diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 16972f67..ca488469 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -2,51 +2,51 @@ import { Color } from "cc"; /** 碰撞分组 */ export enum BoxSet { - //物理碰撞tag - SKILL_TAG=8, - ATK_RANGE = 4, - //group - DEFAULT = 1, - MONSTER = 2, - HERO = 4, - //地图边界 - LETF_END = -360, - RIGHT_END = 360, - //游戏地平线 - GAME_LINE = 100, + //物理碰撞tag + SKILL_TAG = 8, + ATK_RANGE = 4, + //group + DEFAULT = 1, + MONSTER = 2, + HERO = 4, + //地图边界 + LETF_END = -360, + RIGHT_END = 360, + //游戏地平线 + GAME_LINE = 100, } export enum FacSet { - HERO=0, - MON=1, + HERO = 0, + MON = 1, } export enum FightSet { - CRIT_DAMAGE=50,//暴击伤害 - MORE_RC=10,//更多次数 广告获取的次数 - HEARTPOS=-320,//基地位置 - HERO_MAX_NUM=6,//英雄最大数量 - MERGE_MAX=5, //英雄最大等级 - MERGE_NEED=3, //英雄升级需要的英雄数 + CRIT_DAMAGE = 50,//暴击伤害 + MORE_RC = 10,//更多次数 广告获取的次数 + HEARTPOS = -320,//基地位置 + HERO_MAX_NUM = 6,//英雄最大数量 + MERGE_MAX = 3, //英雄最大等级 + MERGE_NEED = 3, //英雄升级需要的英雄数 // BACK_RANG=30,//后退范围 - BACK_RANG=30,//后退范围 - FiIGHT_TIME=30,//战斗时间 + BACK_RANG = 30,//后退范围 + FiIGHT_TIME = 30,//战斗时间 // BACK_CHANCE=40,//击退概率 - FROST_TIME=3,//冰冻时间 - SKILL_CAST_DELAY=0.15, - CSKILL_START_X=-340, - CSKILL_START_Y=30, - SHIELD_MAX=5, - WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例 - PUNCTURE_DOWN=50, + FROST_TIME = 3,//冰冻时间 + SKILL_CAST_DELAY = 0.15, + CSKILL_START_X = -340, + CSKILL_START_Y = 30, + SHIELD_MAX = 5, + WAVE_HEAL_RATE = 0.5, // 回合结束时所有英雄恢复最大生命值的比例 + PUNCTURE_DOWN = 50, } export const laneIdx = { - 2:[-180,90], - 1:[-180,0], - 3:[-180,-90], - 5:[-280,90], - 4:[-280,0], - 6:[-280,-90], + 2: [-180, 90], + 1: [-180, 0], + 3: [-180, -90], + 5: [-280, 90], + 4: [-280, 0], + 6: [-280, -90], } export enum IndexSet { @@ -58,20 +58,20 @@ export enum IndexSet { MON2 = -3000, /** 每个怪物的层级增量,确保后生成的在前面 */ MON_INCREMENT = 1, - SLILL=4000, - BOSS=2100, + SLILL = 4000, + BOSS = 2100, } export const TooltipTypes = { - life:1, - health:2, - skill:3, - crit:4, - uskill:5, - lvup:6, - apup:7, - hpup:8, - addmp:9, - shield:10, + life: 1, + health: 2, + skill: 3, + crit: 4, + uskill: 5, + lvup: 6, + apup: 7, + hpup: 8, + addmp: 9, + shield: 10, } diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index 2d3dc750..a4d75337 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -772,12 +772,12 @@ export class MissionCardComp extends CCComp { label.string = `lv.${lv}`; } } - const widget = this.pool_lv_node.getComponent(Widget); - if (widget) widget.updateAlignment(); - this.pool_lv_node.children.forEach(child => { - const childWidget = child.getComponent(Widget); - if (childWidget) childWidget.updateAlignment(); - }); + // const widget = this.pool_lv_node.getComponent(Widget); + // if (widget) widget.updateAlignment(); + // this.pool_lv_node.children.forEach(child => { + // const childWidget = child.getComponent(Widget); + // if (childWidget) childWidget.updateAlignment(); + // }); const peak = 1.2 this.playHeroNumNodePop(this.pool_lv_node, peak); }