refactor(config): 统一技能触发名称翻译并修正引用
将技能触发类型的中文命名从"进击/受击"改为更准确的"攻击/受伤",同时修正HeroSkillDesc.ts中对SkillTriggerDesc的错误引用,替换为正确的SkillTriggerName。
This commit is contained in:
@@ -127,8 +127,8 @@ export const SkillTriggerName = {
|
||||
[SkillTriggerType.FStart]: "起手",
|
||||
[SkillTriggerType.FEnd]: "生息",
|
||||
[SkillTriggerType.Field]: "光环",
|
||||
[SkillTriggerType.Atking]: "进击",
|
||||
[SkillTriggerType.Atked]: "受击",
|
||||
[SkillTriggerType.Atking]: "攻击",
|
||||
[SkillTriggerType.Atked]: "受伤",
|
||||
[SkillTriggerType.Revive]: "复活",
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user