refactor(game): 重构游戏地平线与怪物生成逻辑,并更新UI资源

- 将游戏地平线从120调整为-215,以改变战斗场景基线
- 移除多线路怪物生成逻辑,统一使用地平线作为y坐标
- 清理卡牌系统中的等级升级相关代码,简化事件处理
- 更新角色控制器UI布局和样式,调整组件位置和尺寸
- 替换纹理图集资源,移除旧版背景图,添加新版分层背景
- 删除多个未使用的meta配置文件
This commit is contained in:
walkpan
2026-01-29 22:51:16 +08:00
parent 4ac3d55990
commit bff20f0ded
14 changed files with 1844 additions and 1557 deletions

View File

@@ -18,7 +18,7 @@ export enum BoxSet {
LETF_END = -420,
RIGHT_END = 420,
//游戏地平线
GAME_LINE = 120,
GAME_LINE = -215,
//攻击距离
}

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "ea767c5f-11e7-4a52-8aa0-9c96e3db0b41",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -1,11 +0,0 @@
{
"ver": "1.0.1",
"importer": "text",
"imported": true,
"uuid": "23b35d06-3fa7-4b1f-b342-f8216339b53a",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}