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4 Commits
3c4e1aad29
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1437a7ee40
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1437a7ee40 | ||
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9bd50d5a77 | ||
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251cf715fb | ||
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86cc55b226 |
File diff suppressed because it is too large
Load Diff
@@ -1290,7 +1290,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"x": -350,
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"y": 93.364,
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"z": 0
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},
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@@ -1345,7 +1345,7 @@
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},
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{
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"__type__": "cc.PrefabInstance",
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"fileId": "98sPdmBuhC94DR6vInBaLY",
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"fileId": "b5euhUHTJKy51uYq8GiAyM",
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"prefabRootNode": {
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"__id__": 1
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},
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@@ -1393,7 +1393,7 @@
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],
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"value": {
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"__type__": "cc.Vec3",
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"x": -290,
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"x": 0,
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"y": 0,
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"z": 0
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}
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@@ -1448,7 +1448,7 @@
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"x": 0,
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"y": 0.5
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},
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"_id": ""
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@@ -1501,7 +1501,7 @@
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"node": {
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"__id__": 49
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__id__": 63
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},
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@@ -26,9 +26,9 @@ export const FormationPointX = {
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} as const;
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export const HeroDisVal: Record<HType.Melee | HType.Mid | HType.Long, number> = {
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[HType.Melee]: 360,
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[HType.Melee]: 260,
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[HType.Mid]: 400,
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[HType.Long]: 720,
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[HType.Long]: 660,
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}
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export const resolveFormationTargetX = (fac: FacSet, type: HType): number => {
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@@ -189,7 +189,7 @@ export class Monster extends ecs.Entity {
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const move = this.get(MoveComp);
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move.reset();
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move.direction = -1;
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move.targetX = Math.max(-320, Math.min(320, pos.x));
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move.targetX = pos.x;
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move.baseY = dropToY;
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move.moving = false;
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@@ -3,7 +3,7 @@ import { HeroViewComp } from "./HeroViewComp";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { smc } from "../common/SingletonModuleComp";
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import { FacSet } from "../common/config/GameSet";
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import { HeroDisVal, HType, resolveFormationTargetX } from "../common/config/heroSet";
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import { HeroDisVal, HType } from "../common/config/heroSet";
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import { BoxCollider2D, Node } from "cc";
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@ecs.register('MoveComp')
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@@ -49,6 +49,8 @@ interface MoveFacConfig {
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export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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/** 近战判定射程(来自 heroSet) */
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private readonly meleeAttackRange = HeroDisVal[HType.Melee];
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private readonly heroFrontAnchorX = -30;
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private readonly monFrontAnchorX = 30;
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/** 常规同阵营横向最小间距 */
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private readonly allySpacingX = 60;
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/** 纵向判定为同排的最大 Y 差 */
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@@ -67,16 +69,16 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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*/
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private readonly facConfigs: Record<number, MoveFacConfig> = {
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[FacSet.HERO]: {
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moveFrontX: 320,
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moveBackX: -320,
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retreatFrontX: 300,
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retreatBackX: -300,
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moveFrontX: 999999,
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moveBackX: -999999,
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retreatFrontX: 999999,
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retreatBackX: -999999,
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},
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[FacSet.MON]: {
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moveFrontX: -320,
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moveBackX: 320,
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retreatFrontX: -300,
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retreatBackX: 300,
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moveFrontX: -999999,
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moveBackX: 999999,
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retreatFrontX: -999999,
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retreatBackX: 999999,
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}
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};
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@@ -239,7 +241,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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return a.eid - b.eid;
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});
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const slotIndex = Math.max(0, laneAllies.findIndex(entity => entity === self));
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const frontAnchorX = resolveFormationTargetX(model.fac, HType.Melee);
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const frontAnchorX = model.fac === FacSet.MON ? this.monFrontAnchorX : this.heroFrontAnchorX;
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const targetX = frontAnchorX - forwardDir * slotIndex * this.allySpacingX;
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return Math.max(moveMinX, Math.min(moveMaxX, targetX));
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}
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@@ -12,6 +12,7 @@ import { smc } from "../common/SingletonModuleComp";
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import { HeroInfo, HType } from "../common/config/heroSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { FacSet } from "../common/config/GameSet";
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import { MoveComp } from "../hero/MoveComp";
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const { ccclass, property } = _decorator;
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@@ -60,7 +61,8 @@ export class MissionCardComp extends CCComp {
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private cardComps: CardComp[] = [];
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/** 当前卡池等级(仅影响抽卡来源,不直接改卡槽现有内容) */
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private poolLv: number = CARD_POOL_INIT_LEVEL;
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private readonly heroInfoItemGap: number = 86;
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private readonly heroInfoItemGap: number = 110;
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private readonly heroInfoItemSpacing: number = 10;
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private heroInfoSyncTimer: number = 0;
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private hasCachedCardsBaseScale: boolean = false;
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private cardsBaseScale: Vec3 = new Vec3(1, 1, 1);
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@@ -613,9 +615,7 @@ export class MissionCardComp extends CCComp {
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for (let i = 0; i < removeKeys.length; i++) {
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this.heroInfoItems.delete(removeKeys[i]);
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}
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if (removeKeys.length > 0) {
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this.relayoutHeroInfoPanels();
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}
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this.relayoutHeroInfoPanels();
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this.updateHeroNumUI(false, false);
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}
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@@ -628,13 +628,30 @@ export class MissionCardComp extends CCComp {
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}
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private relayoutHeroInfoPanels() {
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let index = 0;
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this.heroInfoItems.forEach(item => {
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if (!item.node || !item.node.isValid) return;
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const pos = item.node.position;
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item.node.setPosition(pos.x, -index * this.heroInfoItemGap, pos.z);
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index += 1;
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const sortedItems = [...this.heroInfoItems.values()].sort((a, b) => {
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const aEnt = (a.model as any)?.ent as ecs.Entity | undefined;
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const bEnt = (b.model as any)?.ent as ecs.Entity | undefined;
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const aView = aEnt?.get(HeroViewComp);
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const bView = bEnt?.get(HeroViewComp);
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const aMove = aEnt?.get(MoveComp);
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const bMove = bEnt?.get(MoveComp);
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const aFrontScore = aView?.node?.position?.x ?? -999999;
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const bFrontScore = bView?.node?.position?.x ?? -999999;
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if (aFrontScore !== bFrontScore) return aFrontScore - bFrontScore;
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const aSpawnOrder = aMove?.spawnOrder ?? 0;
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const bSpawnOrder = bMove?.spawnOrder ?? 0;
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if (aSpawnOrder !== bSpawnOrder) return aSpawnOrder - bSpawnOrder;
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const aEid = aEnt?.eid ?? 0;
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const bEid = bEnt?.eid ?? 0;
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return aEid - bEid;
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});
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for (let index = 0; index < sortedItems.length; index++) {
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const item = sortedItems[index];
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if (!item.node || !item.node.isValid) continue;
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const pos = item.node.position;
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item.node.setPosition(index * (this.heroInfoItemGap + this.heroInfoItemSpacing), pos.y, pos.z);
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item.node.setSiblingIndex(index);
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}
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}
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private clearHeroInfoPanels() {
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