refactor: 移动 getLevelRewardType 函数至 CardSet 模块
将获取等级奖励类型的函数从 GameSet 模块移至更相关的 CardSet 模块,以提高代码的组织性和模块内聚性。
This commit is contained in:
@@ -4,6 +4,23 @@ import { SkillSet, SkillConfig, CanSelectSkills } from "./SkillSet";
|
||||
import { HeroInfo, heroInfo, CanSelectHeros } from "./heroSet";
|
||||
import { CardType, CardKind } from "./GameSet";
|
||||
|
||||
/**
|
||||
* 获取等级对应的奖励类型
|
||||
* @param level 当前等级
|
||||
* @returns 奖励类型 CardType
|
||||
*/
|
||||
export function getLevelRewardType(level: number): CardType {
|
||||
if (level === 1) {
|
||||
return CardType.Skill;
|
||||
} else if (level >= 2 && level <= 5) {
|
||||
return CardType.Talent;
|
||||
} else if (level === 6) {
|
||||
return CardType.Partner;
|
||||
} else {
|
||||
return CardType.Potion; // 以后暂时都是物品
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 统一卡牌信息接口 (用于UI显示和逻辑处理)
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user