refactor: 移动 getLevelRewardType 函数至 CardSet 模块
将获取等级奖励类型的函数从 GameSet 模块移至更相关的 CardSet 模块,以提高代码的组织性和模块内聚性。
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@@ -4,6 +4,23 @@ import { SkillSet, SkillConfig, CanSelectSkills } from "./SkillSet";
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import { HeroInfo, heroInfo, CanSelectHeros } from "./heroSet";
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import { CardType, CardKind } from "./GameSet";
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/**
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* 获取等级对应的奖励类型
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* @param level 当前等级
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* @returns 奖励类型 CardType
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*/
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export function getLevelRewardType(level: number): CardType {
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if (level === 1) {
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return CardType.Skill;
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} else if (level >= 2 && level <= 5) {
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return CardType.Talent;
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} else if (level === 6) {
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return CardType.Partner;
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} else {
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return CardType.Potion; // 以后暂时都是物品
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}
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}
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/**
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* 统一卡牌信息接口 (用于UI显示和逻辑处理)
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*/
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@@ -41,22 +41,6 @@ export enum CardKind {
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Partner = 8,
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}
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/**
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* 获取等级对应的奖励类型
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* @param level 当前等级
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* @returns 奖励类型 CardType
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*/
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export function getLevelRewardType(level: number): CardType {
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if (level === 1) {
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return CardType.Skill;
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} else if (level >= 2 && level <= 5) {
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return CardType.Talent;
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} else if (level === 6) {
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return CardType.Partner;
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} else {
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return CardType.Potion; // 以后暂时都是物品
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}
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}
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export enum FacSet {
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HERO=0,
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@@ -9,8 +9,9 @@ import { GameEvent } from "../common/config/GameEvent";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { SkillView } from "../skill/SkillView";
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import { FightSet, getLevelRewardType, CardType, FacSet } from "../common/config/GameSet";
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import { FightSet, CardType, FacSet } from "../common/config/GameSet";
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import { mLogger } from "../common/Logger";
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import { getLevelRewardType } from "../common/config/CardSet";
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const { ccclass, property } = _decorator;
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