fix: 调整英雄升级概率和UI边框值

- 降低英雄升2级的基础概率和每级增长概率,以平衡游戏难度
- 修正两个UI元素的边框值,确保显示效果正确
This commit is contained in:
panw
2026-04-03 10:59:36 +08:00
parent 340060c2d2
commit b1264418dc
3 changed files with 911 additions and 594 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1818,10 +1818,10 @@
"height": 63,
"rawWidth": 56,
"rawHeight": 63,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"borderTop": 31,
"borderBottom": 31,
"borderLeft": 27,
"borderRight": 29,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
@@ -1866,8 +1866,8 @@
"rawHeight": 189,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"borderLeft": 24,
"borderRight": 23,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,

View File

@@ -55,8 +55,8 @@ export const CARD_POOL_MAX_LEVEL = CardLV.LV5
/** 英雄最高等级限制 */
export const CARD_HERO_MAX_LEVEL = 3
/** 基础卡池(英雄、技能、功能) */
export const HERO_LV2_INIT_PROB = 0.1
export const HERO_LV2_PROB_INC_PER_LV = 0.05
export const HERO_LV2_INIT_PROB = 0.05
export const HERO_LV2_PROB_INC_PER_LV = 0.01
export const CardPoolList: CardConfig[] = [
{ uuid: 5001, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },