Files
pixelheros/assets/script/game/map/RanksComp.ts
panw 0f602e7e45 feat(界面): 添加排行榜界面的打开与关闭功能
- 在 MissionHomeComp 中添加 openRanks 方法以打开排行榜界面
- 在 RanksComp 中添加 closeRanks 方法以关闭排行榜界面
- 调整 ranks.prefab 布局并添加关闭按钮的事件绑定
- 移除 MissionHomeComp 中未使用的页面节点引用和废弃代码
2026-04-02 11:15:12 +08:00

49 lines
1.3 KiB
TypeScript

import { _decorator, Animation, AnimationClip, Button, Event, Label, Node, NodeEventType, Sprite, resources, Prefab } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo } from "../common/config/heroSet";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { Hero } from "../hero/Hero";
import { oops } from "db://oops-framework/core/Oops";
import { UIID } from "../common/config/GameUIConfig";
import { mLogger } from "../common/Logger";
const {property, ccclass } = _decorator;
/** 视图层对象 */
@ccclass('RanksComp')
@ecs.register('RanksComp', false)
export class RanksComp extends CCComp {
@property(Node)
top1_node=null!
@property(Node)
top2_node=null!
@property(Node)
top3_node=null!
@property(Node)
lists_node=null!
@property(Prefab)
list_prefab=null!
@property(Prefab)
melist_prefab=null!
onLoad() {
}
onAdded(args: any) {
}
onDestroy() {
}
closeRanks(){
oops.gui.remove(UIID.Ranks)
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}