fix: 调整英雄升级概率和UI边框值
- 降低英雄升2级的基础概率和每级增长概率,以平衡游戏难度 - 修正两个UI元素的边框值,确保显示效果正确
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@@ -1818,10 +1818,10 @@
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"height": 63,
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"rawWidth": 56,
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"rawHeight": 63,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"borderTop": 31,
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"borderBottom": 31,
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"borderLeft": 27,
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"borderRight": 29,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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@@ -1866,8 +1866,8 @@
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"rawHeight": 189,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"borderLeft": 24,
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"borderRight": 23,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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@@ -55,8 +55,8 @@ export const CARD_POOL_MAX_LEVEL = CardLV.LV5
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/** 英雄最高等级限制 */
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export const CARD_HERO_MAX_LEVEL = 3
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/** 基础卡池(英雄、技能、功能) */
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export const HERO_LV2_INIT_PROB = 0.1
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export const HERO_LV2_PROB_INC_PER_LV = 0.05
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export const HERO_LV2_INIT_PROB = 0.05
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export const HERO_LV2_PROB_INC_PER_LV = 0.01
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export const CardPoolList: CardConfig[] = [
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{ uuid: 5001, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
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