feat(map): 新增可动态加载的收集物UI组件
- 添加 MGetComp 组件用于管理单个收集物的显示逻辑 - 创建 get.prefab 预制体作为收集物UI模板 - 重构 MissionGetsComp,移除硬编码节点引用,改为动态加载 - 支持通过 load_hui 方法按需加载收集物UI实例
This commit is contained in:
@@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "icon",
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"_name": "get",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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@@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "icon",
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"_name": "get",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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@@ -41,10 +41,13 @@
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},
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{
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"__id__": 36
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},
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{
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"__id__": 39
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}
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],
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"_prefab": {
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"__id__": 39
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"__id__": 41
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -900,6 +903,24 @@
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"handler": "",
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"customEventData": ""
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},
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{
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"__type__": "7ddd1IfGRhO7a2b66ov5bYG",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 40
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c89eW5WlxFUokvJRFAfrSA"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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@@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "icon"
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"syncNodeName": "get"
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}
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}
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File diff suppressed because it is too large
Load Diff
37
assets/script/game/map/MGetComp.ts
Normal file
37
assets/script/game/map/MGetComp.ts
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@@ -0,0 +1,37 @@
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import { _decorator, Node, Label } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MGetsCompComp')
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@ecs.register('MGetsComp', false)
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export class MGetsCompComp extends CCComp {
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get:any = {};
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start() {
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oops.message.on(GameEvent.UpdateCollection, this.updateView, this);
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this.updateView();
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}
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onDestroy() {
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oops.message.off(GameEvent.UpdateCollection, this.updateView, this);
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}
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private updateView() {
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}
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private updateNodeNum(node: Node, num: number) {
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/MGetComp.ts.meta
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9
assets/script/game/map/MGetComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "7ddd121f-1918-4eed-ad9b-ebaa2fe5b606",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -11,53 +11,19 @@ const { ccclass, property } = _decorator;
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@ccclass('MissionGetsCompComp')
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@ecs.register('MissionGetsComp', false)
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export class MissionGetsCompComp extends CCComp {
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@property(Node)
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get0:Node = null!
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@property(Node)
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get1:Node = null!
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@property(Node)
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get2:Node = null!
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@property(Node)
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get3:Node = null!
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@property(Node)
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get4:Node = null!
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@property(Node)
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get5:Node = null!
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start() {
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oops.message.on(GameEvent.UpdateCollection, this.updateView, this);
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this.updateView();
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}
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onDestroy() {
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oops.message.off(GameEvent.UpdateCollection, this.updateView, this);
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}
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private updateView() {
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if (!smc.vmdata || !smc.vmdata.collection) return;
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const data = smc.vmdata.collection;
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// Talents (get0 - get3)
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const talentIds = Object.keys(data.talents);
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const talentNodes = [this.get0, this.get1, this.get2, this.get3];
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for (let i = 0; i < talentNodes.length; i++) {
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const node = talentNodes[i];
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if (i < talentIds.length) {
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const id = Number(talentIds[i]); // Object.keys returns strings
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const count = data.talents[id];
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this.updateNodeNum(node, count);
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} else {
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this.updateNodeNum(node, 0);
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}
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}
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// Skill (get4)
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this.updateNodeNum(this.get4, data.skill.count);
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// Friend (get5)
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this.updateNodeNum(this.get5, data.friend.count);
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}
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load_hui(uuid:number, pos_index: number){
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var path = "game/gui/get";
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}
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private updateNodeNum(node: Node, num: number) {
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if (!node) return;
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