From e78f4365e7ed8cea8074b23cdd21c3cb1a6ec9c1 Mon Sep 17 00:00:00 2001 From: pan Date: Fri, 14 Aug 2026 10:18:35 +0800 Subject: [PATCH] =?UTF-8?q?refactor(heroSet):=20=E9=87=8D=E6=9E=84?= =?UTF-8?q?=E8=8B=B1=E9=9B=84=E6=94=BB=E9=80=9F=E9=85=8D=E7=BD=AE=E4=BD=93?= =?UTF-8?q?=E7=B3=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将原有的18级3档攻速配置简化为5档统一配置,更新所有英雄和怪物的技能攻速引用,调整怪物基准属性说明以匹配新的攻速配置。 --- assets/script/game/common/config/heroSet.ts | 124 +++++++++----------- 1 file changed, 54 insertions(+), 70 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 7cf8ccd8..6f124ed8 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -40,38 +40,22 @@ export const MonTypeName: Record = { /** * 英雄攻击速度分级配置 (数值为攻击间隔cd,越小越快) - * 每档3个速度级别:Lv1(最快) → Lv2(中间) → Lv3(最慢) - * 6档共18级,覆盖所有英雄/怪物的攻击间隔 - * 注:最慢档 Slow3/VerySlow 系列上限 1.10s,保证战斗节奏紧凑 + * 5 档速度:最快 VeryFast 0.75s → 最慢 VerySlow 1.50s */ export enum AtkSpeedLv { - VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3, - Fast1 = 4, Fast2 = 5, Fast3 = 6, - Normal1 = 7, Normal2 = 8, Normal3 = 9, - Mid1 = 10, Mid2 = 11, Mid3 = 12, - Slow1 = 13, Slow2 = 14, Slow3 = 15, - VerySlow1 = 16, VerySlow2 = 17, VerySlow3 = 18, + VeryFast = 1, + Fast = 2, + Normal = 3, + Slow = 4, + VerySlow = 5, } export const AtkSpeedSet = { - [AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 }, - [AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 }, - [AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.28 }, - [AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.36 }, - [AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.44 }, - [AtkSpeedLv.Fast3]: { name: "快速", cd: 0.52 }, - [AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.60 }, - [AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.68 }, - [AtkSpeedLv.Normal3]: { name: "中速", cd: 0.76 }, - [AtkSpeedLv.Mid1]: { name: "一般+", cd: 0.84 }, - [AtkSpeedLv.Mid2]: { name: "一般", cd: 0.92 }, - [AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.00 }, - [AtkSpeedLv.Slow1]: { name: "慢", cd: 1.05 }, - [AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.08 }, - [AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.10 }, - [AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 1.10 }, - [AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 1.10 }, - [AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 1.10 }, + [AtkSpeedLv.VeryFast]: { name: "极速", cd: 0.75 }, + [AtkSpeedLv.Fast]: { name: "快速", cd: 0.90 }, + [AtkSpeedLv.Normal]: { name: "中速", cd: 1.05 }, + [AtkSpeedLv.Slow]: { name: "慢速", cd: 1.20 }, + [AtkSpeedLv.VerySlow]: { name: "极慢", cd: 1.50 }, }; export const HeroPos = { @@ -405,7 +389,7 @@ export const HeroInfo: Record = { // 5001 铁壁战士 — atked 护盾(标杆,原5011) 5001: { uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -418,7 +402,7 @@ export const HeroInfo: Record = { // 5002 影袭刺客 — atking 自身攻击 5002: { uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, @@ -431,7 +415,7 @@ export const HeroInfo: Record = { // 5003 遗志将军 — dead 全队攻击 5003: { uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -444,7 +428,7 @@ export const HeroInfo: Record = { // 5004 破晓先知 — fstart 全队攻击 5004: { uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, fstart: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -457,7 +441,7 @@ export const HeroInfo: Record = { // 5005 战歌法师 — field 攻击光环 5005: { uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, field: [ { lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] }, { lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] }, @@ -471,7 +455,7 @@ export const HeroInfo: Record = { // 5101 不死斗士 — atked 回血(更高数值) 5101: { uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6302: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } }, @@ -484,7 +468,7 @@ export const HeroInfo: Record = { // 5102 致命杀手 — atking 暴击(更高数值) 5102: { uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -497,7 +481,7 @@ export const HeroInfo: Record = { // 5103 殉道勇士 — dead 全队护盾(更高数值) 5103: { uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -510,7 +494,7 @@ export const HeroInfo: Record = { // 5104 圣光祭司 — fstart 全队护盾(更高数值) 5104: { uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, fstart: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -523,7 +507,7 @@ export const HeroInfo: Record = { // 5105 风怒先知 — field 攻速光环 5105: { uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 287, ap: 64, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, field: [ { lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] }, { lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] }, @@ -534,7 +518,7 @@ export const HeroInfo: Record = { // 5106 破甲射手 — atking 自身穿透伤害(计时buff增强) 5106: { uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6512: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } }, @@ -550,7 +534,7 @@ export const HeroInfo: Record = { // 5201 怒血勇士 — atked 全队攻击(范围扩大) 5201: { uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } }, @@ -563,7 +547,7 @@ export const HeroInfo: Record = { // 5202 援护射手 — atking 队友攻击(范围扩大) 5202: { uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 430, ap: 96, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }, @@ -576,7 +560,7 @@ export const HeroInfo: Record = { // 5203 传承卫士 — dead 全队生命(范围扩大) 5203: { uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6402: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, @@ -589,7 +573,7 @@ export const HeroInfo: Record = { // 5204 晨光贤者 — fstart 全队暴击(范围扩大) 5204: { uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, fstart: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -602,7 +586,7 @@ export const HeroInfo: Record = { // 5205 精准术士 — field 暴击光环(范围扩大) 5205: { uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 430, ap: 96, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, field: [ { lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] }, { lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] }, @@ -616,7 +600,7 @@ export const HeroInfo: Record = { // 5301 复仇守护者 — atked 全队暴击(范围+数值) 5301: { uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -629,7 +613,7 @@ export const HeroInfo: Record = { // 5302 破灭游侠 — atking 队友暴伤(范围+数值) 5302: { uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6404: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, @@ -642,7 +626,7 @@ export const HeroInfo: Record = { // 5303 亡语刺客 — dead 全队暴击+暴伤(双效果) 5303: { uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, dead: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -660,7 +644,7 @@ export const HeroInfo: Record = { // 5304 战吼术士 — fstart 全队攻击+生命(双效果) 5304: { uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 573, ap: 128, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, fstart: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, @@ -678,7 +662,7 @@ export const HeroInfo: Record = { // 5305 领域贤者 — field 暴伤+攻速光环(双效果) 5305: { uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 573, ap: 128, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, field: [ { lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] }, { lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] }, @@ -692,7 +676,7 @@ export const HeroInfo: Record = { // 5401 不灭战魂 — atked 攻击 + revive(双技能) 5401: { uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -710,7 +694,7 @@ export const HeroInfo: Record = { // 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能) 5402: { uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 717, ap: 160, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -728,7 +712,7 @@ export const HeroInfo: Record = { // 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能) 5403: { uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, @@ -751,7 +735,7 @@ export const HeroInfo: Record = { // 5404 涅槃贤者 — fstart 护盾+攻击 + revive(双技能) 5404: { uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160, - skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, fstart: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, @@ -774,7 +758,7 @@ export const HeroInfo: Record = { // 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能) 5405: { uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: 717, ap: 160, - skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, + skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6302: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }, @@ -793,7 +777,7 @@ export const HeroInfo: Record = { /* *=============怪物配置列表================ * 性能基准:1 级怪物与 1 级英雄(card_lv=1)单体性能持平 —— - * 近战怪镜像 5001(hp300/ap22/cd0.92),远程怪镜像 5004(hp160/ap28/cd0.84), + * 近战怪镜像 5001(hp300/ap22/cd1.20),远程怪镜像 5004(hp160/ap28/cd1.20), * 重型/Boss 以更高 hp 换取更低 DPS,承担"墙"与"压场"定位。 * 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL * (Boss 额外 × BOSS_HP_BONUS_MUL),校准目标:整场战斗双方对砍 ≈ 30s。 @@ -801,67 +785,67 @@ export const HeroInfo: Record = { // 基础怪物 (全部固定点位站桩攻击,HType仅决定是前排还是后排) - // 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd0.92),变体微分定位 + // 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd1.20),变体微分定位 6001: { uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平" }, 6002: { uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛" }, 6003: { uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位" }, - // 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd0.84),变体微分定位 + // 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd1.20),变体微分定位 6004: { uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平" + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平" }, 6005: { uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130, - skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, info: "高攻速低HP刺客" + skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, info: "高攻速低HP刺客" }, // 特殊位怪物 6006: { uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排MiniBoss级坦克" }, 6007: { uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70, - skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排辅助法师怪" + skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排辅助法师怪" }, 6008: { uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70, - skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排召唤系法师怪" + skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排召唤系法师怪" }, // BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的 // BOSS_BASE_HP / BOSS_BASE_AP(初始英雄 2 倍强度)统一决定,不读取本表数值 6101: { uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "前排Boss, 攻速型" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "前排Boss, 攻速型" }, 6102: { uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排Boss, 超高HP" }, 6103: { uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110, - skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排法系Boss" + skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排法系Boss" }, 6104: { uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排位Boss, 均衡型" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排位Boss, 均衡型" }, 6105: { uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110, - skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排高AP Boss" + skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排高AP Boss" }, 6106: { uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速" },