refactor: 将代码中的card_lv统一替换为rarity
本次提交完成了全项目范围内术语的统一替换,将原本指代卡牌品质/等级的card_lv字段全部重命名为rarity,对齐了设计文档中的命名规范,避免了术语混淆: 1. 更新了所有配置文件、组件类、数据结构中的字段定义 2. 同步修改了注释、文档说明中的相关表述 3. 修正了英雄、技能、装备卡牌的品质显示逻辑 4. 调整了背景颜色切换、属性计算等相关业务逻辑
This commit is contained in:
@@ -82,7 +82,7 @@ export class EquipBoxComp extends CCComp {
|
||||
/** 技能 UUID */
|
||||
private s_uuid: number = 0;
|
||||
/** 卡牌等级 */
|
||||
private card_lv: number = 1;
|
||||
private rarity: number = 1;
|
||||
/** 是否为即时技能(true=使用后立即触发,false=战斗中定时触发) */
|
||||
private is_instant: boolean = true;
|
||||
/** 总触发次数 */
|
||||
@@ -245,10 +245,10 @@ export class EquipBoxComp extends CCComp {
|
||||
* 3. 按 trigger_type 注册对应事件监听并执行首次触发。
|
||||
*
|
||||
* @param uuid 卡牌 UUID
|
||||
* @param card_lv 技能卡等级
|
||||
* @param rarity 技能卡等级
|
||||
*/
|
||||
init(uuid: number, card_lv: number) {
|
||||
this.card_lv = card_lv;
|
||||
init(uuid: number, rarity: number) {
|
||||
this.rarity = rarity;
|
||||
|
||||
// 装备卡配置已迁移至 EquipPoolList
|
||||
const config = EquipPoolList.find(c => c.uuid === uuid);
|
||||
@@ -381,9 +381,9 @@ export class EquipBoxComp extends CCComp {
|
||||
/**
|
||||
* 根据技能等级切换 bg_node 下的颜色子节点显示。
|
||||
* 等级与颜色对应关系(技能卡 wave 档位):
|
||||
* card_lv 1 (wave 1) → green
|
||||
* card_lv 2 (wave 5) → blue
|
||||
* card_lv 3 (wave 8) → purple
|
||||
* rarity 1 (wave 1) → green
|
||||
* rarity 2 (wave 5) → blue
|
||||
* rarity 3 (wave 8) → purple
|
||||
*/
|
||||
private updateBgNode() {
|
||||
if (!this.bg_node) return;
|
||||
@@ -392,7 +392,7 @@ export class EquipBoxComp extends CCComp {
|
||||
2: "blue",
|
||||
3: "purple",
|
||||
};
|
||||
const targetColor = lvToColor[this.card_lv];
|
||||
const targetColor = lvToColor[this.rarity];
|
||||
this.bg_node.children.forEach(child => {
|
||||
child.active = (child.name === targetColor);
|
||||
});
|
||||
@@ -625,7 +625,7 @@ export class EquipBoxComp extends CCComp {
|
||||
oops.message.dispatchEvent(GameEvent.TriggerSkill, {
|
||||
s_uuid: this.s_uuid,
|
||||
isCardSkill: true, // 标记为卡牌技能(区别于英雄自身技能)
|
||||
card_lv: this.card_lv,
|
||||
rarity: this.rarity,
|
||||
targetPos: targetPos,
|
||||
overrides: this.overrides
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user