chore(game): 调整英雄前向锚点与每路前排容量参数
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@@ -48,7 +48,7 @@ interface MoveFacConfig {
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@ecs.register('MoveSystem')
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@ecs.register('MoveSystem')
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export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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private readonly heroFrontAnchorX = -100;
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private readonly heroFrontAnchorX = -200;
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private readonly monFrontAnchorX = 0;
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private readonly monFrontAnchorX = 0;
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/** 常规同阵营横向最小间距(英雄) */
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/** 常规同阵营横向最小间距(英雄) */
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private readonly heroAllySpacingX = 100;
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private readonly heroAllySpacingX = 100;
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@@ -61,7 +61,7 @@ export class MissionHeroCompComp extends CCComp {
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/** 三路高度偏移(上路, 中路, 下路) */
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/** 三路高度偏移(上路, 中路, 下路) */
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private static readonly HERO_LANE_Y_OFFSETS = [100, 0, -100]
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private static readonly HERO_LANE_Y_OFFSETS = [100, 0, -100]
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/** 每路前排容量 */
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/** 每路前排容量 */
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private static readonly HERO_LANE_CAP = 3
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private static readonly HERO_LANE_CAP = 2
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/** 同路内 X 间距 */
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/** 同路内 X 间距 */
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private static readonly HERO_GAP_X = 100
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private static readonly HERO_GAP_X = 100
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