refactor(heroSet): 重构英雄攻速配置体系

将原有的18级3档攻速配置简化为5档统一配置,更新所有英雄和怪物的技能攻速引用,调整怪物基准属性说明以匹配新的攻速配置。
This commit is contained in:
pan
2026-08-14 10:18:35 +08:00
parent 34a62f0a87
commit e78f4365e7

View File

@@ -40,38 +40,22 @@ export const MonTypeName: Record<number, string> = {
/** /**
* 英雄攻击速度分级配置 (数值为攻击间隔cd越小越快) * 英雄攻击速度分级配置 (数值为攻击间隔cd越小越快)
* 每档3个速度级别Lv1(最快) → Lv2(中间) → Lv3(最慢) * 5 档速度:最快 VeryFast 0.75s → 最慢 VerySlow 1.50s
* 6档共18级覆盖所有英雄/怪物的攻击间隔
* 注:最慢档 Slow3/VerySlow 系列上限 1.10s,保证战斗节奏紧凑
*/ */
export enum AtkSpeedLv { export enum AtkSpeedLv {
VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3, VeryFast = 1,
Fast1 = 4, Fast2 = 5, Fast3 = 6, Fast = 2,
Normal1 = 7, Normal2 = 8, Normal3 = 9, Normal = 3,
Mid1 = 10, Mid2 = 11, Mid3 = 12, Slow = 4,
Slow1 = 13, Slow2 = 14, Slow3 = 15, VerySlow = 5,
VerySlow1 = 16, VerySlow2 = 17, VerySlow3 = 18,
} }
export const AtkSpeedSet = { export const AtkSpeedSet = {
[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 }, [AtkSpeedLv.VeryFast]: { name: "极速", cd: 0.75 },
[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 }, [AtkSpeedLv.Fast]: { name: "快速", cd: 0.90 },
[AtkSpeedLv.VeryFast3]: { name: "速", cd: 0.28 }, [AtkSpeedLv.Normal]: { name: "速", cd: 1.05 },
[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.36 }, [AtkSpeedLv.Slow]: { name: "慢速", cd: 1.20 },
[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.44 }, [AtkSpeedLv.VerySlow]: { name: "极慢", cd: 1.50 },
[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.52 },
[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.60 },
[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.68 },
[AtkSpeedLv.Normal3]: { name: "中速", cd: 0.76 },
[AtkSpeedLv.Mid1]: { name: "一般+", cd: 0.84 },
[AtkSpeedLv.Mid2]: { name: "一般", cd: 0.92 },
[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.00 },
[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.05 },
[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.08 },
[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.10 },
[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 1.10 },
[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 1.10 },
[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 1.10 },
}; };
export const HeroPos = { export const HeroPos = {
@@ -405,7 +389,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5001 铁壁战士 — atked 护盾标杆原5011 // 5001 铁壁战士 — atked 护盾标杆原5011
5001: { 5001: {
uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22, uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
atked: { atked: {
6301: [ 6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
@@ -418,7 +402,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5002 影袭刺客 — atking 自身攻击 // 5002 影袭刺客 — atking 自身攻击
5002: { 5002: {
uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22, uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
atking: { atking: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
@@ -431,7 +415,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5003 遗志将军 — dead 全队攻击 // 5003 遗志将军 — dead 全队攻击
5003: { 5003: {
uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22, uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
dead: { dead: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -444,7 +428,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5004 破晓先知 — fstart 全队攻击 // 5004 破晓先知 — fstart 全队攻击
5004: { 5004: {
uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32, uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
fstart: { fstart: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -457,7 +441,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5005 战歌法师 — field 攻击光环 // 5005 战歌法师 — field 攻击光环
5005: { 5005: {
uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32, uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
field: [ field: [
{ lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] }, { lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] },
{ lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] }, { lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] },
@@ -471,7 +455,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5101 不死斗士 — atked 回血(更高数值) // 5101 不死斗士 — atked 回血(更高数值)
5101: { 5101: {
uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46, uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
atked: { atked: {
6302: [ 6302: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } },
@@ -484,7 +468,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5102 致命杀手 — atking 暴击(更高数值) // 5102 致命杀手 — atking 暴击(更高数值)
5102: { 5102: {
uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46, uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
atking: { atking: {
6403: [ 6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -497,7 +481,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5103 殉道勇士 — dead 全队护盾(更高数值) // 5103 殉道勇士 — dead 全队护盾(更高数值)
5103: { 5103: {
uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46, uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
dead: { dead: {
6301: [ 6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -510,7 +494,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5104 圣光祭司 — fstart 全队护盾(更高数值) // 5104 圣光祭司 — fstart 全队护盾(更高数值)
5104: { 5104: {
uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64, uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
fstart: { fstart: {
6301: [ 6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -523,7 +507,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5105 风怒先知 — field 攻速光环 // 5105 风怒先知 — field 攻速光环
5105: { 5105: {
uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 287, ap: 64, uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 287, ap: 64,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
field: [ field: [
{ lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] }, { lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] },
{ lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] }, { lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] },
@@ -534,7 +518,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5106 破甲射手 — atking 自身穿透伤害计时buff增强 // 5106 破甲射手 — atking 自身穿透伤害计时buff增强
5106: { 5106: {
uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64, uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
atking: { atking: {
6512: [ 6512: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } },
@@ -550,7 +534,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5201 怒血勇士 — atked 全队攻击(范围扩大) // 5201 怒血勇士 — atked 全队攻击(范围扩大)
5201: { 5201: {
uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68, uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
atked: { atked: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } },
@@ -563,7 +547,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5202 援护射手 — atking 队友攻击(范围扩大) // 5202 援护射手 — atking 队友攻击(范围扩大)
5202: { 5202: {
uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 430, ap: 96, uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 430, ap: 96,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
atking: { atking: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } },
@@ -576,7 +560,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5203 传承卫士 — dead 全队生命(范围扩大) // 5203 传承卫士 — dead 全队生命(范围扩大)
5203: { 5203: {
uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68, uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
dead: { dead: {
6402: [ 6402: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
@@ -589,7 +573,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5204 晨光贤者 — fstart 全队暴击(范围扩大) // 5204 晨光贤者 — fstart 全队暴击(范围扩大)
5204: { 5204: {
uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96, uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
fstart: { fstart: {
6403: [ 6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -602,7 +586,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5205 精准术士 — field 暴击光环(范围扩大) // 5205 精准术士 — field 暴击光环(范围扩大)
5205: { 5205: {
uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 430, ap: 96, uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 430, ap: 96,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
field: [ field: [
{ lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] }, { lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] },
{ lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] }, { lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] },
@@ -616,7 +600,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5301 复仇守护者 — atked 全队暴击(范围+数值) // 5301 复仇守护者 — atked 全队暴击(范围+数值)
5301: { 5301: {
uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90, uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
atked: { atked: {
6403: [ 6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -629,7 +613,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5302 破灭游侠 — atking 队友暴伤(范围+数值) // 5302 破灭游侠 — atking 队友暴伤(范围+数值)
5302: { 5302: {
uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128, uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
atking: { atking: {
6404: [ 6404: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
@@ -642,7 +626,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5303 亡语刺客 — dead 全队暴击+暴伤(双效果) // 5303 亡语刺客 — dead 全队暴击+暴伤(双效果)
5303: { 5303: {
uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90, uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
dead: { dead: {
6403: [ 6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -660,7 +644,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5304 战吼术士 — fstart 全队攻击+生命(双效果) // 5304 战吼术士 — fstart 全队攻击+生命(双效果)
5304: { 5304: {
uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 573, ap: 128, uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 573, ap: 128,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
fstart: { fstart: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -678,7 +662,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5305 领域贤者 — field 暴伤+攻速光环(双效果) // 5305 领域贤者 — field 暴伤+攻速光环(双效果)
5305: { 5305: {
uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 573, ap: 128, uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 573, ap: 128,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
field: [ field: [
{ lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] }, { lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] },
{ lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] }, { lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] },
@@ -692,7 +676,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5401 不灭战魂 — atked 攻击 + revive双技能 // 5401 不灭战魂 — atked 攻击 + revive双技能
5401: { 5401: {
uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114, uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
atked: { atked: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
@@ -710,7 +694,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能) // 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能)
5402: { 5402: {
uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 717, ap: 160, uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 717, ap: 160,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
atking: { atking: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
@@ -728,7 +712,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5403 凤凰祭司 — dead 攻击+护盾 + revive双技能 // 5403 凤凰祭司 — dead 攻击+护盾 + revive双技能
5403: { 5403: {
uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114, uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
dead: { dead: {
6401: [ 6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -751,7 +735,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5404 涅槃贤者 — fstart 护盾+攻击 + revive双技能 // 5404 涅槃贤者 — fstart 护盾+攻击 + revive双技能
5404: { 5404: {
uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160, uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
fstart: { fstart: {
6301: [ 6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -774,7 +758,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能) // 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能)
5405: { 5405: {
uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: 717, ap: 160, uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: 717, ap: 160,
skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
atking: { atking: {
6302: [ 6302: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }, { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } },
@@ -793,7 +777,7 @@ export const HeroInfo: Record<number, heroInfo> = {
/* /*
*=============怪物配置列表================ *=============怪物配置列表================
* 性能基准1 级怪物与 1 级英雄card_lv=1单体性能持平 —— * 性能基准1 级怪物与 1 级英雄card_lv=1单体性能持平 ——
* 近战怪镜像 5001hp300/ap22/cd0.92),远程怪镜像 5004hp160/ap28/cd0.84 * 近战怪镜像 5001hp300/ap22/cd1.20),远程怪镜像 5004hp160/ap28/cd1.20
* 重型/Boss 以更高 hp 换取更低 DPS承担"墙"与"压场"定位。 * 重型/Boss 以更高 hp 换取更低 DPS承担"墙"与"压场"定位。
* 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL * 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL
* Boss 额外 × BOSS_HP_BONUS_MUL校准目标整场战斗双方对砍 ≈ 30s。 * Boss 额外 × BOSS_HP_BONUS_MUL校准目标整场战斗双方对砍 ≈ 30s。
@@ -801,67 +785,67 @@ export const HeroInfo: Record<number, heroInfo> = {
// 基础怪物 (全部固定点位站桩攻击HType仅决定是前排还是后排) // 基础怪物 (全部固定点位站桩攻击HType仅决定是前排还是后排)
// 前排怪物 — 近战镜像 1 级英雄基准hp300/ap22/cd0.92),变体微分定位 // 前排怪物 — 近战镜像 1 级英雄基准hp300/ap22/cd1.20),变体微分定位
6001: { 6001: {
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70, uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
}, },
6002: { 6002: {
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110, uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
}, },
6003: { 6003: {
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50, uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
}, },
// 后排怪物 — 远程镜像 1 级法师基准hp160/ap28/cd0.84),变体微分定位 // 后排怪物 — 远程镜像 1 级法师基准hp160/ap28/cd1.20),变体微分定位
6004: { 6004: {
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70, uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平" skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平"
}, },
6005: { 6005: {
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130, uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, info: "高攻速低HP刺客" skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, info: "高攻速低HP刺客"
}, },
// 特殊位怪物 // 特殊位怪物
6006: { 6006: {
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60, uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
}, },
6007: { 6007: {
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70, uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排辅助法师怪" skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排辅助法师怪"
}, },
6008: { 6008: {
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70, uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排召唤系法师怪" skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排召唤系法师怪"
}, },
// BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的 // BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的
// BOSS_BASE_HP / BOSS_BASE_AP初始英雄 2 倍强度)统一决定,不读取本表数值 // BOSS_BASE_HP / BOSS_BASE_AP初始英雄 2 倍强度)统一决定,不读取本表数值
6101: { 6101: {
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120, uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "前排Boss, 攻速型" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
}, },
6102: { 6102: {
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60, uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
}, },
6103: { 6103: {
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110, uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排法系Boss" skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排法系Boss"
}, },
6104: { 6104: {
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70, uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排位Boss, 均衡型" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
}, },
6105: { 6105: {
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110, uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排高AP Boss" skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排高AP Boss"
}, },
6106: { 6106: {
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130, uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速" skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
}, },