feat(战斗): 调整击退机制和技能配置

- 新增后退范围配置项,统一管理击退距离
- 提高英雄击退几率从20%到50%
- 调整"蓄力一击"技能冷却时间从1秒到3秒
- 优化击退逻辑,仅对怪物生效并应用配置的后退范围
- 启用调试模式以方便战斗系统调试
This commit is contained in:
panw
2026-02-04 16:42:46 +08:00
parent 0a8f2056c3
commit b42cc2e662
5 changed files with 36 additions and 35 deletions

View File

@@ -3,7 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { mLogger } from "../common/Logger";
import { HeroSpine } from "./HeroSpine";
import { BoxSet, FacSet } from "../common/config/GameSet";
import { BoxSet, FacSet, FightSet } from "../common/config/GameSet";
import { smc } from "../common/SingletonModuleComp";
import { EAnmConf, SkillSet,} from "../common/config/SkillSet";
import { oops } from "db://oops-framework/core/Oops";
@@ -461,7 +461,7 @@ export class HeroViewComp extends CCComp {
this.isBackingUp = true; // 🔥 设置后退状态
if(this.model.fac==FacSet.MON) {
let tx=this.node.position.x+5
let tx=this.node.position.x+FightSet.BACK_RANG
if(tx > 320) tx=320
tween(this.node)
.to(0.1, { position:v3(tx,this.node.position.y,0)})
@@ -471,16 +471,16 @@ export class HeroViewComp extends CCComp {
.start()
}
if(this.model.fac==FacSet.HERO) {
let tx=this.node.position.x-5
if(tx < -320) tx=-320
tween(this.node)
.to(0.1, { position:v3(tx,this.node.position.y,0)})
.call(() => {
this.isBackingUp = false; // 🔥 动画完成后重置状态
})
.start()
}
// if(this.model.fac==FacSet.HERO) {
// let tx=this.node.position.x-5
// if(tx < -320) tx=-320
// tween(this.node)
// .to(0.1, { position:v3(tx,this.node.position.y,0)})
// .call(() => {
// this.isBackingUp = false; // 🔥 动画完成后重置状态
// })
// .start()
// }
}
// 伤害计算和战斗逻辑已迁移到 HeroBattleSystem