feat(talent): 重构天赋系统配置并添加图标显示

- 将天赋配置从 TalentsComp.ts 提取到独立的 TalentSet.ts 文件
- 为每个天赋添加图标支持,在天赋名称前显示对应图标
- 改进天赋描述,使用动态数值替换模板中的 {value} 占位符
- 更新天赋项预制件以支持新的配置结构
- 修改 UI 图片资源并调整预制件的视觉样式
This commit is contained in:
walkpan
2026-04-27 23:41:58 +08:00
parent faae9627a6
commit c48e529392
8 changed files with 2619 additions and 1369 deletions

View File

@@ -0,0 +1,107 @@
/**
* @file TalentSet.ts
* @description 天赋系统配置数据,包含经验要求、消耗、每个天赋的具体加成数值和描述。
*/
export interface TalentInfo {
/** 天赋 ID */
id: number;
/** 天赋名称 */
name: string;
/** 天赋图标或标识(可选) */
icon?: string;
/** 描述模板,使用 {value} 替换具体数值 */
desc: string;
/** 最大等级 */
maxLevel: number;
/** 每级提升的数值 */
valuePerLevel: number;
/** 获取指定等级下的实际加成数值 */
getValue: (level: number) => number;
}
export const TalentConfig = {
// 玩家升级所需经验配置
expRequirements: [
{ maxLevel: 10, expPerLevel: 100 },
{ maxLevel: 20, expPerLevel: 150 },
{ maxLevel: 30, expPerLevel: 200 }
],
// 天赋升级消耗点数 (第1级到第5级消耗)
costPerLevel: [1, 1, 2, 2, 3],
// 天赋列表
talents: [
{
id: 1, name: "攻击强化", icon: "⚔️",
desc: "所有英雄 ATK +{value}%",
maxLevel: 5,
valuePerLevel: 3,
getValue: (level: number) => level * 3
},
{
id: 2, name: "生命强化", icon: "❤️",
desc: "所有英雄 HP +{value}%",
maxLevel: 5,
valuePerLevel: 5,
getValue: (level: number) => level * 5
},
{
id: 3, name: "暴击强化", icon: "🔥",
desc: "所有英雄暴击率 +{value}%",
maxLevel: 5,
valuePerLevel: 2,
getValue: (level: number) => level * 2
},
{
id: 4, name: "风怒强化", icon: "⚡",
desc: "所有英雄风怒率 +{value}%",
maxLevel: 5,
valuePerLevel: 2,
getValue: (level: number) => level * 2
},
{
id: 5, name: "冰冻强化", icon: "❄️",
desc: "所有英雄冰冻率 +{value}%",
maxLevel: 5,
valuePerLevel: 2,
getValue: (level: number) => level * 2
},
{
id: 6, name: "穿刺强化", icon: "🗡️",
desc: "所有英雄穿刺 +{value}",
maxLevel: 5,
valuePerLevel: 0.2,
getValue: (level: number) => Number((level * 0.2).toFixed(1))
},
{
id: 7, name: "护盾强化", icon: "🛡️",
desc: "所有护盾效果 +{value}%",
maxLevel: 5,
valuePerLevel: 5,
getValue: (level: number) => level * 5
},
{
id: 8, name: "采购优惠", icon: "🛒",
desc: "购买英雄 -{value}金",
maxLevel: 5,
valuePerLevel: 1,
getValue: (level: number) => level * 1
},
{
id: 9, name: "刷新优惠", icon: "🔄",
desc: "刷新重抽 -{value}金",
maxLevel: 5,
valuePerLevel: 0.5,
getValue: (level: number) => Number((level * 0.5).toFixed(1))
},
{
id: 10, name: "出售补贴", icon: "💰",
desc: "出售英雄返还 +{value}%金币",
maxLevel: 5,
valuePerLevel: 10,
getValue: (level: number) => level * 10
}
] as TalentInfo[]
};