feat(战斗): 调整击退机制和技能配置
- 新增后退范围配置项,统一管理击退距离 - 提高英雄击退几率从20%到50% - 调整"蓄力一击"技能冷却时间从1秒到3秒 - 优化击退逻辑,仅对怪物生效并应用配置的后退范围 - 启用调试模式以方便战斗系统调试
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@@ -118,6 +118,7 @@ export enum FightSet {
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LVUP_GOLD=50,//升级需要的金币
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LVUP_GOLD_UP=50,//升级需要的金币
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CHOU_GOLD=100,//抽卡需要的金币
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BACK_RANG=30,//后退范围
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}
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export enum IndexSet {
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/** 英雄基础层级 */
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@@ -220,7 +220,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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},
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6004: {
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uuid:6004,name:"蓄力一击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
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ap:100,cd:3,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"对前方目标造成150%攻击的伤害",
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},
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