diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 1a3b94bd..5a451a1d 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -173,153 +173,153 @@ export const SkillSet: Record = { // ========== 近战技能 ========== 6001: { uuid:6001,name:"近战攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害", }, //大招 6002: { uuid:6002,name:"闪光攻击",sp_name:"atk_s2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", - DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee, + DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害", }, 6003: { uuid:6003,name:"火焰攻击",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", - DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee, + DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%", }, 6004: { uuid:6004,name:"闪电攻击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", - DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee, + DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%", }, 6005: { uuid:6005,name:"半月攻击",sp_name:"atk_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.Melee, + DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害", }, //===============射手技能================== 6101: { uuid:6101,name:"普通射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6102: { uuid:6102,name:"冰冻射击",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:150,bezier_arc:1.1,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6103: { uuid:6103,name:"暴击射击",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:145,bezier_arc:1.08,buffs:[],info:"对单个目标造成100%攻击的伤害", }, //大招 6104: { uuid:6104,name:"闪光射击",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", - DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击", }, //===========魔法技能=========== 6201: { uuid:6201,name:"蓝波",sp_name:"ball_blue",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%", }, 6202: { uuid:6202,name:"绿波",sp_name:"ball_green",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.bezier,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6203: { uuid:6203,name:"红波",sp_name:"ball_red",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, //大招 6204: { uuid:6204,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"atk", - DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%", }, 6205: { uuid:6205,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"atk", - DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成200%攻击的伤害", }, 6206: { uuid:6206,name:"陨石术",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", - DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,暴击率20%", }, 6207: { uuid:6207,name:"冰刺",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", - DTType:DTType.range,frz:0,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.range,frz:0,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,冰冻率20%", }, 6208: { uuid:6208,name:"火墙",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", - DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.remote, + DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,击退率20%", }, //============================= ====== 辅助技能 ====== ========================== 6301:{ uuid:6301,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得3次伤害免疫", }, 6302: { uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Heal,ap:500,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Heal,ap:500,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗1个友方300%攻击力的生命值", }, 6303:{ uuid:6303,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机1个友方获得3次伤害免疫", }, 6304: { uuid:6304,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机治疗3个友方200%攻击力的生命值", }, 6305:{ uuid:6305,name:"群体护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方获得2次伤害免疫", }, //==========================buff 技能===================== 6401:{ uuid:6401,name:"单体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:"随机1个友方+5攻击", }, 6402:{ uuid:6402,name:"单体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:"随机1个友方+20最大生命值", }, 6403:{ uuid:6403,name:"单体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:"随机1个友方+2攻击,+10最大生命值", }, 6404:{ uuid:6404,name:"群体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:"随机3个友方+2攻击", }, 6405:{ uuid:6405,name:"群体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:"随机3个友方+10最大生命值", }, 6406:{ uuid:6406,name:"群体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"ap_up",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.1,EAnm:0,DAnm:"",IType:IType.support, + DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:"随机3个友方+2攻击,+10最大生命值", }, diff --git a/assets/script/game/skill/SMoveComp.ts b/assets/script/game/skill/SMoveComp.ts index 30ae18ef..802c097d 100644 --- a/assets/script/game/skill/SMoveComp.ts +++ b/assets/script/game/skill/SMoveComp.ts @@ -65,8 +65,8 @@ export class SMoveDataComp extends ecs.Comp { /** 贝塞尔曲线控制点 */ controlPoint: Vec3 = v3(0, 0, 0); - bezierStartHeight: number = 25; - bezierMidHeight: number = 140; + bezierStartHeight: number = 30; + bezierMidHeight: number = 200; bezierArc: number = 1; /** 是否自动销毁(到达目标后) */ @@ -77,8 +77,8 @@ export class SMoveDataComp extends ecs.Comp { this.targetPos.set(0, 0, 0); this.currentPos.set(0, 0, 0); this.controlPoint.set(0, 0, 0); - this.bezierStartHeight = 18; - this.bezierMidHeight = 140; + this.bezierStartHeight = 30; + this.bezierMidHeight = 200; this.bezierArc = 1; this.speed = 500; this.progress = 0; diff --git a/assets/script/game/skill/Skill.ts b/assets/script/game/skill/Skill.ts index cc421ce4..b7069999 100644 --- a/assets/script/game/skill/Skill.ts +++ b/assets/script/game/skill/Skill.ts @@ -180,9 +180,9 @@ export class Skill extends ecs.Entity { sMoveCom.scale = caster.node.scale.x < 0 ? -1 : 1; sMoveCom.runType = config.RType; sMoveCom.endType = config.EType; - sMoveCom.bezierStartHeight = config.bezier_start_y ?? 18; - sMoveCom.bezierMidHeight = config.bezier_mid_y ?? 140; - sMoveCom.bezierArc = config.bezier_arc ?? 1; + sMoveCom.bezierStartHeight = config.bezier_start_y ?? sMoveCom.bezierStartHeight; + sMoveCom.bezierMidHeight = config.bezier_mid_y ?? sMoveCom.bezierMidHeight; + sMoveCom.bezierArc = config.bezier_arc ?? sMoveCom.bezierArc; // 从SkillView获取移动参数,位置初始化由SMoveSystem统一处理 sMoveCom.atk_x = SView.atk_x; sMoveCom.atk_y = SView.atk_y;