- 添加 MGetComp 组件用于管理单个收集物的显示逻辑 - 创建 get.prefab 预制体作为收集物UI模板 - 重构 MissionGetsComp,移除硬编码节点引用,改为动态加载 - 支持通过 load_hui 方法按需加载收集物UI实例
50 lines
1.4 KiB
TypeScript
50 lines
1.4 KiB
TypeScript
import { _decorator, Node, Label } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MissionGetsCompComp')
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@ecs.register('MissionGetsComp', false)
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export class MissionGetsCompComp extends CCComp {
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start() {
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}
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onDestroy() {
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}
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load_hui(uuid:number, pos_index: number){
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var path = "game/gui/get";
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}
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private updateNodeNum(node: Node, num: number) {
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if (!node) return;
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// Try to find Label on the node itself
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let label = node.getComponent(Label);
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// If not found, try to find a child named "num" with Label
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if (!label) {
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const numNode = node.getChildByName("num");
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if (numNode) {
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label = numNode.getComponent(Label);
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}
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}
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if (label) {
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label.string = num > 0 ? num.toString() : "";
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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