feat: 调整游戏界面布局和地平线高度

- 提升游戏地平线高度(GAME_LINE从-140改为-90),优化视觉体验
- 删除未使用的MissionGetsComp组件及相关资源文件
- 调整地图预制体中多个节点的Y坐标位置
- 修改角色控制器UI元素的位置、大小和间距
- 更新UI容器的高度和底部边距以适应新布局
This commit is contained in:
walkpan
2026-03-15 19:29:23 +08:00
parent 02565c372e
commit d98e7aefca
5 changed files with 36 additions and 207 deletions

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@@ -1,157 +0,0 @@
import { _decorator, Node, Label, PrefabLink, instantiate, Prefab, SpriteAtlas, Sprite, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
import { CardKind } from "../common/config/GameSet";
import { mLogger } from "../common/Logger";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionGetsCompComp')
@ecs.register('MissionGetsComp', false)
export class MissionGetsCompComp extends CCComp {
debugMode = false;
get_datas: { [key: number]: { num: number, node: Node, kind?: number } } = {};
get_nodes: Node[] = [];
// 图标图集缓存
private uiconsAtlas: SpriteAtlas | null = null;
onLoad() {
oops.message.on(GameEvent.UpdateMissionGet, this.onUpdateMissionGet, this);
oops.message.on(GameEvent.MissionStart, this.onMissionStart, this);
}
start() {
}
onDestroy() {
oops.message.off(GameEvent.UpdateMissionGet, this.onUpdateMissionGet, this);
oops.message.off(GameEvent.MissionStart, this.onMissionStart, this);
}
onMissionStart(){
// 清理旧的节点
this.get_nodes.forEach(node => {
if (node && node.isValid) {
node.destroy();
}
});
this.get_nodes = [];
this.get_datas = {};
}
private onUpdateMissionGet(event: string, args: any) {
if (!args || !args.uuid) return;
const { uuid, icon, kind } = args;
this.addGet(uuid, icon, kind);
}
addGet(uuid: number, iconName?: string, kind?: number) {
mLogger.log(this.debugMode, 'MissionGetsComp', "[MissionGetsComp]添加获取到的物品:", uuid, iconName, kind);
if (this.get_datas[uuid]) {
this.get_datas[uuid].num++;
this.updateNodeNum(this.get_datas[uuid].node, this.get_datas[uuid].num);
} else {
this.load_hui(uuid, iconName || uuid.toString(), kind);
}
}
load_hui(uuid: number, iconName: string, kind?: number){
var path = "game/gui/get";
var prefab: Prefab = oops.res.get(path, Prefab)!;
if (!prefab) {
mLogger.log(this.debugMode, 'MissionGetsComp', "Prefab not found:", path);
return;
}
var node = instantiate(prefab);
// 将节点添加到父节点下
this.node.addChild(node);
// 记录数据
this.get_datas[uuid] = { num: 1, node: node, kind: kind };
this.get_nodes.push(node);
node.getChildByName("num").getComponent(Label).string = "1";
// 先隐藏所有类型标识
const typeNodes = ["Atk", "Atked", "Buff", "Attr", "Skill", "Hp", "Dead", "Partner"];
// 1. 处理 bg 节点
typeNodes.forEach(nodeName => {
const node_bg = node.getChildByName(nodeName);
if (node_bg) node_bg.active = false;
});
// 根据 kind 激活bg
let activeNodeName = "";
switch (kind) {
case CardKind.Atk:
activeNodeName = "Atk";
break;
case CardKind.Atted:
activeNodeName = "Atked";
break;
case CardKind.Buff:
activeNodeName = "Buff";
break;
case CardKind.Attr:
activeNodeName = "Attr";
break;
case CardKind.Skill:
activeNodeName = "Skill";
break;
case CardKind.Hp:
activeNodeName = "Hp";
break;
case CardKind.Dead:
activeNodeName = "Dead";
break;
case CardKind.Partner:
activeNodeName = "Partner";
break;
}
if (activeNodeName) {
// 激活bg
const activeNode = node.getChildByName(activeNodeName);
if (activeNode) activeNode.active = true;
}
const sprite = node.getChildByName("icon").getComponent(Sprite);
if (!sprite) return;
if (this.uiconsAtlas) {
const frame = this.uiconsAtlas.getSpriteFrame(iconName);
if (frame) {
sprite.spriteFrame = frame;
}
} else {
// 加载图集
resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
if (err) {
mLogger.error(this.debugMode, 'MissionGetsComp', "[MissionGetsComp] Failed to load uicons atlas", err);
return;
}
this.uiconsAtlas = atlas;
const frame = atlas.getSpriteFrame(iconName);
if (frame) {
sprite.spriteFrame = frame;
}
});
}
}
private updateNodeNum(node: Node, num: number) {
const label = node.getChildByName("num")?.getComponent(Label);
if (label) {
label.string = num.toString();
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -1,9 +0,0 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "a1707aae-7e2b-4360-b44b-a984f4a6d358",
"files": [],
"subMetas": {},
"userData": {}
}