refactor(map): 统一关卡卡片交互拦截逻辑
移除各按钮点击的前置拦截,改为统一通过nock节点阻挡未召唤英雄时的点击
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@@ -532,11 +532,6 @@ export class MissionCardComp extends CCComp {
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*/
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private onShowSkillsClick() {
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if (!this.skill_card_node || !this.skill_card_node.isValid) return;
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// 未召唤英雄时阻止打开技能面板
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if (!this.hasCalledHero) {
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oops.gui.toast("请先召唤一个英雄");
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return;
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}
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oops.audio.playEffect("music/button");
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const visible = !this.skill_card_node.active;
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if (visible) {
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@@ -569,11 +564,6 @@ export class MissionCardComp extends CCComp {
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*/
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private onShowShopClick() {
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if (!this.shopPanNode || !this.shopPanNode.isValid) return;
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// 未召唤英雄时阻止打开商店面板
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if (!this.hasCalledHero) {
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oops.gui.toast("请先召唤一个英雄");
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return;
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}
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oops.audio.playEffect("music/button");
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const visible = !this.shopPanNode.active;
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if (visible) {
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@@ -890,23 +880,10 @@ export class MissionCardComp extends CCComp {
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*/
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private updatePanelButtonsInteractable() {
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const interactable = this.hasCalledHero;
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// 技能面板按钮:显示按钮但用 nock_node 阻挡点击
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if (this.showSkills && this.showSkills.isValid) {
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this.showSkills.active = true;
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const nock = this.showSkills.getChildByName("nock");
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if (nock) nock.active = !interactable;
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}
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// 装备商店按钮:显示按钮但用 nock_node 阻挡点击
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if (this.showEquips && this.showEquips.isValid) {
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this.showEquips.active = true;
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const nock = this.showEquips.getChildByName("nock");
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if (nock) nock.active = !interactable;
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}
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// 商品商店按钮:显示按钮但用 nock_node 阻挡点击
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if (this.showShop && this.showShop.isValid) {
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this.showShop.active = true;
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const nock = this.showShop.getChildByName("nock");
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if (nock) nock.active = !interactable;
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// nock_node 是覆盖在其他按钮上的阻挡层:
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// 未召唤英雄时激活(阻挡点击),召唤英雄后隐藏(允许点击)
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if (this.nock_node && this.nock_node.isValid) {
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this.nock_node.active = !interactable;
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}
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}
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@@ -997,11 +974,6 @@ export class MissionCardComp extends CCComp {
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*/
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private onShowEquipsClick() {
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if (!this.equipsPanNode || !this.equipsPanNode.isValid) return;
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// 未召唤英雄时阻止打开装备面板
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if (!this.hasCalledHero) {
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oops.gui.toast("请先召唤一个英雄");
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return;
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}
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oops.audio.playEffect("music/button");
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const visible = !this.equipsPanNode.active;
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if (visible) {
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