refactor: 移除未使用的代码并优化卡牌获取逻辑
- 删除 MissionCardComp 中未使用的接口定义和注释代码 - 移除 MissionComp 中未实现的英雄死亡、升级和复活相关事件处理 - 重构 CardSet 中的 getCardPoolByLv 和 getCardsByLv 方法,增加类型过滤和等级模式参数 - 清理 MissionComp 中的冗余代码和注释,简化局内数据初始化逻辑
This commit is contained in:
@@ -12,10 +12,6 @@ import { CardType } from "../common/config/CardSet";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
interface ICardEvent {
|
||||
type?: CardType;
|
||||
level?: number;
|
||||
}
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('MissionCardComp')
|
||||
@@ -31,12 +27,10 @@ export class MissionCardComp extends CCComp {
|
||||
card3:Node = null!
|
||||
@property(Node)
|
||||
card4:Node = null!
|
||||
|
||||
// card1_data: ICardInfo = null!
|
||||
// card2_data: ICardInfo = null!
|
||||
// card3_data: ICardInfo = null!
|
||||
// card4_data: ICardInfo = null!
|
||||
|
||||
@property(Node)
|
||||
cards_chou:Node = null!
|
||||
@property(Node)
|
||||
cards_up:Node = null!
|
||||
|
||||
private uiconsAtlas: SpriteAtlas | null = null;
|
||||
|
||||
@@ -64,9 +58,7 @@ export class MissionCardComp extends CCComp {
|
||||
|
||||
}
|
||||
|
||||
private resetCardStates() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
|
||||
@@ -57,12 +57,10 @@ export class MissionComp extends CCComp {
|
||||
onLoad(){
|
||||
this.on(GameEvent.MissionStart,this.mission_start,this)
|
||||
this.on(GameEvent.MonDead,this.do_mon_dead,this)
|
||||
this.on(GameEvent.HeroDead,this.do_hero_dead,this)
|
||||
// this.on(GameEvent.HeroDead,this.do_hero_dead,this)
|
||||
// this.on(GameEvent.FightEnd,this.fight_end,this)
|
||||
this.on(GameEvent.MissionEnd,this.mission_end,this)
|
||||
this.on(GameEvent.DO_AD_BACK,this.do_ad,this)
|
||||
this.on(GameEvent.CanUpdateLv,this.onLevelUp,this)
|
||||
this.on(GameEvent.ReviveSuccess, this.onReviveSuccess, this)
|
||||
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
@@ -102,20 +100,6 @@ export class MissionComp extends CCComp {
|
||||
});
|
||||
}
|
||||
|
||||
// 升级奖励触发
|
||||
onLevelUp(event: string, args: any) {
|
||||
mLogger.log(this.debugMode, 'MissionComp', ` 英雄升级到 ${args.lv} 级!`);
|
||||
// 默认每级都触发属性选择
|
||||
// oops.message.dispatchEvent(GameEvent.AttrSelect);
|
||||
this.call_cards(args.lv)
|
||||
}
|
||||
call_cards(lv:number){
|
||||
|
||||
}
|
||||
showLevelUpReward() {
|
||||
// TODO: 显示三选一技能/属性奖励界面
|
||||
mLogger.log(this.debugMode, 'MissionComp', " 显示升级奖励界面 (TODO)");
|
||||
}
|
||||
|
||||
//奖励发放
|
||||
do_reward(){
|
||||
@@ -156,9 +140,7 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
|
||||
do_hero_dead(event:any,data:any){
|
||||
// 收到 HeroDead 说明已经没有复活次数了,打开失败界面,等待玩家选择(复活或结束)
|
||||
// oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false}) // 暂时不分发结束事件
|
||||
this.open_Victory(null,true)
|
||||
|
||||
}
|
||||
do_ad(){
|
||||
if(this.ad_back()){
|
||||
@@ -216,13 +198,6 @@ do_ad(){
|
||||
})
|
||||
}
|
||||
|
||||
/** 复活成功回调,扣除次数 */
|
||||
onReviveSuccess() {
|
||||
if (this.revive_times > 0) {
|
||||
this.revive_times--;
|
||||
mLogger.log(this.debugMode, 'MissionComp', ` 玩家复活,剩余次数: ${this.revive_times}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fight_end(){
|
||||
@@ -239,7 +214,6 @@ do_ad(){
|
||||
// 合并 FightEnd 逻辑:清理组件、停止游戏循环
|
||||
smc.mission.play=false
|
||||
this.cleanComponents()
|
||||
|
||||
this.node.active=false
|
||||
}
|
||||
|
||||
@@ -262,30 +236,6 @@ do_ad(){
|
||||
// smc.role = null;
|
||||
|
||||
// 重置英雄数据,确保新一局是初始状态
|
||||
smc.vmdata.hero = {
|
||||
name:'',
|
||||
path:'',
|
||||
as:0,
|
||||
type:0,
|
||||
lv:1,
|
||||
exp:0,
|
||||
exp_max: getLevelExp(1),
|
||||
exp_pre:0,
|
||||
hp:50,
|
||||
hp_max:100,
|
||||
mp:50,
|
||||
mp_max:100,
|
||||
def:0,
|
||||
ap:0,
|
||||
dis:0,
|
||||
crt:0,
|
||||
speed:0,
|
||||
skills:[],
|
||||
buff:[],
|
||||
tal:[],
|
||||
info:'',
|
||||
};
|
||||
|
||||
|
||||
// mLogger.log(this.debugMode, 'MissionComp', "局内数据初始化",smc.vmdata.mission_data)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user