fix(config): 修正技能6503的buff配置关联
将技能6503的timed_buff_id从7011改为7001, 并补充缺失的buff_value和buff_duration配置项, 同时删除了冗余的旧buff配置7011和7111
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@@ -134,13 +134,6 @@ export const BuffList: Record<number, BuffConfig> = {
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tick: { interval: 0.5, damage_or_heal: -1, scale_by_ap_pct: 0 },
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info: "微量出血,每层使自身被暴击率提升 1%,可叠加,持续 5 秒",
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},
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// 占卜师战前攻击强化(基础档:+30%/5s;高阶通过 buff_value/buff_duration 覆写成长)
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7111: {
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id: 7111, name: "战前强攻", icon: "Stat_Attack_03",
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category: BuffCategory.Buff, duration: 5, max_stack: 0,
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modifiers: [{ attr: Attrs.ap, op: ModOp.PercentAdd, value: 30 }],
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info: "攻击力提升 30%,持续 5 秒",
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},
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// ==================== 玩家计时性强化(药水/技能用,默认 5s) ====================
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// 计时性回血(HoT)
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@@ -150,13 +143,6 @@ export const BuffList: Record<number, BuffConfig> = {
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tick: { interval: 0.5, damage_or_heal: 10, scale_by_ap_pct: 0 },
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info: "每秒回复生命,持续 5 秒",
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},
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// 攻击强化(限时)
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7011: {
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id: 7011, name: "攻击爆发", icon: "Stat_Attack_03",
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category: BuffCategory.Buff, duration: 5, max_stack: 1,
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modifiers: [{ attr: Attrs.ap, op: ModOp.PercentAdd, value: 50 }],
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info: "攻击力提升 50%,持续 5 秒",
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},
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// 暴击强化(限时)
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7012: {
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id: 7012, name: "暴击爆发", icon: "Stat_CriticalChance_02",
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@@ -443,7 +443,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6503: {
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uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7011, info: "全体友方攻击力提升50%, 持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7001, buff_value: 50, buff_duration: 5, info: "全体友方攻击力提升50%, 持续5秒",
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},
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6504: {
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uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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