16 Commits

Author SHA1 Message Date
panFD
42c0a25e20 fix(skill): 优化移动系统:简化飞行逻辑
重构移动系统

调整技能移动的朝向和目标点计算逻辑,改为仅按水平朝向飞行,移除基于缩放的固定水平移动,去掉高度差计算,简化目标点直接使用起始点高度。
2026-08-15 16:23:12 +08:00
panFD
ac2e849821 refactor: 移除驻场技能的折扣与收益加成逻辑
1.  删除所有与BuyDiscount、RefreshDiscount、SellGold、WaveGold相关的技能配置与代码逻辑
2.  简化卡牌购买价格、出售价格、刷新费用和回合金币收益的计算逻辑,不再依赖驻场技能加成
3.  更新英雄盒子的出售价格注释,移除驻场加成说明
2026-08-15 16:21:29 +08:00
panFD
753563186a refactor(skill&hero): 清理冗余技能配置并调整英雄参数
1.  移除了SkillSet中多个未使用的技能配置项
2.  调整了部分英雄的职业类型与默认技能
3.  修改了英雄节点的显示状态与位置偏移
4.  更新了技能预制件的参数配置
2026-08-15 16:05:46 +08:00
panFD
812cc3ee9f feat(attr): add vulnerable resist attribute and damage calculation
1. 新增易伤抗性属性vulnerable_res,支持百分比减免易伤附加伤害
2. 实现易伤伤害计算逻辑,支持叠加层数与值覆盖
3. 更新技能与Buff配置,修正灼烧技能描述为易伤效果
4. 新增中毒、减攻Debuff配置与易伤Buff常量定义
2026-08-15 15:26:19 +08:00
panFD
b31cb877fe refactor(debuff-icon): 移动debuff图标配置到公共配置文件
将HeroTopBarComp中的DEBUFF_ICON_MAP常量和相关枚举抽离到common/config/BuffSet中,实现两处代码共用一套debuff图标配置,同时清理冗余的旧代码
2026-08-15 15:15:57 +08:00
panFD
667ec1abfb refactor(skill&atk): 优化伤害飘字与debuff图标显示逻辑
1. 调整fb-1、fb-3、fb-5、fb-6技能预制体的攻击偏移与跑动类型参数
2. 重构debuff图标映射逻辑,提取公共常量供多模块复用
3. 为DoT伤害飘字添加debuff图标显示功能,统一伤害与debuff展示流程
4. 修复tooltip预制体默认激活状态问题
2026-08-15 14:55:51 +08:00
panFD
e8c6a7ca6a feat: 实现DoT灼烧技能与debuff图标系统
本次提交完成了以下核心改动:
1.  调整fb-1~fb-6技能预制件的攻击偏移坐标,优化技能弹道位置
2.  新增DoT伤害机制,支持周期伤害/治疗的独立结算
3.  为Buff系统添加施法者属性快照,让DoT暴击、控制判定更准确
4.  新增顶栏debuff图标显示功能,支持灼烧等负面状态可视化
5.  为破晓先知等英雄替换为新的灼烧火球技能6104
6.  修复fb-2预制件的配置字段顺序与多余属性问题
2026-08-15 14:36:38 +08:00
panFD
8e5c0d3852 fix(hero prefab): 调整多个英雄预制体的尺寸与偏移参数
统一修正多个英雄prefab的_contentSize、_offset、_size属性数值,同时修复top.prefab的布局尺寸与空引用问题,优化英雄UI显示适配
2026-08-15 13:15:15 +08:00
panFD
fad85b96e5 feat: 新增技能相关资源与调整特效发光宽度
1. 新增多个技能攻击、待机预制件与动画剪辑资源
2. 调整三种outline材质的发光宽度与绿色材质发光阈值
3. 优化部分技能预制件的属性配置与动画参数
2026-08-15 11:39:03 +08:00
pan
e1c37eb510 docs(config): add meta files for kingdom skill config docs
add metadata files for the two newly added configuration documents about geometric kingdom skills
2026-08-14 17:31:14 +08:00
pan
2d11246838 refactor: 移除战斗结束相关的FEnd触发逻辑
此次提交全面清理了所有与战斗结束(FEnd)相关的代码:
1. 移除了Hero、Monster等实体中的fend属性与运行时处理
2. 删除了SkillTriggerHelper中的FEnd触发分支
3. 移除了GameEvent中的FightEnd事件与相关监听
4. 清理了配置文件中的FEnd相关枚举、字段与装备
5. 重构了MissionComp的回合逻辑,不再触发战后技能
6. 更新了注释与文档,移除过时的FEnd相关说明

彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
2026-08-14 15:28:22 +08:00
pan
d759689269 docs: 新增《几何王国》英雄技能汇总配置文档
该文档收录了游戏主流热门英雄的技能、养成解锁条件、觉醒技能、强度排行等内容,整理自多个公开玩家攻略资源,方便团队查阅参考。
2026-08-14 10:58:25 +08:00
pan
e78f4365e7 refactor(heroSet): 重构英雄攻速配置体系
将原有的18级3档攻速配置简化为5档统一配置,更新所有英雄和怪物的技能攻速引用,调整怪物基准属性说明以匹配新的攻速配置。
2026-08-14 10:18:35 +08:00
pan
34a62f0a87 fix(config): adjust map boundary values
modify LEFT_END and RIGHT_END from ±360 to ±320 to correct map border range
2026-08-14 10:00:32 +08:00
pan
1988ae5ef1 refactor(hero): 统一击退位移逻辑到MoveSystem
将英雄后退的视图层位移操作迁移到MoveSystem统一处理,
通过knockbackVelocity组件属性实现平滑的击退位移衰减与边界钳制,
移除HeroViewComp中直接操作节点位置的代码,解耦视图与战斗逻辑。
2026-08-14 09:53:05 +08:00
panFD
df0dedba75 refactor: 整理技能与战斗相关的配置与逻辑
1.  新增技能飞行距离配置项,支持自定义直线技能飞行距离
2.  调整英雄后退击退范围从30改为20
3.  重构击退逻辑,统一敌我双方的边界钳制处理
4.  优化Boss数值配置,固定基础面板为初始英雄2倍强度
5.  修正技能6006的动画资源引用为atk1
6.  调整近战英雄默认停火距离从80改为60
7.  更新注释文档与配置注释,优化代码可读性
2026-08-14 00:36:26 +08:00
136 changed files with 28369 additions and 2268 deletions

View File

@@ -34,7 +34,7 @@
"b": 255, "b": 255,
"a": 255 "a": 255
}, },
"glowWidth": 0.004, "glowWidth": 0.003,
"glowThreshold": 0.887 "glowThreshold": 0.887
} }
] ]

View File

@@ -34,7 +34,7 @@
"b": 20, "b": 20,
"a": 255 "a": 255
}, },
"glowWidth": 0.004, "glowWidth": 0.003,
"glowThreshold": 0.887 "glowThreshold": 0.887
} }
] ]

View File

@@ -34,8 +34,8 @@
"b": 20, "b": 20,
"a": 255 "a": 255
}, },
"glowWidth": 0.004, "glowWidth": 0.003,
"glowThreshold": 0.887 "glowThreshold": 0.879
} }
] ]
} }

View File

@@ -34,7 +34,7 @@
"b": 0, "b": 0,
"a": 255 "a": 255
}, },
"glowWidth": 0.004, "glowWidth": 0.003,
"glowThreshold": 0.887 "glowThreshold": 0.887
} }
] ]

View File

@@ -790,7 +790,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 60
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -898,12 +898,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -787,7 +787,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 60
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -895,12 +895,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -793,7 +793,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 60
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -901,12 +901,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 6
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 60
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 60
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 75
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 37.5
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 75
}, },
"_id": "" "_id": ""
}, },

View File

@@ -691,7 +691,7 @@
"value": { "value": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": 80, "y": 85.224,
"z": 0 "z": 0
} }
}, },
@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 75
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 37.5
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 75
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 70
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 35
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 70
}, },
"_id": "" "_id": ""
}, },

View File

@@ -814,7 +814,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 65
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -922,12 +922,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 65
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 32.5
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 65
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 65
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 60
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 75
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 35
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 70
}, },
"_id": "" "_id": ""
}, },

View File

@@ -691,7 +691,7 @@
"value": { "value": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": 80, "y": 96.521,
"z": 0 "z": 0
} }
}, },
@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 80
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 40
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 80
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 65
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 30
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 6
}, },
"_id": "" "_id": ""
}, },

View File

@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 70
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 35
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 70
}, },
"_id": "" "_id": ""
}, },

View File

@@ -691,7 +691,7 @@
"value": { "value": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": 80, "y": 93.344,
"z": 0 "z": 0
} }
}, },
@@ -777,7 +777,7 @@
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 80,
"height": 100 "height": 75
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -885,12 +885,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 35
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 30,
"height": 100 "height": 70
}, },
"_id": "" "_id": ""
}, },

File diff suppressed because it is too large Load Diff

View File

@@ -11,9 +11,13 @@
"speed": 1, "speed": 1,
"wrapMode": 1, "wrapMode": 1,
"enableTrsBlending": false, "enableTrsBlending": false,
"_duration": 0, "_duration": 0.125,
"_hash": 500763545, "_hash": 500763545,
"_tracks": [], "_tracks": [
{
"__id__": 1
}
],
"_exoticAnimation": null, "_exoticAnimation": null,
"_events": [ "_events": [
{ {
@@ -29,10 +33,229 @@
], ],
"_embeddedPlayers": [], "_embeddedPlayers": [],
"_additiveSettings": { "_additiveSettings": {
"__id__": 1 "__id__": 12
}, },
"_auxiliaryCurveEntries": [] "_auxiliaryCurveEntries": []
}, },
{
"__type__": "cc.animation.VectorTrack",
"_binding": {
"__type__": "cc.animation.TrackBinding",
"path": {
"__id__": 2
},
"proxy": null
},
"_channels": [
{
"__id__": 4
},
{
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@@ -29,6 +29,38 @@ export interface BuffTickEffect {
scale_by_ap_pct: number; // 按施法者 ap 缩放百分比0=不吃加成 scale_by_ap_pct: number; // 按施法者 ap 缩放百分比0=不吃加成
} }
/**
* debuff 图标节点名枚举。
* 取值即 prefab 节点名top.prefab 的 top/debuff 容器 与 tooltip.prefab 的 loss_life/hp/debuff 容器
* 下存在同名子节点(两处共用一套图标)。
* 注意LightningDamag 为 prefab 原始拼写(少个 e勿"修正"。
*/
export enum DebuffIcon {
AttackDebuff = "AttackDebuff", // 攻击类 debuff
IceDamage = "IceDamage", // 冰系伤害
FireDamage = "FireDamage", // 火系伤害(灼烧)
LightningDamag = "LightningDamag", // 雷系伤害
Penetration = "Penetration", // 穿透
Stun = "Stun", // 击晕
Poison = "Poison", // 中毒
}
/**
* buffId → debuff 图标映射。
* 仅伤害类/控制类 debuff 需要图标;未映射的 buff 不显示。
* 新增 debuff 时1) BuffList 加配置 2) 此处加一行映射。
*/
export const DEBUFF_ICON_MAP: Record<number, DebuffIcon> = {
7002: DebuffIcon.FireDamage, // 易伤(灼热火球附加)
7003: DebuffIcon.IceDamage, // 冰冻
7004: DebuffIcon.Stun, // 击晕
7005: DebuffIcon.Poison, // 中毒
7006: DebuffIcon.AttackDebuff, // 减攻
};
/** 易伤 buff 的 idHeroAtkSystem 结算时按此 id 汇总易伤值) */
export const VULNERABLE_BUFF_ID = 7002;
/** Buff 静态定义 */ /** Buff 静态定义 */
export interface BuffConfig { export interface BuffConfig {
id: number; id: number;
@@ -53,12 +85,13 @@ export const BuffList: Record<number, BuffConfig> = {
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: 5 }], modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: 5 }],
info: "攻击力 +5持续 10 秒", info: "攻击力 +5持续 10 秒",
}, },
// 灼烧DoT可叠层 // 易伤(灼热火球附加;受到伤害时附加固定值,可被易伤抗性百分比减免
// 注modifiers.attr 用 hp 仅为占位以通过 aggregateTimedMods 结构校验,实际易伤值由 HeroAtkSystem 按 VULNERABLE_BUFF_ID 直接汇总
7002: { 7002: {
id: 7002, name: "灼烧", icon: "Stat_Burn", id: 7002, name: "易伤", icon: "Stat_Burn",
category: BuffCategory.Debuff, duration: 5, max_stack: 5, category: BuffCategory.Debuff, duration: 5, max_stack: 5,
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 }, modifiers: [{ attr: Attrs.hp, op: ModOp.Flat, value: 10 }],
info: "每 0.5 秒受到 10 伤,可叠加", info: "受到的伤害附加 10 点易伤,可叠加,持续 5 秒",
}, },
// 冰冻(控制,走统一框架,双写兼容) // 冰冻(控制,走统一框架,双写兼容)
7003: { 7003: {
@@ -74,6 +107,20 @@ export const BuffList: Record<number, BuffConfig> = {
is_control: true, control_kind: 'stun', is_control: true, control_kind: 'stun',
info: "击晕目标,无法行动", info: "击晕目标,无法行动",
}, },
// 中毒(纯伤害 DoT可叠层
7005: {
id: 7005, name: "中毒", icon: "Stat_PoisonChanceIncrease",
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 },
info: "每 0.5 秒受到 10 点中毒伤害,可叠加,持续 5 秒",
},
// 减攻(降低目标攻击力)
7006: {
id: 7006, name: "减攻", icon: "Stat_Attack_01",
category: BuffCategory.Debuff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: -10 }],
info: "攻击力降低 10 点,持续 5 秒",
},
// 占卜师战前攻击强化(基础档:+30/5s高阶通过 buff_value/buff_duration 覆写成长) // 占卜师战前攻击强化(基础档:+30/5s高阶通过 buff_value/buff_duration 覆写成长)
7111: { 7111: {
id: 7111, name: "战前强攻", icon: "Stat_Attack_03", id: 7111, name: "战前强攻", icon: "Stat_Attack_03",

View File

@@ -46,7 +46,6 @@ export enum CardTriggerType {
Interval = 2, // 定时循环:战斗中按 t_inv 间隔重复触发 Interval = 2, // 定时循环:战斗中按 t_inv 间隔重复触发
Field = 3, // 驻场光环(俗称「装备」):被动生效,由 field 数组驱动,支持单卡多词条 Field = 3, // 驻场光环(俗称「装备」):被动生效,由 field 数组驱动,支持单卡多词条
FightStart = 4, // 战斗开始时触发 FightStart = 4, // 战斗开始时触发
FightEnd = 5, // 战斗结束时触发(每回合结束)
HeroDead = 6, // 场上己方英雄死亡时触发 HeroDead = 6, // 场上己方英雄死亡时触发
HeroCall = 7, // 英雄上场时触发(主角召唤 + 技能召唤 + 复活) HeroCall = 7, // 英雄上场时触发(主角召唤 + 技能召唤 + 复活)
} }
@@ -78,7 +77,7 @@ export interface CardConfig {
/** 触发类型(必填,技能卡专用;功能卡/英雄卡可缺省) */ /** 触发类型(必填,技能卡专用;功能卡/英雄卡可缺省) */
trigger_type?: CardTriggerType; trigger_type?: CardTriggerType;
/** /**
* 事件型触发的全局次数上限(仅 FightStart/FightEnd/HeroDead/HeroCall 有效) * 事件型触发的全局次数上限(仅 FightStart/HeroDead/HeroCall 有效)
* 默认 Infinity达到上限后销毁节点 * 默认 Infinity达到上限后销毁节点
* 注意:与 t_times 语义不同——t_times 控制每回合内 Interval 的次数 * 注意:与 t_times 语义不同——t_times 控制每回合内 Interval 的次数
*/ */

View File

@@ -41,8 +41,6 @@ const EquipRawList: EquipRawData[] = [
{ uuid: 8708, card_lv: 1, icon: "Wand-FA_WP_Main_Wand_001_GrayGreen", name: "风怒加成", info: "全体风怒概率+10%", field: [{ uuid: 7008, value: 0.1 }] }, { uuid: 8708, card_lv: 1, icon: "Wand-FA_WP_Main_Wand_001_GrayGreen", name: "风怒加成", info: "全体风怒概率+10%", field: [{ uuid: 7008, value: 0.1 }] },
{ uuid: 8709, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "穿刺加成", info: "全体穿刺概率+10%", field: [{ uuid: 7009, value: 0.1 }] }, { uuid: 8709, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "穿刺加成", info: "全体穿刺概率+10%", field: [{ uuid: 7009, value: 0.1 }] },
{ uuid: 8712, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "破甲加成", info: "全体穿透后伤害+10%", field: [{ uuid: 7020, value: 0.1 }] }, { uuid: 8712, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "破甲加成", info: "全体穿透后伤害+10%", field: [{ uuid: 7020, value: 0.1 }] },
{ uuid: 8710, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "金币收益", info: "每回合金币收益+1", field: [{ uuid: 7010, value: 1 }] },
{ uuid: 8711, card_lv: 1, icon: "Staff-FA_WP_Main_Staff_003_WoodSkyblue", name: "出售强化", info: "卖出英雄金币+1", field: [{ uuid: 7011, value: 1 }] },
// 多词条装备 // 多词条装备
{ uuid: 8720, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "勇者护符", info: "全体攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [{ uuid: 7002, value: 0.1 }, { uuid: 7004, value: 0.1 }, { uuid: 7005, value: 0.2 }] }, { uuid: 8720, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "勇者护符", info: "全体攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [{ uuid: 7002, value: 0.1 }, { uuid: 7004, value: 0.1 }, { uuid: 7005, value: 0.2 }] },
@@ -57,9 +55,6 @@ const EquipRawList: EquipRawData[] = [
{ uuid: 8758, card_lv: 2, icon: "Wand-FA_WP_Main_Wand_003_BlueWood", name: "风怒加成", info: "全体风怒概率+20%", field: [{ uuid: 7008, value: 0.2 }] }, { uuid: 8758, card_lv: 2, icon: "Wand-FA_WP_Main_Wand_003_BlueWood", name: "风怒加成", info: "全体风怒概率+20%", field: [{ uuid: 7008, value: 0.2 }] },
{ uuid: 8759, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "穿刺加成", info: "全体穿刺概率+20%", field: [{ uuid: 7009, value: 0.2 }] }, { uuid: 8759, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "穿刺加成", info: "全体穿刺概率+20%", field: [{ uuid: 7009, value: 0.2 }] },
{ uuid: 8763, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "破甲加成", info: "全体穿透后伤害+20%", field: [{ uuid: 7020, value: 0.2 }] }, { uuid: 8763, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "破甲加成", info: "全体穿透后伤害+20%", field: [{ uuid: 7020, value: 0.2 }] },
{ uuid: 8760, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "金币收益", info: "每回合金币收益+2", field: [{ uuid: 7010, value: 2 }] },
{ uuid: 8761, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "购买优惠", info: "购买卡牌费用-2金币", field: [{ uuid: 7012, value: 2 }] },
{ uuid: 8762, card_lv: 2, icon: "Staff-FA_WP_Main_Staff_007_WoodGray", name: "刷新优惠", info: "刷新卡牌费用-1金币", field: [{ uuid: 7013, value: 1 }] },
// 多词条装备 // 多词条装备
{ uuid: 8770, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "守卫护甲", info: "全体最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [{ uuid: 7007, value: 0.2 }, { uuid: 7001, value: 0.2 }, { uuid: 7006, value: 0.2 }] }, { uuid: 8770, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "守卫护甲", info: "全体最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [{ uuid: 7007, value: 0.2 }, { uuid: 7001, value: 0.2 }, { uuid: 7006, value: 0.2 }] },
@@ -74,12 +69,10 @@ const EquipRawList: EquipRawData[] = [
{ uuid: 8808, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "风怒加成", info: "全体风怒概率+30%", field: [{ uuid: 7008, value: 0.3 }] }, { uuid: 8808, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "风怒加成", info: "全体风怒概率+30%", field: [{ uuid: 7008, value: 0.3 }] },
{ uuid: 8809, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "穿刺加成", info: "全体穿刺概率+30%", field: [{ uuid: 7009, value: 0.3 }] }, { uuid: 8809, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "穿刺加成", info: "全体穿刺概率+30%", field: [{ uuid: 7009, value: 0.3 }] },
{ uuid: 8817, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "破甲加成", info: "全体穿透后伤害+30%", field: [{ uuid: 7020, value: 0.3 }] }, { uuid: 8817, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "破甲加成", info: "全体穿透后伤害+30%", field: [{ uuid: 7020, value: 0.3 }] },
{ uuid: 8810, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "金币收益", info: "每回合金币收益+3", field: [{ uuid: 7010, value: 3 }] },
// 触发次数强化 // 触发次数强化
{ uuid: 8811, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "召唤强化", info: "召唤触发技能次数+1", field: [{ uuid: 7014, value: 1 }] }, { uuid: 8811, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "召唤强化", info: "召唤触发技能次数+1", field: [{ uuid: 7014, value: 1 }] },
{ uuid: 8812, card_lv: 3, icon: "Staff-FA_WP_Main_Staff_005_WoodGold", name: "死亡强化", info: "死亡触发技能次数+1", field: [{ uuid: 7015, value: 1 }] }, { uuid: 8812, card_lv: 3, icon: "Staff-FA_WP_Main_Staff_005_WoodGold", name: "死亡强化", info: "死亡触发技能次数+1", field: [{ uuid: 7015, value: 1 }] },
{ uuid: 8813, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "开场强化", info: "战斗开始触发技能次数+1", field: [{ uuid: 7016, value: 1 }] }, { uuid: 8813, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "开场强化", info: "战斗开始触发技能次数+1", field: [{ uuid: 7016, value: 1 }] },
{ uuid: 8814, card_lv: 3, icon: "Blunt-FA_WP_Main_Blunt_006_OrangeGray", name: "结束强化", info: "战斗结束触发技能次数+1", field: [{ uuid: 7017, value: 1 }] },
{ uuid: 8815, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击强化", info: "攻击触发技能次数+1", field: [{ uuid: 7018, value: 1 }] }, { uuid: 8815, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击强化", info: "攻击触发技能次数+1", field: [{ uuid: 7018, value: 1 }] },
{ uuid: 8816, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "受击强化", info: "被攻击触发技能次数+1", field: [{ uuid: 7019, value: 1 }] }, { uuid: 8816, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "受击强化", info: "被攻击触发技能次数+1", field: [{ uuid: 7019, value: 1 }] },
// 多词条装备 // 多词条装备

View File

@@ -36,7 +36,6 @@ export enum GameEvent {
FightStart = "FightStart", FightStart = "FightStart",
FightPause = "FightPause", FightPause = "FightPause",
FightResume = "FightResume", FightResume = "FightResume",
FightEnd = "FightEnd",
MissionEnd = "MissionEnd", MissionEnd = "MissionEnd",
MissionComplete = "MissionComplete",//战斗结算完成 MissionComplete = "MissionComplete",//战斗结算完成
HeroSkillSelect = "HeroSkillSelect", HeroSkillSelect = "HeroSkillSelect",

View File

@@ -10,8 +10,8 @@ export enum BoxSet {
MONSTER = 2, MONSTER = 2,
HERO = 4, HERO = 4,
//地图边界 //地图边界
LETF_END = -360, LETF_END = -320,
RIGHT_END = 360, RIGHT_END = 320,
//游戏地平线 //游戏地平线
GAME_LINE = 10, GAME_LINE = 10,
/** 技能/装备各自独立的上限 */ /** 技能/装备各自独立的上限 */
@@ -37,7 +37,7 @@ export enum FightSet {
/** 英雄属性随等级成长的倍率ap/hp = base * MULTIPLIER^(lv-1) */ /** 英雄属性随等级成长的倍率ap/hp = base * MULTIPLIER^(lv-1) */
HERO_LV_MULTIPLIER = 2, HERO_LV_MULTIPLIER = 2,
// BACK_RANG=30,//后退范围 // BACK_RANG=30,//后退范围
BACK_RANG = 30,//后退范围 BACK_RANG = 20,//后退范围
FiIGHT_TIME = 30,//战斗时间 FiIGHT_TIME = 30,//战斗时间
FROST_TIME = 3,//冰冻时间 FROST_TIME = 3,//冰冻时间
STUN_TIME = 2,//击晕时间 STUN_TIME = 2,//击晕时间

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