feat(map): 新增英雄图鉴相关组件与配置
1. 新增CardLiteComp卡牌组件、HerosListComp英雄列表组件 2. 新增cardlite预制体及其元配置 3. 重构HlistComp移除旧的英雄图标节点与切换按钮逻辑
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assets/script/game/map/CardLiteComp.ts
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77
assets/script/game/map/CardLiteComp.ts
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/**
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*/
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import { mLogger } from "../common/Logger";
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import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light, UITransform, Widget } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { GameEvent } from "../common/config/GameEvent";
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import { oops } from "db://oops-framework/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { TalentType } from "../common/config/TalentSet";
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import { getLvColor } from "../common/config/GameSet";
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import { MissionEconomy } from "./MissionEconomy";
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const { ccclass, property } = _decorator;
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/**
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* CardLiteComp —— 单张卡牌简单视图组件
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*
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*/
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@ccclass('CardLiteComp')
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@ecs.register('CardLiteComp', false)
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export class CardLiteComp extends CCComp {
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/** 是否开启调试日志 */
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private debugMode: boolean = true;
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// ======================== 编辑器绑定节点 ========================
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/** 锁定态图标节点(显示时表示本槽位锁定) */
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@property(Node)
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name_node=null!
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/** 卡牌图标节点(英雄动画 / 技能图标) */
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@property(Node)
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icon_node=null!
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/** 费用显示节点 */
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@property(Node)
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cost_node=null!
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/** 卡牌种类标识节点(如近战 / 远程 / 辅助等分类子节点的容器) */
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@property(Node)
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Ckind_node=null!
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/** 卡牌背景底框节点(按卡池等级切换子节点显示) */
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@property(Node)
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BG_node=null!
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@property(Node)
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pool_lv_node=null! //英雄对应的卡池等级
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@property(Label)
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lvl_node: Label = null! //英雄本身的等级
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// ======================== 运行时状态 ========================
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/** 当前卡牌的金币费用 */
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card_cost:number=0
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/** 当前卡牌类型(英雄 / 技能 / 特殊升级 / 特殊刷新) */
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card_type:CardType=CardType.Hero
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/** 当前卡牌的唯一标识 UUID */
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card_uuid:number=0
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private cardData: CardConfig | null = null;
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/** ECS 组件移除时的释放钩子:销毁节点 */
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reset() {
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this.node.destroy();
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}
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}
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