv: 1, icon: "Crossbow-FA_WP_Main_Crossbow_001_WoodWhite", name: "攻速加成", info: "全体攻击速度+10%", field: [{ uuid: 7006, value: 0.1 }] },
{ uuid: 8707, card_lv: 1, icon: "Chest-FA_Chest_014_Gray", name: "生命加成", info: "全体最大生命+10%", field: [{ uuid: 7007, value: 0.1 }] },
{ uuid: 8708, card_lv: 1, icon: "Wand-FA_WP_Main_Wand_001_GrayGreen", name: "风怒加成", info: "全体风怒概率+10%", field: [{ uuid: 7008, value: 0.1 }] },
{ uuid: 8709, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "穿刺加成", info: "全体穿刺概率+10%", field: [{ uuid: 7009, value: 0.1 }] },
{ uuid: 8712, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "破甲加成", info: "全体穿透后伤害+10%", field: [{ uuid: 7020, value: 0.1 }] },
{ uuid: 8710, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "金币收益", info: "每回合金币收益+1", field: [{ uuid: 7010, value: 1 }] },
{ uuid: 8711, card_lv: 1, icon: "Staff-FA_WP_Main_Staff_003_WoodSkyblue", name: "出售强化", info: "卖出英雄金币+1", field: [{ uuid: 7011, value: 1 }] },
// 多词条装备
{ uuid: 8720, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "勇者护符", info: "全体攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [{ uuid: 7002, value: 0.1 }, { uuid: 7004, value: 0.1 }, { uuid: 7005, value: 0.2 }] },
// ==================== card_lv 2 档(强度 ×2 ====================
{ uuid: 8751, card_lv: 2, icon: "Helmet-FA_Helmet_022_DarkBlue", name: "战后恢复", info: "战斗结束生命回复量+20%", field: [{ uuid: 7001, value: 0.2 }] },
{ uuid: 8752, card_lv: 2, icon: "Sword-FA_WP_Main_Sword_007_Blue", name: "攻击加成", info: "全体攻击力+20%", field: [{ uuid: 7002, value: 0.2 }] },
{ uuid: 8753, card_lv: 2, icon: "Blunt-FA_WP_Main_Blunt_004_Gray", name: "击晕加成", info: "全体击晕概率+20%", field: [{ uuid: 7003, value: 0.2 }] },
{ uuid: 8754, card_lv: 2, icon: "Axe-FA_WP_Main_Axe_006_WoodBronze", name: "暴击加成", info: "全体暴击率+20%", field: [{ uuid: 7004, value: 0.2 }] },
{ uuid: 8755, card_lv: 2, icon: "Bow-FA_WP_Main_Bow_010_Blue", name: "暴伤加成", info: "全体暴击伤害+40%", field: [{ uuid: 7005, value: 0.4 }] },
{ uuid: 8756, card_lv: 2, icon: "Crossbow-FA_WP_Main_Crossbow_004_Gray", name: "攻速加成", info: "全体攻击速度+20%", field: [{ uuid: 7006, value: 0.2 }] },
{ uuid: 8757, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "生命加成", info: "全体最大生命+20%", field: [{ uuid: 7007, value: 0.2 }] },
{ uuid: 8758, card_lv: 2, icon: "Wand-FA_WP_Main_Wand_003_BlueWood", name: "风怒加成", info: "全体风怒概率+20%", field: [{ uuid: 7008, value: 0.2 }] },
{ uuid: 8759, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "穿刺加成", info: "全体穿刺概率+20%", field: [{ uuid: 7009, value: 0.2 }] },
{ uuid: 8763, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "破甲加成", info: "全体穿透后伤害+20%", field: [{ uuid: 7020, value: 0.2 }] },
{ uuid: 8760, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "金币收益", info: "每回合金币收益+2", field: [{ uuid: 7010, value: 2 }] },
{ uuid: 8761, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "购买优惠", info: "购买卡牌费用-2金币", field: [{ uuid: 7012, value: 2 }] },
{ uuid: 8762, card_lv: 2, icon: "Staff-FA_WP_Main_Staff_007_WoodGray", name: "刷新优惠", info: "刷新卡牌费用-1金币", field: [{ uuid: 7013, value: 1 }] },
// 多词条装备
{ uuid: 8770, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "守卫护甲", info: "全体最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [{ uuid: 7007, value: 0.2 }, { uuid: 7001, value: 0.2 }, { uuid: 7006, value: 0.2 }] },
// ==================== card_lv 3 档(强度 ×3 ====================
{ uuid: 8801, card_lv: 3, icon: "Helmet-FA_Helmet_021_RedGold", name: "战后恢复", info: "战斗结束生命回复量+30%", field: [{ uuid: 7001, value: 0.3 }] },
{ uuid: 8802, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击加成", info: "全体攻击力+30%", field: [{ uuid: 7002, value: 0.3 }] },
{ uuid: 8803, card_lv: 3, icon: "Blunt-FA_WP_Main_Blunt_006_OrangeGray", name: "击晕加成", info: "全体击晕概率+30%", field: [{ uuid: 7003, value: 0.3 }] },
{ uuid: 8804, card_lv: 3, icon: "Axe-FA_WP_Main_Axe_012_WoodGold", name: "暴击加成", info: "全体暴击率+30%", field: [{ uuid: 7004, value: 0.3 }] },
{ uuid: 8805, card_lv: 3, icon: "Bow-FA_WP_Main_Bow_010_Gold", name: "暴伤加成", info: "全体暴击伤害+60%", field: [{ uuid: 7005, value: 0.6 }] },
{ uuid: 8806, card_lv: 3, icon: "Crossbow-FA_WP_Main_Crossbow_005_WoodGold", name: "攻速加成", info: "全体攻击速度+30%", field: [{ uuid: 7006, value: 0.3 }] },
{ uuid: 8807, card_lv: 3, icon: "Chest-FA_Chest_015_RedGold", name: "生命加成", info: "全体最大生命+30%", field: [{ uuid: 7007, value: 0.3 }] },
{ uuid: 8808, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "风怒加成", info: "全体风怒概率+30%", field: [{ uuid: 7008, value: 0.3 }] },
{ uuid: 8809, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "穿刺加成", info: "全体穿刺概率+30%", field: [{ uuid: 7009, value: 0.3 }] },
{ uuid: 8817, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "破甲加成", info: "全体穿透后伤害+30%", field: [{ uuid: 7020, value: 0.3 }] },
{ uuid: 8810, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "金币收益", info: "每回合金币收益+3", field: [{ uuid: 7010, value: 3 }] },
// 触发次数强化
{ uuid: 8811, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "召唤强化", info: "召唤触发技能次数+1", field: [{ uuid: 7014, value: 1 }] },
{ uuid: 8812, card_lv: 3, icon: "Staff-FA_WP_Main_Staff_005_WoodGold", name: "死亡强化", info: "死亡触发技能次数+1", field: [{ uuid: 7015, value: 1 }] },
{ uuid: 8813, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "开场强化", info: "战斗开始触发技能次数+1", field: [{ uuid: 7016, value: 1 }] },
{ uuid: 8815, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击强化", info: "攻击触发技能次数+1", field: [{ uuid: 7018, value: 1 }] },
{ uuid: 8816, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "受击强化", info: "被攻击触发技能次数+1", field: [{ uuid: 7019, value: 1 }] },
// 多词条装备
{ uuid: 8820, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "神圣之刃", info: "全体攻击力+30%, 暴击率+30%, 暴击伤害+60%, 攻速+30%", field: [{ uuid: 7002, value: 0.3 }, { uuid: 7004, value: 0.3 }, { uuid: 7005, value: 0.6 }, { uuid: 7006, value: 0.3 }] },
];
/**
* 装备卡池列表(转换为 CardConfig 格式)
*
* 所有装备卡统一配置:
* - type: Skill复用卡牌体系
* - trigger_type: Field被动驻场
* - keep_waves: -1持续到战斗结束
* - is_inst: false不主动施法
* - cost: 由原始数据指定,默认 0
*/
export const EquipPoolList: CardConfig[] = EquipRawList.map(data => ({
uuid: data.uuid,
type: CardType.Skill,
cost: data.cost ?? 0,
weight: 10,
kind: CKind.Skill,
card_lv: data.card_lv,
icon: data.icon,
name: data.name,
info: data.info,
is_inst: false,
t_times: 999,
t_inv: 0,
keep_waves: -1,
field: data.field,
trigger_type: CardTriggerType.Field,
}));
/**
* 按权重抽取 N 张装备卡unique 保证一次刷新内不重复,不足时允许重复补齐)。
* @param count 需要抽取的数量
*/
export function drawEquipCards(count: number): CardConfig[] {
const safeCount = Math.max(0, Math.floor(count));
if (EquipPoolList.length === 0 || safeCount <= 0) return [];
const picked: CardConfig[] = [];
let available = [...EquipPoolList];
while (picked.length < safeCount) {
if (available.length === 0) break;
const pick = weightedPick(available);
if (!pick) break;
picked.push(pick);
available = available.filter(c => c.uuid !== pick.uuid);
}
// 不足时允许重复补齐
const filled = [...picked];
while (filled.length < safeCount) {
const fallback = weightedPick(EquipPoolList);
if (!fallback) break;
filled.push(fallback);
}
return filled;
}
/** 单次按权重抽取一张卡 */
function weightedPick(cards: CardConfig[]): CardConfig | null {
if (cards.length === 0) return null;
const totalWeight = cards.reduce((total, card) => total + (card.weight ?? 0), 0);
let random = Math.random() * totalWeight;
for (const card of cards) {
random -= (card.weight ?? 0);
if (random <= 0) return card;
}
return cards[cards.length - 1];
}
/**
* 按 UUID 查找装备卡配置
* @param uuid 装备卡 UUID
*/
export function findEquipByUuid(uuid: number): CardConfig | undefined {
return EquipPoolList.find(e => e.uuid === uuid);
}