refactor(map): 抽象卡牌背景颜色逻辑,简化代码

将多个文件中重复的卡池颜色切换逻辑提取为CardBgComp组件,
减少重复代码,提高可维护性
This commit is contained in:
panw
2026-05-28 09:23:01 +08:00
parent 83e9188cd4
commit f114fca2ce
7 changed files with 67 additions and 69 deletions

View File

@@ -25,6 +25,7 @@ import { mLogger } from "../common/Logger";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { buildSkillDesc } from "../common/config/HeroSkillDesc";
import { CKind } from "../common/config/CardSet";
import { CardBgComp } from "./CardBgComp";
import { CardLiteComp } from "./CardLiteComp";
const { property, ccclass } = _decorator;
@@ -212,21 +213,11 @@ export class HerosListComp extends CCComp {
private updatePoolLvBg(poolLv: number) {
if (!this.BG_node) return
const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
const poolColorIdx = Math.min(poolLv, 5) - 1;
const activeColor = poolColorNames[poolColorIdx];
const kindName = CKind[CKind.Hero];
this.BG_node.children.forEach(child => {
child.active = (child.name === kindName);
if (child.active) {
child.children.forEach(colorChild => {
colorChild.active = (colorChild.name === activeColor);
});
} else {
child.children.forEach(colorChild => {
colorChild.active = false;
});
}
const bg = child.getComponent(CardBgComp);
if (bg) child.active ? bg.apply(poolLv) : bg.clear();
});
}