fix: 统一技能准备时间并调整贝塞尔曲线默认参数

将技能配置中所有ready值从0.1改为0.2,使技能准备时间保持一致
修改SMoveComp中贝塞尔曲线默认高度参数,并更新Skill.ts中的参数覆盖逻辑
This commit is contained in:
panw
2026-04-13 11:00:37 +08:00
parent 8d64a1cbf0
commit f6b01ebb7c
3 changed files with 35 additions and 35 deletions

View File

@@ -173,153 +173,153 @@ export const SkillSet: Record<number, SkillConfig> = {
// ========== 近战技能 ==========
6001: {
uuid:6001,name:"近战攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害",
},
//大招
6002: {
uuid:6002,name:"闪光攻击",sp_name:"atk_s2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee,
DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害",
},
6003: {
uuid:6003,name:"火焰攻击",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee,
DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%",
},
6004: {
uuid:6004,name:"闪电攻击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee,
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%",
},
6005: {
uuid:6005,name:"半月攻击",sp_name:"atk_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee,
DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害",
},
//===============射手技能==================
6101: {
uuid:6101,name:"普通射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6102: {
uuid:6102,name:"冰冻射击",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:150,bezier_arc:1.1,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6103: {
uuid:6103,name:"暴击射击",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:145,bezier_arc:1.08,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
//大招
6104: {
uuid:6104,name:"闪光射击",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击",
},
//===========魔法技能===========
6201: {
uuid:6201,name:"蓝波",sp_name:"ball_blue",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%",
},
6202: {
uuid:6202,name:"绿波",sp_name:"ball_green",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6203: {
uuid:6203,name:"红波",sp_name:"ball_red",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
//大招
6204: {
uuid:6204,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"atk",
DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%",
},
6205: {
uuid:6205,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"atk",
DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成200%攻击的伤害",
},
6206: {
uuid:6206,name:"陨石术",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,暴击率20%",
},
6207: {
uuid:6207,name:"冰刺",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.range,frz:0,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.range,frz:0,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,冰冻率20%",
},
6208: {
uuid:6208,name:"火墙",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote,
DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,击退率20%",
},
//============================= ====== 辅助技能 ====== ==========================
6301:{
uuid:6301,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得3次伤害免疫",
},
6302: {
uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:500,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Heal,ap:500,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗1个友方300%攻击力的生命值",
},
6303:{
uuid:6303,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机1个友方获得3次伤害免疫",
},
6304: {
uuid:6304,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机治疗3个友方200%攻击力的生命值",
},
6305:{
uuid:6305,name:"群体护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方获得2次伤害免疫",
},
//==========================buff 技能=====================
6401:{
uuid:6401,name:"单体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:"随机1个友方+5攻击",
},
6402:{
uuid:6402,name:"单体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:"随机1个友方+20最大生命值",
},
6403:{
uuid:6403,name:"单体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:"随机1个友方+2攻击,+10最大生命值",
},
6404:{
uuid:6404,name:"群体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:"随机3个友方+2攻击",
},
6405:{
uuid:6405,name:"群体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:"随机3个友方+10最大生命值",
},
6406:{
uuid:6406,name:"群体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support,
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:"随机3个友方+2攻击,+10最大生命值",
},

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@@ -65,8 +65,8 @@ export class SMoveDataComp extends ecs.Comp {
/** 贝塞尔曲线控制点 */
controlPoint: Vec3 = v3(0, 0, 0);
bezierStartHeight: number = 25;
bezierMidHeight: number = 140;
bezierStartHeight: number = 30;
bezierMidHeight: number = 200;
bezierArc: number = 1;
/** 是否自动销毁(到达目标后) */
@@ -77,8 +77,8 @@ export class SMoveDataComp extends ecs.Comp {
this.targetPos.set(0, 0, 0);
this.currentPos.set(0, 0, 0);
this.controlPoint.set(0, 0, 0);
this.bezierStartHeight = 18;
this.bezierMidHeight = 140;
this.bezierStartHeight = 30;
this.bezierMidHeight = 200;
this.bezierArc = 1;
this.speed = 500;
this.progress = 0;

View File

@@ -180,9 +180,9 @@ export class Skill extends ecs.Entity {
sMoveCom.scale = caster.node.scale.x < 0 ? -1 : 1;
sMoveCom.runType = config.RType;
sMoveCom.endType = config.EType;
sMoveCom.bezierStartHeight = config.bezier_start_y ?? 18;
sMoveCom.bezierMidHeight = config.bezier_mid_y ?? 140;
sMoveCom.bezierArc = config.bezier_arc ?? 1;
sMoveCom.bezierStartHeight = config.bezier_start_y ?? sMoveCom.bezierStartHeight;
sMoveCom.bezierMidHeight = config.bezier_mid_y ?? sMoveCom.bezierMidHeight;
sMoveCom.bezierArc = config.bezier_arc ?? sMoveCom.bezierArc;
// 从SkillView获取移动参数位置初始化由SMoveSystem统一处理
sMoveCom.atk_x = SView.atk_x;
sMoveCom.atk_y = SView.atk_y;