- 将天赋配置从 TalentsComp.ts 提取到独立的 TalentSet.ts 文件
- 为每个天赋添加图标支持,在天赋名称前显示对应图标
- 改进天赋描述,使用动态数值替换模板中的 {value} 占位符
- 更新天赋项预制件以支持新的配置结构
- 修改 UI 图片资源并调整预制件的视觉样式
108 lines
3.4 KiB
TypeScript
108 lines
3.4 KiB
TypeScript
/**
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* @file TalentSet.ts
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* @description 天赋系统配置数据,包含经验要求、消耗、每个天赋的具体加成数值和描述。
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*/
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export interface TalentInfo {
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/** 天赋 ID */
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id: number;
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/** 天赋名称 */
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name: string;
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/** 天赋图标或标识(可选) */
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icon?: string;
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/** 描述模板,使用 {value} 替换具体数值 */
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desc: string;
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/** 最大等级 */
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maxLevel: number;
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/** 每级提升的数值 */
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valuePerLevel: number;
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/** 获取指定等级下的实际加成数值 */
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getValue: (level: number) => number;
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}
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export const TalentConfig = {
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// 玩家升级所需经验配置
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expRequirements: [
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{ maxLevel: 10, expPerLevel: 100 },
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{ maxLevel: 20, expPerLevel: 150 },
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{ maxLevel: 30, expPerLevel: 200 }
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],
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// 天赋升级消耗点数 (第1级到第5级消耗)
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costPerLevel: [1, 1, 2, 2, 3],
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// 天赋列表
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talents: [
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{
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id: 1, name: "攻击强化", icon: "⚔️",
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desc: "所有英雄 ATK +{value}%",
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maxLevel: 5,
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valuePerLevel: 3,
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getValue: (level: number) => level * 3
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},
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{
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id: 2, name: "生命强化", icon: "❤️",
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desc: "所有英雄 HP +{value}%",
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maxLevel: 5,
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valuePerLevel: 5,
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getValue: (level: number) => level * 5
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},
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{
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id: 3, name: "暴击强化", icon: "🔥",
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desc: "所有英雄暴击率 +{value}%",
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maxLevel: 5,
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valuePerLevel: 2,
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getValue: (level: number) => level * 2
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},
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{
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id: 4, name: "风怒强化", icon: "⚡",
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desc: "所有英雄风怒率 +{value}%",
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maxLevel: 5,
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valuePerLevel: 2,
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getValue: (level: number) => level * 2
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},
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{
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id: 5, name: "冰冻强化", icon: "❄️",
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desc: "所有英雄冰冻率 +{value}%",
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maxLevel: 5,
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valuePerLevel: 2,
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getValue: (level: number) => level * 2
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},
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{
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id: 6, name: "穿刺强化", icon: "🗡️",
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desc: "所有英雄穿刺 +{value}",
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maxLevel: 5,
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valuePerLevel: 0.2,
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getValue: (level: number) => Number((level * 0.2).toFixed(1))
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},
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{
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id: 7, name: "护盾强化", icon: "🛡️",
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desc: "所有护盾效果 +{value}%",
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maxLevel: 5,
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valuePerLevel: 5,
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getValue: (level: number) => level * 5
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},
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{
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id: 8, name: "采购优惠", icon: "🛒",
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desc: "购买英雄 -{value}金",
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maxLevel: 5,
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valuePerLevel: 1,
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getValue: (level: number) => level * 1
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},
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{
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id: 9, name: "刷新优惠", icon: "🔄",
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desc: "刷新重抽 -{value}金",
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maxLevel: 5,
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valuePerLevel: 0.5,
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getValue: (level: number) => Number((level * 0.5).toFixed(1))
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},
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{
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id: 10, name: "出售补贴", icon: "💰",
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desc: "出售英雄返还 +{value}%金币",
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maxLevel: 5,
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valuePerLevel: 10,
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getValue: (level: number) => level * 10
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}
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] as TalentInfo[]
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};
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