Compare commits
7 Commits
4460c1aaf2
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card0515
| Author | SHA1 | Date | |
|---|---|---|---|
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50f43c227a | ||
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9c2c0a1621 | ||
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b12270be66 | ||
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d926c08582 | ||
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10ab03b871 | ||
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7dd5257fd8 | ||
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b0d752ab18 |
@@ -12074,7 +12074,7 @@
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@@ -7,11 +7,11 @@
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@@ -77,7 +77,7 @@
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@@ -251,7 +263,7 @@
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@@ -710,10 +710,10 @@
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"root": {
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"x": -259.716,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
@@ -271,7 +271,7 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 510,
|
||||
"width": 300,
|
||||
"height": 66
|
||||
},
|
||||
"_anchorPoint": {
|
||||
@@ -313,7 +313,7 @@
|
||||
},
|
||||
"_type": 1,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_sizeMode": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
@@ -443,7 +443,7 @@
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_string": "第 1/20 波",
|
||||
"_string": "第 1 波",
|
||||
"_horizontalAlign": 1,
|
||||
"_verticalAlign": 1,
|
||||
"_actualFontSize": 26,
|
||||
@@ -821,8 +821,8 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -36.584,
|
||||
"x": 295.012,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -1110,8 +1110,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 100,
|
||||
"height": 100
|
||||
"width": 720,
|
||||
"height": 50
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -1136,11 +1136,11 @@
|
||||
"__prefab": {
|
||||
"__id__": 44
|
||||
},
|
||||
"_alignFlags": 17,
|
||||
"_alignFlags": 41,
|
||||
"_target": null,
|
||||
"_left": 0,
|
||||
"_right": 0,
|
||||
"_top": 39.067999999999984,
|
||||
"_top": 64.06799999999998,
|
||||
"_bottom": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_verticalCenter": 0,
|
||||
@@ -1150,7 +1150,7 @@
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 0,
|
||||
"_originalWidth": 100,
|
||||
"_originalHeight": 0,
|
||||
"_alignMode": 2,
|
||||
"_lockFlags": 0,
|
||||
@@ -14302,7 +14302,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 761.798,
|
||||
"y": 640,
|
||||
"y": 1020,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -14903,11 +14903,11 @@
|
||||
"__prefab": {
|
||||
"__id__": 701
|
||||
},
|
||||
"_alignFlags": 2,
|
||||
"_alignFlags": 1,
|
||||
"_target": null,
|
||||
"_left": 0,
|
||||
"_right": 0,
|
||||
"_top": 448.34799999999996,
|
||||
"_top": 200,
|
||||
"_bottom": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_verticalCenter": 0,
|
||||
@@ -15377,7 +15377,7 @@
|
||||
"propertyPath": [
|
||||
"_active"
|
||||
],
|
||||
"value": true
|
||||
"value": false
|
||||
},
|
||||
{
|
||||
"__type__": "CCPropertyOverrideInfo",
|
||||
|
||||
Binary file not shown.
Binary file not shown.
BIN
assets/resources/music/BATTLE.mp3
Normal file
BIN
assets/resources/music/BATTLE.mp3
Normal file
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "55262788-4684-484b-9273-5af16c12690d",
|
||||
"uuid": "db35468f-265d-4465-86ba-5186c6c1d0a2",
|
||||
"files": [
|
||||
".json",
|
||||
".wav"
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
BIN
assets/resources/music/Critical.mp3
Normal file
BIN
assets/resources/music/Critical.mp3
Normal file
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "9d34eb17-93b0-4e19-817e-aa289eebf54e",
|
||||
"uuid": "82584d50-d744-4717-bba9-a74cf21c136d",
|
||||
"files": [
|
||||
".json",
|
||||
".wav"
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
Binary file not shown.
BIN
assets/resources/music/Fire.mp3
Normal file
BIN
assets/resources/music/Fire.mp3
Normal file
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "eab9c19a-d17b-44c1-8182-666328bfd379",
|
||||
"uuid": "b03d05c0-ce55-4f75-b4ef-214d0151a240",
|
||||
"files": [
|
||||
".json",
|
||||
".wav"
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
BIN
assets/resources/music/Hit.mp3
Normal file
BIN
assets/resources/music/Hit.mp3
Normal file
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "7788bbf2-19b3-4d2b-9b29-73c1a3611bf2",
|
||||
"uuid": "32a28430-53ab-4444-a65a-140412486986",
|
||||
"files": [
|
||||
".json",
|
||||
".wav"
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
Binary file not shown.
BIN
assets/resources/music/button.mp3
Normal file
BIN
assets/resources/music/button.mp3
Normal file
Binary file not shown.
14
assets/resources/music/button.mp3.meta
Normal file
14
assets/resources/music/button.mp3.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "62669db4-c83b-4438-9a93-150260d92408",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
BIN
assets/resources/music/dun.mp3
Normal file
BIN
assets/resources/music/dun.mp3
Normal file
Binary file not shown.
14
assets/resources/music/dun.mp3.meta
Normal file
14
assets/resources/music/dun.mp3.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "7c92881a-8fe9-4c48-bbe0-8f1989d6e3f1",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "4ced6d9e-6d28-40ed-a43e-7f1911ad5e22",
|
||||
"files": [
|
||||
".json",
|
||||
".wav"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
BIN
assets/resources/music/flash.mp3
Normal file
BIN
assets/resources/music/flash.mp3
Normal file
Binary file not shown.
14
assets/resources/music/flash.mp3.meta
Normal file
14
assets/resources/music/flash.mp3.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "683c1c7a-97da-4694-a96a-f83df6575d73",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
BIN
assets/resources/music/home.mp3
Normal file
BIN
assets/resources/music/home.mp3
Normal file
Binary file not shown.
14
assets/resources/music/home.mp3.meta
Normal file
14
assets/resources/music/home.mp3.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "8c59d18e-9b43-46e5-8249-39d98ffec825",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
||||
@@ -89,6 +89,7 @@ export class HeroViewComp extends CCComp {
|
||||
private onHeroClicked() {
|
||||
if (!this.model) return;
|
||||
if (this.model.fac !== FacSet.HERO) return;
|
||||
oops.audio.playEffect("music/button");
|
||||
|
||||
const eid = this.ent?.eid;
|
||||
if (!eid) return;
|
||||
|
||||
@@ -229,6 +229,9 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
heroView.playOther('yellow')
|
||||
}
|
||||
|
||||
// 播放特殊技能触发音效
|
||||
oops.audio.playEffect("music/flash");
|
||||
|
||||
// 如果是敌方攻击技能,必须在战斗中才能释放;友方增益/护盾则允许在非战斗中释放
|
||||
let config = SkillSet[s_uuid];
|
||||
if (!config) return;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:38:59
|
||||
*/
|
||||
import { Node } from "cc";
|
||||
import { Node, Button } from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { AsyncQueue, NextFunction } from "../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
|
||||
@@ -27,6 +27,19 @@ export class Initialize extends ecs.Entity {
|
||||
debugMode: boolean = false; // 是否启用调试模式
|
||||
protected init() {
|
||||
var queue: AsyncQueue = new AsyncQueue();
|
||||
|
||||
// --- 全局注入:为所有 Button 组件增加点击音效 ---
|
||||
const originalOnTouchEnded = Button.prototype["_onTouchEnded"];
|
||||
if (originalOnTouchEnded) {
|
||||
Button.prototype["_onTouchEnded"] = function(event) {
|
||||
if (this.interactable && this.node && this.node.activeInHierarchy) {
|
||||
oops.audio.playEffect("music/button");
|
||||
}
|
||||
originalOnTouchEnded.call(this, event);
|
||||
};
|
||||
}
|
||||
// ---------------------------------------------
|
||||
|
||||
// 加载自定义资
|
||||
this.loadCustom(queue);
|
||||
// 加载多语言包
|
||||
|
||||
@@ -275,8 +275,7 @@ export class HInfoComp extends CCComp {
|
||||
this.previewPoolLv = poolLv;
|
||||
this.isSkillCard = isSkillCard;
|
||||
if (this.sell_node) this.sell_node.active = false;
|
||||
// 如果是技能卡预览模式(即点击了战场上的技能),允许关闭弹窗
|
||||
if (this.close_node) this.close_node.active = isSkillCard;
|
||||
if (this.close_node) this.close_node.active = true;
|
||||
this.cacheLabels();
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
90
assets/script/game/map/HeroMoveComp.ts
Normal file
90
assets/script/game/map/HeroMoveComp.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
import { _decorator, Component, Node, Animation, Vec3 } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('HeroMoveComp')
|
||||
export class HeroMoveComp extends Component {
|
||||
|
||||
@property({ type: Node })
|
||||
hero1: Node = null!;
|
||||
@property({ type: Node })
|
||||
hero2: Node = null!;
|
||||
@property({ type: Node })
|
||||
hero3: Node = null!;
|
||||
@property({ type: Node })
|
||||
hero4: Node = null!;
|
||||
@property({ type: Node })
|
||||
hero5: Node = null!;
|
||||
|
||||
// 控制移动速度的基础参数
|
||||
private baseSpeed: number = 20; // 每秒向右移动的基础像素速度
|
||||
private timer: number = 0;
|
||||
// 为每个英雄保存其对应的 Animation 和随机参数
|
||||
private heroDatas: { node: Node, anim: Animation | null, startX: number, phase: number }[] = [];
|
||||
|
||||
onLoad() {
|
||||
const heroes = [this.hero1, this.hero2, this.hero3, this.hero4, this.hero5];
|
||||
|
||||
heroes.forEach(heroNode => {
|
||||
if (heroNode) {
|
||||
// 查找名为 "h" 的子节点
|
||||
const hNode = heroNode.getChildByName("h");
|
||||
let anim: Animation | null = null;
|
||||
if (hNode) {
|
||||
anim = hNode.getComponent(Animation);
|
||||
// 确保有动画组件才尝试播放
|
||||
if (anim && anim.clips && anim.clips.length > 0) {
|
||||
anim.play("move");
|
||||
}
|
||||
}
|
||||
|
||||
this.heroDatas.push({
|
||||
node: heroNode,
|
||||
anim: anim,
|
||||
startX: heroNode.position.x, // 记录初始X位置
|
||||
phase: Math.random() * Math.PI * 2 // 随机初始相位
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
this.timer += dt;
|
||||
|
||||
this.heroDatas.forEach(data => {
|
||||
if (!data.node) return;
|
||||
|
||||
// 设置周期为 4 秒 (例如:1秒加速向右,1秒减速回原点,1秒减速向左,1秒加速回原点)
|
||||
// 使用正弦波控制速度,余弦波控制位移(因为速度是位移的导数)
|
||||
const cycleDuration = 4;
|
||||
const frequency = (Math.PI * 2) / cycleDuration;
|
||||
|
||||
// 速度倍率,范围在 0.9 ~ 1.1 之间波动
|
||||
// sin 波形在 4秒周期内,正负各占 2秒
|
||||
const speedMultiplier = 1.0 + Math.sin(this.timer * frequency + data.phase) * 0.1;
|
||||
|
||||
// 调整动画的播放速度
|
||||
if (data.anim) {
|
||||
// 检查状态是否存在,以避免没有播放动画时的错误
|
||||
const state = data.anim.getState("move");
|
||||
if (state && state.isPlaying) {
|
||||
state.speed = speedMultiplier;
|
||||
} else if (data.anim.clips && data.anim.clips.length > 0) {
|
||||
// 如果停止了,尝试重新播放
|
||||
data.anim.play("move");
|
||||
}
|
||||
}
|
||||
|
||||
// 根据时间计算位置偏移量
|
||||
// 使用 -cos 函数,使得当速度(sin)为最大时,位置在原点,
|
||||
// 积分关系:速度 v = A * sin(wt),位移 s = - (A/w) * cos(wt)
|
||||
// 这样能保证在一个周期内它始终围绕原点往复运动,最终回到原始点
|
||||
const maxOffset = 30; // 左右偏离原点的最大像素距离
|
||||
const currentOffset = -Math.cos(this.timer * frequency + data.phase) * maxOffset;
|
||||
|
||||
const pos = data.node.position;
|
||||
// 相对于初始点进行位置设置,确保周期性回到原始点
|
||||
data.node.setPosition(new Vec3(data.startX + currentOffset, pos.y, pos.z));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
9
assets/script/game/map/HeroMoveComp.ts.meta
Normal file
9
assets/script/game/map/HeroMoveComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "46ae5df5-c745-4689-bef6-f2300a78d15e",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -643,6 +643,7 @@ export class MissionCardComp extends CCComp {
|
||||
}
|
||||
/** 抽卡按钮释放 → 执行抽卡逻辑 */
|
||||
private onDrawTouchEnd() {
|
||||
oops.audio.playEffect("music/button");
|
||||
this.playButtonClickAnim(this.cards_chou, () => this.onClickDraw());
|
||||
}
|
||||
/** 抽卡按钮取消 → 恢复缩放 */
|
||||
@@ -655,6 +656,7 @@ export class MissionCardComp extends CCComp {
|
||||
this.playButtonPressAnim(this.skill_refresh);
|
||||
}
|
||||
private onSkillDrawTouchEnd() {
|
||||
oops.audio.playEffect("music/button");
|
||||
this.playButtonClickAnim(this.skill_refresh, () => this.onClickSkillRefresh());
|
||||
}
|
||||
private onSkillDrawTouchCancel() {
|
||||
@@ -665,6 +667,7 @@ export class MissionCardComp extends CCComp {
|
||||
this.playButtonPressAnim(this.skill_ad_refresh);
|
||||
}
|
||||
private onSkillAdDrawTouchEnd() {
|
||||
oops.audio.playEffect("music/button");
|
||||
this.playButtonClickAnim(this.skill_ad_refresh, () => this.onClickSkillAdRefresh());
|
||||
}
|
||||
private onSkillAdDrawTouchCancel() {
|
||||
|
||||
@@ -117,7 +117,7 @@ export class MissionComp extends CCComp {
|
||||
|
||||
// ======================== 运行时状态 ========================
|
||||
|
||||
/** 战斗已耗时(秒),正向计时 */
|
||||
/** 本波战斗已耗时(秒),正向计时,用于自适应难度评估 */
|
||||
clearTime: number = 0
|
||||
/** 剩余复活次数 */
|
||||
revive_times: number = 1;
|
||||
@@ -242,7 +242,7 @@ export class MissionComp extends CCComp {
|
||||
|
||||
/** 更新时间/波数显示(仅在秒数变化时更新以减少 Label 操作) */
|
||||
update_time() {
|
||||
const remainSecond = Math.floor(this.clearTime);
|
||||
const remainSecond = Math.floor(smc.vmdata.mission_data.fight_time);
|
||||
if (remainSecond === this.lastTimeSecond) return;
|
||||
this.lastTimeSecond = remainSecond;
|
||||
let m = Math.floor(remainSecond / 60);
|
||||
@@ -307,6 +307,10 @@ export class MissionComp extends CCComp {
|
||||
loading.active = false
|
||||
}, 0.5)
|
||||
}
|
||||
|
||||
// 播放战斗背景音乐,并稍微降低音量
|
||||
oops.audio.volumeMusic = 0.5;
|
||||
oops.audio.playerMusicLoop("music/BATTLE");
|
||||
}
|
||||
|
||||
/** 更新开始按钮的状态显示 */
|
||||
@@ -396,7 +400,7 @@ export class MissionComp extends CCComp {
|
||||
const label = phaseNode.getComponent(Label);
|
||||
if (label) {
|
||||
const wave = Math.max(1, this.currentWave || (smc.vmdata && smc.vmdata.mission_data ? smc.vmdata.mission_data.level : 1) || 1);
|
||||
label.string = `第 ${wave}/15 波`;
|
||||
label.string = `第 ${wave} 波`;
|
||||
}
|
||||
|
||||
// 阶段切换动感表现:只在进入战斗阶段跳动一下,让流程充满心流体验
|
||||
@@ -636,6 +640,8 @@ export class MissionComp extends CCComp {
|
||||
if (!smc.mission.play) return;
|
||||
if (smc.mission.pause) return;
|
||||
if (this.currentPhase !== MissionPhase.Prepare) return;
|
||||
|
||||
oops.audio.playEffect("music/button");
|
||||
this.to_fight();
|
||||
}
|
||||
|
||||
|
||||
@@ -156,6 +156,9 @@ export class MissionHomeComp extends CCComp {
|
||||
this.uodate_data()
|
||||
this.hideAllPages()
|
||||
this.node.active=true
|
||||
// 播放主页背景音乐,恢复默认音量
|
||||
oops.audio.volumeMusic = 1.0;
|
||||
oops.audio.playerMusicLoop("music/home")
|
||||
}
|
||||
|
||||
/** 更新主页显示数据(预留) */
|
||||
|
||||
@@ -117,6 +117,7 @@ export class SkillBoxComp extends CCComp {
|
||||
|
||||
private onNodeClicked() {
|
||||
if (!this.initialized) return;
|
||||
oops.audio.playEffect("music/button");
|
||||
// 点击时弹出 HInfoComp,传入卡牌 UUID 和等级以启用预览模式
|
||||
const config = CardPoolList.find(c => c.uuid === this.s_uuid || c.skill === this.s_uuid);
|
||||
const cardUuid = config ? config.uuid : this.s_uuid;
|
||||
|
||||
Reference in New Issue
Block a user