fix(gui): 调整角色控制器预制体的子节点位置和缩放

修正子节点_y轴位置偏移,使其更符合布局预期。同时将缩放从2倍调整为2.5倍,保持视觉一致性。调整底部边距以匹配新的缩放比例。
This commit is contained in:
panw
2026-04-01 16:57:18 +08:00
parent 197e913c53
commit edf3d4713c

View File

@@ -16106,7 +16106,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -377.937, "y": -370.375,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -16118,8 +16118,8 @@
}, },
"_lscale": { "_lscale": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": -2, "x": -2.5,
"y": 2, "y": 2.5,
"z": 1 "z": 1
}, },
"_mobility": 0, "_mobility": 0,
@@ -16254,7 +16254,7 @@
"_left": 295, "_left": 295,
"_right": 0, "_right": 0,
"_top": 0, "_top": 0,
"_bottom": 134.063, "_bottom": 109.62500000000006,
"_horizontalCenter": 0, "_horizontalCenter": 0,
"_verticalCenter": -395.126, "_verticalCenter": -395.126,
"_isAbsLeft": true, "_isAbsLeft": true,