refactor: 整理技能与战斗相关的配置与逻辑
1. 新增技能飞行距离配置项,支持自定义直线技能飞行距离 2. 调整英雄后退击退范围从30改为20 3. 重构击退逻辑,统一敌我双方的边界钳制处理 4. 优化Boss数值配置,固定基础面板为初始英雄2倍强度 5. 修正技能6006的动画资源引用为atk1 6. 调整近战英雄默认停火距离从80改为60 7. 更新注释文档与配置注释,优化代码可读性
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@@ -28,6 +28,8 @@ export class MoveComp extends ecs.Comp {
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baseY: number = 0;
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/** 出生序,用于同条件渲染排序稳定 */
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spawnOrder: number = 0;
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/** 击退速度(像素/秒),受击瞬间赋值,每帧指数衰减至 0 */
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knockbackVelocity: number = 0;
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reset() {
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this.direction = 1;
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@@ -35,6 +37,7 @@ export class MoveComp extends ecs.Comp {
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this.moving = true;
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this.baseY = 0;
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this.spawnOrder = 0;
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this.knockbackVelocity = 0;
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}
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}
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@@ -146,7 +149,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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const dist = Math.abs(selfX - enemyX);
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const attackRange = model.dis;
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/** 近战贴身作战:攻击距离 dis(100) 大于技能范围(60),推进到与敌人相隔 60 才停下,保证技能可命中且不过度贴身 */
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const stopRange = model.type === 0 ? 80 : attackRange;
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const stopRange = model.type === 0 ? 60 : attackRange;
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const inRange = dist <= stopRange;
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if (inRange) {
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