feat(map): 新增英雄图鉴相关组件与配置

1.  新增CardLiteComp卡牌组件、HerosListComp英雄列表组件
2.  新增cardlite预制体及其元配置
3.  重构HlistComp移除旧的英雄图标节点与切换按钮逻辑
This commit is contained in:
panw
2026-05-27 10:08:16 +08:00
parent 51813826ad
commit ff2785680d
8 changed files with 8176 additions and 11228 deletions

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/**
*/
import { mLogger } from "../common/Logger";
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light, UITransform, Widget } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
import { HeroInfo } from "../common/config/heroSet";
import { SkillSet } from "../common/config/SkillSet";
import { GameEvent } from "../common/config/GameEvent";
import { oops } from "db://oops-framework/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { TalentType } from "../common/config/TalentSet";
import { getLvColor } from "../common/config/GameSet";
import { MissionEconomy } from "./MissionEconomy";
const { ccclass, property } = _decorator;
/**
* CardLiteComp —— 单张卡牌简单视图组件
*
*/
@ccclass('CardLiteComp')
@ecs.register('CardLiteComp', false)
export class CardLiteComp extends CCComp {
/** 是否开启调试日志 */
private debugMode: boolean = true;
// ======================== 编辑器绑定节点 ========================
/** 锁定态图标节点(显示时表示本槽位锁定) */
@property(Node)
name_node=null!
/** 卡牌图标节点(英雄动画 / 技能图标) */
@property(Node)
icon_node=null!
/** 费用显示节点 */
@property(Node)
cost_node=null!
/** 卡牌种类标识节点(如近战 / 远程 / 辅助等分类子节点的容器) */
@property(Node)
Ckind_node=null!
/** 卡牌背景底框节点(按卡池等级切换子节点显示) */
@property(Node)
BG_node=null!
@property(Node)
pool_lv_node=null! //英雄对应的卡池等级
@property(Label)
lvl_node: Label = null! //英雄本身的等级
// ======================== 运行时状态 ========================
/** 当前卡牌的金币费用 */
card_cost:number=0
/** 当前卡牌类型(英雄 / 技能 / 特殊升级 / 特殊刷新) */
card_type:CardType=CardType.Hero
/** 当前卡牌的唯一标识 UUID */
card_uuid:number=0
private cardData: CardConfig | null = null;
/** ECS 组件移除时的释放钩子:销毁节点 */
reset() {
this.node.destroy();
}
}