style: 格式化代码对齐与缩进
统一调整所有枚举、对象的代码格式,修正缩进和空格规范,移除冗余代码注释
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@@ -25,7 +25,7 @@ export enum FightSet {
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MORE_RC = 10,//更多次数 广告获取的次数
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MORE_RC = 10,//更多次数 广告获取的次数
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HEARTPOS = -320,//基地位置
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HEARTPOS = -320,//基地位置
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HERO_MAX_NUM = 6,//英雄最大数量
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HERO_MAX_NUM = 6,//英雄最大数量
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MERGE_MAX=5, //英雄最大等级
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MERGE_MAX = 3, //英雄最大等级
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MERGE_NEED = 3, //英雄升级需要的英雄数
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MERGE_NEED = 3, //英雄升级需要的英雄数
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// BACK_RANG=30,//后退范围
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// BACK_RANG=30,//后退范围
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BACK_RANG = 30,//后退范围
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BACK_RANG = 30,//后退范围
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@@ -772,12 +772,12 @@ export class MissionCardComp extends CCComp {
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label.string = `lv.${lv}`;
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label.string = `lv.${lv}`;
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}
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}
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}
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}
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const widget = this.pool_lv_node.getComponent(Widget);
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// const widget = this.pool_lv_node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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// if (widget) widget.updateAlignment();
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this.pool_lv_node.children.forEach(child => {
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// this.pool_lv_node.children.forEach(child => {
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const childWidget = child.getComponent(Widget);
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// const childWidget = child.getComponent(Widget);
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if (childWidget) childWidget.updateAlignment();
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// if (childWidget) childWidget.updateAlignment();
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});
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// });
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const peak = 1.2
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const peak = 1.2
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this.playHeroNumNodePop(this.pool_lv_node, peak);
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this.playHeroNumNodePop(this.pool_lv_node, peak);
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}
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}
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