Files
pixelheros/assets/script/game/common/config/SkillSet.ts
panFD 8c7748436b feat: 更新复刻英雄配置与任务提示动画
```

本次提交包含以下变更:
1. 更新英雄配置规则,将触发技能解锁等级从 lv6 调整为 lv4,大招成长档从 lv9/lv16 调整为 lv8/lv16,品质统一设为 1,英雄编号范围扩展至 5001~5018
2. 重写技能配置说明文档,细化各字段含义与数值口径,新增增益/减益类型说明
3. 修改任务提示动画,从左右位移飞入改为原地缩放弹入,优化动画时长与效果
4. 新增全英雄数值评审文档,包含属性模板、成长节奏、阵容推荐等内容

(注:因要求使用中文撰写 commit message,故按指定语言生成)
2026-10-05 14:48:46 +08:00

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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
import { Attrs } from "./HeroAttrs";
export enum HSSet {
atk = 0, // 普通攻击
skill = 1, // 一般技能
max = 2, // 必杀技
}
export enum TGroup {
Self = 0, // 自身
Ally = 1, // 所有友方,包括自己
Team = 2, // 所有友方
Enemy = 3, // 敌方单位
All = 4 // 所有单位
}
export enum DTType {
single = 0,
range = 1,
}
/**
* 计时 buff(timed_buff_id)的施加目标。
* 缺省(undefined)时按技能主效果推导:伤害技能挂施法者自身(增益语义),辅助技能挂友方目标。
* 显式配置后可切换到全体友方/全体敌方等;命中后对敌减益请用 timed_debuff_id(目标固定为被命中者)。
*/
export enum BuffTarget {
Hit = 0, // 被命中者(敌方技能的默认行为)
Self = 1, // 施法者自身
Ally = 2, // 全体友方(含施法者)
Enemy = 3, // 全体敌方(辅助技能给敌人挂 debuff 用)
}
export enum SkillKind {
Damage = 0,
Heal = 1,
Shield = 2,
Support = 3,
}
//受伤动画名称
export enum AtkedName {
atked = "atked",
ice = "atked_ice",
fire = "atked_fire",
wind = "atked_wind",
crit = "atked_crit",
}
export enum RType {
linear = 0, //直线
bezier = 1, //贝塞尔
fixed = 2, //固定起点
fixedEnd = 3, //固定终点
}
//EType 只负责动画什么时候结束,碰撞体什么时候消失不管,但是消失前一定要关闭碰撞体
export enum EType {
animationEnd = 0, //碰撞够也不消失,动画结束才消失
timeEnd = 1, //碰撞够也不消失,时间到才消失
collision = 2, //碰撞次数够就消失
}
/**
* 召唤类技能(summon_count>1)多次施放的目标选择模式(由技能 prefab 上 SkillView 配置)。
* 仅对敌方目标技能生效;友方/自身技能不走该逻辑。
*/
export enum SummonTMode {
same = 0, // 同一敌人:所有召唤物锁定施法时选定的目标(默认,原行为)
random = 1, // 随机敌人:每次出手时从射程内敌人中随机锁定一个
unique = 2, // 避免相同敌人:优先锁定本轮尚未选过的敌人,一轮选完后重置再选
}
//debuff类型
/*
=== 技能配置系统使用说明 ===
1. 基础属性:
- uuid: 技能唯一ID(6001~6013 单体普攻、6100~6204 群体大招、6301~6302 治疗护盾、
6401~6416 永久强化、6501~6519 计时强化/特殊、7001~7024 驻场光环)
- name: 技能名称(内部底座代号;英雄语境对外名由 heroSet 侧 name 字段覆写)
- sp_name: 特效名称
- icon: 图标ID
2. 目标和效果:
- TGroup: 目标群体(Self 自身 / Ally 全体友方含自己 / Team 全体友方 / Enemy 敌方 / All 全部)
- kind: 主效果类型(Damage 伤害 / Heal 治疗 / Shield 护盾 / Support 强化)
3. 执行参数:
- act: 角色执行的动画
- DTType: 伤害类型(single 单体 / range 范围)
- EType: 结束条件(动画结束/时间结束/碰撞次数)
- RType: 弹道类型(linear 直线 / bezier 贝塞尔 / fixed 固定起点 / fixedEnd 固定终点)
- with: 暂时无用
4. 数值参数:
- ap: 伤害/治疗为攻击力百分比;护盾为生命最大值百分比;强化技能为修饰数值
- cd: 冷却时间(普攻 cd 即攻击间隔)
- hit_count: 可命中目标数(伤害技能=弹道穿透数;辅助技能=作用目标数)
- hitcd: 持续伤害的伤害间隔(秒)
- speed: 弹道移动速度
- summon_count: 单次施法召唤的弹道/实体个数(>1 视为召唤类技能)
5. 增益/减益:
- buff_type + ap: 永久强化(直接累加到属性,无时长)
- timed_buff_id + buff_value/buff_duration/buff_chance/buff_target: 计时强化(走 BuffList)
- timed_debuff_id + debuff_value/debuff_duration/debuff_chance: 命中敌方后挂的计时减益
- proc_skill: 施法后概率触发额外技能(技能级触发器,无视 CD)
6. 文案约定:
- info 仅作语义描述,禁止写死数值;数值由 heroSet/卡片 overrides 注入,
UI 文案由 SkillDescSet / HeroSkillText 按合并后实时配置动态生成
*/
export enum DType {
ATK = 0, // 物理
ICE = 1, // 冰元素
FIRE = 2, // 火元素
WIND = 3, // 风元素
}
export enum IType {
Melee = 0, // 近战
remote = 1, // 远程
support = 2, // 辅助
}
export const HeroSkillList = [6001, 6001, 6001, 6001, 6001, 6001]
// Debuff配置接口
// (已被废弃,采用平铺字段 buff_type 和 buff_value 代替)
interface IReady {
uuid: number,
loop: boolean,
SkillTime: number,// 技能控制存续时间时间
ReadyTime: number,// 技能前摇时间
RType: number, //技能运行类型 0-线性 1-贝塞尔 2-开始位置固定 3-目标位置固定
ready_y: number,
path: string,
}
interface IEndAnm {
uuid: number,
path: string,
loop: boolean,
time: number,
}
// 技能配置接口 - 按照6001格式排列
export interface SkillConfig {
uuid: number, // 技能唯一ID
name: string, // 技能名称
sp_name: string, // 特效名称
icon: string, // 图标ID
TGroup: TGroup, // 目标群体(敌方/友方/自身等)
act: string, // 角色执行的动画
DTType: DTType, // 伤害类型(单体/范围)
ap: number, // 伤害/治疗为攻击力百分比;护盾为生命最大值百分比;永久强化为修饰数值
hit_count: number, // 可命中目标数(伤害技能=弹道穿透数;辅助技能=作用目标数,>1 生效)
hitcd: number, // 持续伤害的伤害间隔(秒)
speed: number, // 移动速度
with: number, // 宽度(暂时无用)
ready: number, // 前摇时间
readyAnm: string, // 前摇动画名称
endAnm: string, // 结束动画名称
EAnm: number, // 结束动画ID
DAnm: string, // 命中后动画ID
IType: IType, // 技能类型(近战/远程/辅助)
RType: RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
EType: EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
bezier_start_y?: number, // 贝塞尔起始抬升高度
bezier_mid_y?: number, // 贝塞尔中间高度增量
bezier_arc?: number, // 贝塞尔弧度系数
time?: number, // timeEnd 持续时间(秒)
kind?: SkillKind, // 主效果类型
crt?: number, // 额外暴击率
frz?: number, // 额外冰冻概率
stun?: number, // 额外击晕概率
para?: number, // 额外麻痹概率(雷电系技能默认 30)
bck?: number, // 额外击退强化(击退距离增量)
bck_chance?: number, // 击退概率(百分点;未配置视为 0 不击退,可由 heroSet overrides 覆写)
buff_type?: Attrs, // Buff 类型 (单一职责)
timed_buff_id?: number, // 计时性 buff 配置 id(指向 BuffList),存在时走 buffManager 而非永久 add_*
shield_duration?: number, // 护盾持续时间(秒),仅 kind=Shield 生效;缺省/<=0 表示永久护盾
buff_value?: number, // 覆写计时 buff 的修饰数值(modifiers.value / tick.damage_or_heal),由药水卡自定义档位
buff_duration?: number, // 覆写计时 buff 的持续时间(秒),不配置则用 BuffList 默认值
buff_chance?: number, // 计时 buff 施加概率(百分点,缺省 100)
/** 计时 buff 施加目标覆写:缺省按技能主效果推导(伤害→施法者自身,辅助→友方目标) */
buff_target?: BuffTarget,
// ---- 命中敌方后施加的计时 debuff(仅伤害路径 HeroAtkSystem 结算,目标固定为被命中者) ----
timed_debuff_id?: number, // 计时 debuff 配置 id(指向 BuffList),命中敌人后施加
debuff_value?: number, // 覆写 debuff 的修饰数值(modifiers.value / tick.damage_or_heal)
debuff_duration?: number, // 覆写 debuff 的持续时间(秒),不配置则用 BuffList 默认值
debuff_chance?: number, // debuff 施加概率(百分点,缺省 100)
call_hero?: number, // 召唤技能召唤英雄id(可选)
summon_count?: number, // 单次施法召唤的技能实体个数(未配置时回退 prefab 上 SkillView.summon_count)
is_accel?: boolean, // 是否逐渐加速飞行
/**
* 施法后概率触发额外技能(技能级触发器)。
* 出手即判定(一次施法只判定一次,与召唤/多发实体数量无关),不再依赖命中。
* s_uuid: 被触发的技能 uuid;chance: 触发概率(百分点,缺省 100)。
* overrides: 透传给被触发技能的覆写参数(如 ap/hit_count 等),用于自定义被触发技能的伤害/数值;
* 与被触发技能自身在 heroSet 中的 overrides 叠加(本次传入优先)。
* 触发走 SkillTriggerHelper/forceCastTriggerSkill 通道(无视 CD、无施法前摇),与 atking 同一通道。
* 支持在 lv_entries 的 overrides 里按等级覆写(利用 overrides 浅合并机制)。
*/
proc_skill?: { s_uuid: number; chance?: number; overrides?: SkillOverrides },
info: string, // 技能描述
}
export interface SkillOverrides {
TGroup?: TGroup;
ap?: number;
hit_count?: number;
hitcd?: number;
crt?: number;
frz?: number;
stun?: number;
para?: number;
bck?: number;
bck_chance?: number;
buff_type?: Attrs;
timed_buff_id?: number;
shield_duration?: number;
buff_value?: number;
buff_duration?: number;
buff_chance?: number;
/** 计时 buff 施加目标覆写:缺省按技能主效果推导(伤害→施法者自身,辅助→友方目标) */
buff_target?: BuffTarget;
/** 命中敌方后施加的计时 debuff id(指向 BuffList),目标固定为被命中者,仅伤害路径结算 */
timed_debuff_id?: number;
debuff_value?: number;
debuff_duration?: number;
debuff_chance?: number;
call_hero?: number;
/** 单次施法召唤的技能实体个数(覆盖 prefab 上 SkillView.summon_count;>1 视为召唤类,不再参与风怒等额外触发) */
summon_count?: number;
is_accel?: boolean;
/** 单次施法额外释放次数(0=单次,1=双发,2=三发;弹道由 resolveRepeatCastTargetPos 分散上/中/下三路) */
num?: number;
/** 复活回血比例(%),有值表示死亡时触发复活(仅 dead 触发有效) */
revive_hp?: number;
/** 复活次数上限,配合 revive_hp 使用(仅 dead 触发有效) */
revive_count?: number;
/** 命中后概率触发额外技能(技能级触发器,覆写 SkillConfig.proc_skill),支持 lv_entries 按等级覆写;
* overrides 字段可自定义被触发技能的伤害/数值(如 ap),透传给 forceCastTriggerSkill */
proc_skill?: { s_uuid: number; chance?: number; overrides?: SkillOverrides };
/** 英雄语境专属图标(图鉴面板/技能弹窗展示用):配置后覆盖 SkillSet.icon,
* 实现"同一底座、不同英雄/档位不同外观"(如 5002 普攻与冲刺斩同 6004 但图标不同) */
icon?: string;
}
/**
* 将覆盖参数合并到基础技能配置中
* @param config 基础技能配置
* @param overrides 技能覆盖参数
* @returns 合并后的新技能配置
*/
export function mergeSkillParams(config: SkillConfig, overrides?: SkillOverrides): SkillConfig {
if (!overrides) return config;
return {
...config,
...overrides
};
}
/******
*
* 射箭类技能 带暴击属性
* 火法技能
* 冰法技能 带冰冻属性
*
*/
export const SkillSet: Record<number, SkillConfig> = {
/** ========== 单体攻击基础技能 ==========
**/
// 中距 刺客类普通技能
6001: {
uuid: 6001, name: "飞剑", sp_name: "a2", icon: "130-Brandish", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "剑抛射物",
},
6002: {
uuid: 6002, name: "匕首", sp_name: "a3", icon: "76-Shove-Stab", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "匕首抛射物",
},
6003: {
uuid: 6003, name: "飞斧", sp_name: "a4", icon: "80-Throw-Stone", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "斧头抛射物",
},
// 普通攻击 近战普通攻击
6004: {
uuid: 6004, name: "攻击", sp_name: "atk1", icon: "63-Power-Strike", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, bck_chance: 100, info: "只有碰撞体没有实体动画元素",
},
//中距 射手普通技能
6006: {
uuid: 6006, name: "射击", sp_name: "aw2", icon: "10-Charge", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "箭抛射物",
},
6007: {
uuid: 6007, name: "蓝箭", sp_name: "aw1", icon: "56-Pierce-Shot", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "蓝箭抛射物",
},
6008: {
uuid: 6008, name: "红箭", sp_name: "aw3", icon: "58-Fire-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "红箭抛射物",
},
// 远程,魔法师 辅助等普通技能
6009: {
uuid: 6009, name: "蓝珠", sp_name: "m1", icon: "111-Blue-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "蓝珠抛射物",
},
6010: {
uuid: 6010, name: "紫珠", sp_name: "m2", icon: "101-Posses", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "紫珠抛射物",
},
6011: {
uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "108-Green-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "绿瓶抛射物",
},
6012: {
uuid: 6012, name: "红瓶", sp_name: "h2", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "红瓶抛射物",
},
6013: {
uuid: 6013, name: "闪电", sp_name: "m3", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.fixedEnd, EType: EType.collision, info: "单体雷击(固定终点落雷),可附加麻痹",
},
6014: {
uuid: 6014, name: "小火球", sp_name: "m4", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.fixedEnd, EType: EType.collision, info: "小火球(固定终点),可附加灼烧/易伤",
},
6015: {
uuid: 6015, name: "小飓风", sp_name: "m5", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.fixedEnd, EType: EType.collision, info: "小飓风(固定终点),直线穿透",
},
// ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
// 坦克/战士群体攻击大招
6100: {
uuid: 6100, name: "寒冰斩", sp_name: "atk3", icon: "96-Enchant-Frost", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "闪光斩动画",//英雄配置技能的时候,可以叠加出血debuff
},
6101: {
uuid: 6101, name: "裂气斩", sp_name: "atk2", icon: "98-Enchant-Wind", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "裂气斩动画",//英雄配置技能的时候,可以叠加击退
},
6102: {
uuid: 6102, name: "火焰斩", sp_name: "atk5", icon: "97-Enchant-Flame", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "火焰斩动画",//英雄配置技能的时候,可以叠加暴击debuff
},
6103: {
uuid: 6103, name: "闪电斩", sp_name: "atk6", icon: "100-Enchant-Magic", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "闪电斩动画",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
},
6104: {
uuid: 6104, name: "开天斩", sp_name: "maxw1", icon: "p_warrior_kfdj_skill", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
DTType: DTType.range, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "开山斧劈下动画",//可以附加击晕增强
},
// 刺客/射手群体攻击大招
6150: {
uuid: 6150, name: "万箭齐发.冰", sp_name: "maxa1", icon: "59-Sparking-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个蓝箭抛射物",
},
6151: {
uuid: 6151, name: "万箭齐发.火", sp_name: "maxa2", icon: "58-Fire-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个红箭抛射物",
},
// 法师/辅助群体攻击大招
6200: {
uuid: 6200, name: "火球术", sp_name: "maxm1", icon: "31-Fire", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大火球",
},
6201: {
uuid: 6201, name: "飓风", sp_name: "maxm2", icon: "98-Enchant-Wind", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 99, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "一个飓风",
},
6202: {
uuid: 6202, name: "毒气弹", sp_name: "maxm4", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
},
6203: {
uuid: 6203, name: "能量波", sp_name: "maxm5", icon: "b_priest_kx_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个能量波",
},
6204: {
uuid: 6204, name: "雷暴", sp_name: "maxm7", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 99, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "雷暴多段打击(hit_count=99 直线穿透),可附加麻痹",
},
//============================= ====== 辅助技能 回合技能 ====== ==========================
6301: {
uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "28-Electric-Wave", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "max1",
DTType: DTType.single, kind: SkillKind.Shield, ap: 30, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support, shield_duration: 7,
RType: RType.fixed, EType: EType.animationEnd, info: "获得施法者最大生命一定比例的护盾,持续7秒(ap=百分比)",
},
6302: {
uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "g_priest_zldy_skill", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "max1",
DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "治疗友方目标,回复量=目标最大生命×ap%",
},
//==========================buff 技能=====================
6401: {
uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "36-Guardian-Stance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力永久提升(ap=百分比,单次施加)",
},
6402: {
uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "29-Endure", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值永久提升(ap=百分比,单次施加)",
},
6403: {
uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "5-Apply-Burn", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率限时提升, 持续5秒",
},
6404: {
uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "76-Shove-Stab", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical_damage, timed_buff_id: 7020, info: "全体友方暴击伤害限时提升, 持续5秒",
},
6405: {
uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "119-Flying-Kick", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率限时提升, 持续5秒",
},
6406: {
uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "125-Tackle", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, info: "全体友方击退距离永久提升10%",
},
6407: {
uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "73-Return", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用",
},
6408: {
uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "56-Pierce-Shot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率限时提升, 持续5秒",
},
// 风怒机制已停用: 6409 风怒强化技能已移除
/*
6409: {
uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升, 持续5秒",
},
*/
6410: {
uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "90-Frost-Spike", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, info: "全体友方冰冻概率永久提升5%",
},
6411: {
uuid: 6411, name: "溅射强化", sp_name: "buff_wind", icon: "45-Induration", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_dmg_bonus, info: "全体友方穿透后伤害提升10%, 永久生效",
},
6412: {
uuid: 6412, name: "防御强化", sp_name: "buff_wind", icon: "46-Iron-Clad", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, info: "全体友方防御永久提升(ap=固定点数,单次施加)",
},
6413: {
uuid: 6413, name: "反伤强化", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_dmg, info: "全体友方固定反伤提升10点, 永久生效",
},
6414: {
uuid: 6414, name: "反伤比例强化", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_rate, info: "全体友方比例反伤提升10%, 永久生效",
},
6415: {
uuid: 6415, name: "闪避强化", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.dodge, info: "全体友方闪避概率提升5%, 永久生效",
},
6416: {
uuid: 6416, name: "命中强化", sp_name: "buff_wind", icon: "27-Hawkeye", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.accuracy, info: "全体友方命中概率提升5%, 永久生效",
},
6501: {
uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "40-Holy", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "ap 代表复活的生命值百分比",
},
// ==================== 计时性强化技能(药水底座,统一 5s,走 timed_buff_id) ====================
// 注:ap 字段在此类技能中无意义,修饰数值由 BuffList 配置(PercentAdd 百分比口径);hit_count=99 确保覆盖全队。
6502: {
uuid: 6502, name: "计时回血", sp_name: "buff_wind", icon: "72-Restore", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp, timed_buff_id: 7010, info: "全体友方每秒回复生命, 持续5秒",
},
6503: {
uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "36-Guardian-Stance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7001, buff_value: 50, buff_duration: 5, info: "全体友方攻击力提升50%, 持续5秒",
},
6504: {
uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "5-Apply-Burn", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率提升30%, 持续5秒",
},
6505: {
uuid: 6505, name: "击退爆发", sp_name: "buff_wind", icon: "125-Tackle", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退距离提升30%, 持续5秒",
},
6506: {
uuid: 6506, name: "穿透爆发", sp_name: "buff_wind", icon: "56-Pierce-Shot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率提升30%, 持续5秒",
},
6507: {
uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "147-Chronomancy", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升(buff_value=百分比,默认5秒)",
},
// 风怒机制已停用: 6508 风怒爆发技能已移除
/*
6508: {
uuid: 6508, name: "风怒爆发", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率提升20%, 持续5秒",
},
*/
6509: {
uuid: 6509, name: "击晕爆发", sp_name: "buff_wind", icon: "119-Flying-Kick", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率提升30%, 持续5秒",
},
6510: {
uuid: 6510, name: "击晕抗性", sp_name: "buff_wind", icon: "25-Diligence", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_res, timed_buff_id: 7018, info: "全体友方击晕抗性提升50%, 持续5秒",
},
6511: {
uuid: 6511, name: "冰冻抗性", sp_name: "buff_wind", icon: "21-Deep-Frezze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_res, timed_buff_id: 7019, info: "全体友方冰冻抗性提升50%, 持续5秒",
},
6512: {
uuid: 6512, name: "溅射爆发", sp_name: "buff_wind", icon: "45-Induration", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_dmg_bonus, timed_buff_id: 7022, info: "全体友方穿透后伤害提升30%, 持续5秒",
},
6513: {
uuid: 6513, name: "防御爆发", sp_name: "buff_wind", icon: "46-Iron-Clad", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, timed_buff_id: 7024, info: "全体友方防御提升100点, 持续5秒",
},
6514: {
uuid: 6514, name: "反伤护盾", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_dmg, timed_buff_id: 7027, info: "全体友方获得10点固定反伤, 持续5秒",
},
6515: {
uuid: 6515, name: "反伤比例", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_rate, timed_buff_id: 7028, info: "全体友方获得10%比例反伤, 持续5秒",
},
// 次级反伤技能(供触发器引用,无 buff_type,效果由引用处 overrides 注入)
6516: {
uuid: 6516, name: "次级反伤", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "次级反伤技能,效果由引用处 overrides 注入",
},
6517: {
uuid: 6517, name: "生命爆发", sp_name: "buff_wind", icon: "29-Endure", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, timed_buff_id: 7029, info: "全体友方最大生命值提升(buff_value=百分比,默认5秒)",
},
6518: {
uuid: 6518, name: "闪避爆发", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.dodge, timed_buff_id: 7030, info: "全体友方闪避概率提升20%, 持续5秒",
},
6519: {
uuid: 6519, name: "命中爆发", sp_name: "buff_wind", icon: "27-Hawkeye", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.accuracy, timed_buff_id: 7031, info: "全体友方命中概率提升(buff_value=百分比,默认5秒)",
}
};
//***************驻场技能配置***************
export enum FieldSkillType {
SummonCount = 1, // 召唤触发技能次数提升
DeadCount = 2, // 死亡触发技能次数提升
StartCount = 3, // 战斗开始触发技能次数提升
WaveHeal = 7, // 战斗结束生命回复量提升
HeroAtk = 8, // 英雄攻击力加成
HeroStun = 9, // 英雄击晕光环
HeroCrit = 10, // 英雄暴击光环
HeroCritDamage = 11, // 英雄暴击伤害加成
HeroSpeed = 12, // 英雄攻击速度加成
// ---- 13~18 由 TalentSet 迁移而来,统一为驻场口径 ----
HeroHp = 16, // 英雄最大生命光环
// 风怒机制已停用: 英雄风怒概率光环已移除
// HeroWindFury = 17, // 英雄风怒概率加成
HeroPuncture = 18, // 英雄穿刺概率加成
AtkCount = 19, // 攻击触发技能次数提升
BeAtkCount = 20, // 被攻击触发技能次数提升
HeroPunctureDmg = 21, // 英雄穿透后伤害加成(百分点;乘算:PUNCTURE_DMG_RATIO * (1 + bonus/100))
HeroThornsDmg = 22, // 英雄固定反伤加成
HeroThornsRate = 23, // 英雄比例反伤加成(百分点)
HeroDodge = 24, // 英雄闪避率加成(百分点)
HeroHit = 25, // 英雄命中率加成(百分点)
}
export interface FieldSkillConfig {
uuid: number;
name: string;
icon: string; // 新增图标字段
type: FieldSkillType;
info: string; // 描述模板(不含具体数值,数值由配置处携带)
}
/**
* 驻场光环底座表:每个 FieldSkillType 仅保留一条基础配置。
*
* Why: 同一光环因数值不同拆成多个 uuid(7002/7202/7402)会造成大量重复条目。
* 合并后数值由配置处(heroSet/EquipSet 的 field 条目)携带,此处只维护
* 类型/图标/名称等元数据。所有光环 uuid 统一使用 7001~7020 基础段。
*/
export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7001: { uuid: 7001, name: "战后恢复", icon: "29-Endure", type: FieldSkillType.WaveHeal, info: "战斗结束生命回复量提升" },
7002: { uuid: 7002, name: "攻击光环", icon: "36-Guardian-Stance", type: FieldSkillType.HeroAtk, info: "英雄攻击力提升" },
7003: { uuid: 7003, name: "击晕光环", icon: "119-Flying-Kick", type: FieldSkillType.HeroStun, info: "英雄击晕概率提升" },
7004: { uuid: 7004, name: "暴击光环", icon: "5-Apply-Burn", type: FieldSkillType.HeroCrit, info: "英雄暴击率提升" },
7005: { uuid: 7005, name: "暴伤光环", icon: "76-Shove-Stab", type: FieldSkillType.HeroCritDamage, info: "英雄暴击伤害提升" },
7006: { uuid: 7006, name: "攻速光环", icon: "147-Chronomancy", type: FieldSkillType.HeroSpeed, info: "英雄攻击速度提升" },
7007: { uuid: 7007, name: "生命光环", icon: "29-Endure", type: FieldSkillType.HeroHp, info: "英雄最大生命提升" },
// 风怒机制已停用: 7008 风怒光环已移除
// 7008: { uuid: 7008, name: "风怒光环", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, info: "英雄风怒概率提升" },
7009: { uuid: 7009, name: "穿透光环", icon: "56-Pierce-Shot", type: FieldSkillType.HeroPuncture, info: "英雄穿刺概率提升" },
7020: { uuid: 7020, name: "溅射光环", icon: "45-Induration", type: FieldSkillType.HeroPunctureDmg, info: "英雄穿透后伤害提升(百分点)" },
7021: { uuid: 7021, name: "反伤光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsDmg, info: "英雄固定反伤提升" },
7022: { uuid: 7022, name: "反伤比例光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsRate, info: "英雄比例反伤提升(百分点)" },
7014: { uuid: 7014, name: "召唤光环", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
7015: { uuid: 7015, name: "死亡光环", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
7016: { uuid: 7016, name: "鼓舞光环", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
7018: { uuid: 7018, name: "连击光环", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
7019: { uuid: 7019, name: "受击光环", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
7023: { uuid: 7023, name: "闪避光环", icon: "98-Enchant-Wind", type: FieldSkillType.HeroDodge, info: "英雄闪避概率提升" },
7024: { uuid: 7024, name: "命中光环", icon: "27-Hawkeye", type: FieldSkillType.HeroHit, info: "英雄命中概率提升" },
};