fix(gui): 调整角色控制器预制体的子节点位置和缩放
修正子节点_y轴位置偏移,使其更符合布局预期。同时将缩放从2倍调整为2.5倍,保持视觉一致性。调整底部边距以匹配新的缩放比例。
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@@ -16106,7 +16106,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -377.937,
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"y": -370.375,
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"z": 0
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},
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"_lrot": {
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@@ -16118,8 +16118,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -2,
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"y": 2,
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"x": -2.5,
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"y": 2.5,
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"z": 1
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},
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"_mobility": 0,
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@@ -16254,7 +16254,7 @@
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"_left": 295,
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"_right": 0,
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"_top": 0,
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"_bottom": 134.063,
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"_bottom": 109.62500000000006,
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"_horizontalCenter": 0,
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"_verticalCenter": -395.126,
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"_isAbsLeft": true,
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