feat(hero): 新增驻场光环系统与配置
1. 为英雄属性组件添加Field触发类型字段,支持存储驻场光环UUID列表 2. 扩展英雄进化配置,支持覆盖驻场光环配置 3. 优化FieldSkillHelper,优先使用进化后的驻场光环配置 4. 新增占卜师战前强攻限时Buff与援护弓手、占卜师、治愈牧师的6级进化驻场光环配置 5. 补充对应英雄的技能描述与进化逻辑注释
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@@ -133,6 +133,7 @@ export class Hero extends ecs.Entity {
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model.fend = hero.fend;
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model.atking = hero.atking;
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model.atked = hero.atked;
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model.field = hero.field;
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model.revive = hero.revive;
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// 基础属性按等级倍率初始化
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@@ -186,6 +187,8 @@ export class Hero extends ecs.Entity {
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if (evo.dead) model.dead = evo.dead;
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if (evo.fstart) model.fstart = evo.fstart;
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if (evo.fend) model.fend = evo.fend;
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// 覆盖驻场光环(存活期间全局生效)
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if (evo.field) model.field = evo.field;
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if (evo.revive) model.revive = evo.revive;
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// 额外属性加成
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if (evo.ap_bonus) model.ap += evo.ap_bonus;
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