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b/assets/resources/gui/umps.png index 08c032fe..eed951ec 100644 Binary files a/assets/resources/gui/umps.png and b/assets/resources/gui/umps.png differ diff --git a/assets/script/Design4.csv.meta b/assets/script/Design5.md.meta similarity index 72% rename from assets/script/Design4.csv.meta rename to assets/script/Design5.md.meta index a9cd65db..68fae092 100644 --- a/assets/script/Design4.csv.meta +++ b/assets/script/Design5.md.meta @@ -2,7 +2,7 @@ "ver": "1.0.1", "importer": "text", "imported": true, - "uuid": "cbe20048-4b53-4d88-a84d-f856214e902d", + "uuid": "c7803dc9-7e33-476f-9144-5d0b65702963", "files": [ ".json" ], diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 820f970b..ae498059 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -18,7 +18,7 @@ export enum BoxSet { LETF_END = -420, RIGHT_END = 420, //游戏地平线 - GAME_LINE = 120, + GAME_LINE = -215, //攻击距离 } diff --git a/assets/script/game/common/config/TDEnabledAttrs.ts.meta b/assets/script/game/common/config/TDEnabledAttrs.ts.meta deleted file mode 100644 index b57b617e..00000000 --- a/assets/script/game/common/config/TDEnabledAttrs.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.24", - "importer": "typescript", - "imported": true, - "uuid": "ea767c5f-11e7-4a52-8aa0-9c96e3db0b41", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/common/config/exp.md.meta b/assets/script/game/common/config/exp.md.meta deleted file mode 100644 index c8dac16e..00000000 --- a/assets/script/game/common/config/exp.md.meta +++ /dev/null @@ -1,11 +0,0 @@ -{ - "ver": "1.0.1", - "importer": "text", - "imported": true, - "uuid": "23b35d06-3fa7-4b1f-b342-f8216339b53a", - "files": [ - ".json" - ], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index df76e564..47185d20 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -19,7 +19,10 @@ export class CardControllerComp extends CCComp { console.log("CardControllerComp start",this.node) this.page_init() } - + onAdded(args:any){ + console.log("CardControllerComp onAdded",args) + smc.map.MapView.scene.mapLayer.node.getChildByName("loading").active=false; + } protected update(dt: number): void { if(smc.vmdata.game_over||smc.vmdata.game_pause){ return diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index d6e7c881..fa417ab3 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -65,7 +65,6 @@ export class MissionCardComp extends CCComp { oops.message.on(GameEvent.MissionStart, this.onMissionStart, this); oops.message.on(GameEvent.MissionEnd, this.onMissionEnd, this); oops.message.on(GameEvent.ToCallFriend, this.onCallFriend, this); - // oops.message.on(GameEvent.CanUpdateLv, this.onLevelUp, this); } @@ -80,7 +79,6 @@ export class MissionCardComp extends CCComp { oops.message.off(GameEvent.MissionStart, this.onMissionStart, this); oops.message.off(GameEvent.MissionEnd, this.onMissionEnd, this); oops.message.off(GameEvent.ToCallFriend, this.onCallFriend, this); - // oops.message.off(GameEvent.CanUpdateLv, this.onLevelUp, this); this.ent.destroy(); } @@ -160,11 +158,7 @@ export class MissionCardComp extends CCComp { this.checkQueue(); } - private onLevelUp(event: string, args: any) { - // args.lv 是当前等级 - this.eventQueue.push({ level: args.lv }); - this.checkQueue(); - } + private checkQueue() { if (this.node.active) return; @@ -174,8 +168,6 @@ export class MissionCardComp extends CCComp { if (event) { if (event.type !== undefined) { this.showCardType(event.type); - } else if (event.level !== undefined) { - this.showLevelCards(event.level); } } } @@ -191,30 +183,6 @@ export class MissionCardComp extends CCComp { this.openUI(); } - /** - * 显示等级对应的卡牌(正常升级模式) - */ - private showLevelCards(level: number) { - if(smc.vmdata.gold < smc.vmdata.chou_gold){ - oops.gui.toast("金币不足") - return - } - smc.vmdata.gold -= smc.vmdata.chou_gold - this.curCardType = null; // 混合模式,无单一类型 - this.fetchCards(level); - this.openUI(); - } - private do_hero_lv_up(){ - if(smc.vmdata.gold < smc.vmdata.lvup_gold){ - oops.gui.toast("金币不足") - return - } - smc.vmdata.hero.lv++ - smc.vmdata.gold -= smc.vmdata.lvup_gold - smc.vmdata.lvup_gold += FightSet.LVUP_GOLD_UP*smc.vmdata.hero.lv - oops.gui.toast("升级成功") - oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:smc.vmdata.hero.lv}) - } private openUI() { this.node.active = true; this.hasSelected = false; diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index afb93a84..0913a6e1 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -8,7 +8,7 @@ import { GameEvent } from "../common/config/GameEvent"; // 导入肉鸽配置 import { getStageMonConfigs, MonType, generateMonstersFromBudget, getRogueConfig } from "./RogueConfig"; import { BuffConf } from "../common/config/SkillSet"; -import { IndexSet, FacSet } from "../common/config/GameSet"; +import { IndexSet, FacSet, BoxSet } from "../common/config/GameSet"; import { HeroAttrsComp } from "../hero/HeroAttrsComp"; import { Attrs } from "../common/config/HeroAttrs"; const { ccclass, property } = _decorator; @@ -234,27 +234,27 @@ export class MissionMonCompComp extends CCComp { // y 在线路之间交替:0->SLINE_1, 1->SLINE_2, 2->SLINE_3, 3->SLINE_4 const x = MonStart.START_X + Math.floor(i / 4) * MonStart.START_I; - let y = MonStart.SLINE_1; + let y = BoxSet.GAME_LINE; let lane = 0; - switch (i % 4) { - case 0: - y = MonStart.SLINE_1; - lane = 0; - break; - case 1: - y = MonStart.SLINE_2; - lane = 1; - break; - case 2: - y = MonStart.SLINE_3; - lane = 2; - break; - case 3: - y = MonStart.SLINE_4; - lane = 3; - break; - } + // switch (i % 4) { + // case 0: + // y = MonStart.SLINE_1; + // lane = 0; + // break; + // case 1: + // y = MonStart.SLINE_2; + // lane = 1; + // break; + // case 2: + // y = MonStart.SLINE_3; + // lane = 2; + // break; + // case 3: + // y = MonStart.SLINE_4; + // lane = 3; + // break; + // } let pos: Vec3 = v3(x, y, 0); diff --git a/assets/script/heros.md.meta b/assets/script/heros.md.meta deleted file mode 100644 index 538ca76c..00000000 --- a/assets/script/heros.md.meta +++ /dev/null @@ -1,11 +0,0 @@ -{ - "ver": "1.0.1", - "importer": "text", - "imported": true, - "uuid": "26a4b42d-75ab-44bc-b368-2fae9d83f9cd", - "files": [ - ".json" - ], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/heros2_table.md.meta b/assets/script/heros2_table.md.meta deleted file mode 100644 index 1b97d57c..00000000 --- a/assets/script/heros2_table.md.meta +++ /dev/null @@ -1,11 +0,0 @@ -{ - "ver": "1.0.1", - "importer": "text", - "imported": true, - "uuid": "a4506f9d-ae20-4d46-8946-e009d3ece18b", - "files": [ - ".json" - ], - "subMetas": {}, - "userData": {} -}