refactor(game/config): 替换硬编码费用为集中配置项

新增GameSet.ts中FightSet枚举的REFRESH_COST和BASE_COST常量,替换CardSet.ts和MissionCardComp.ts内的硬编码费用值。
This commit is contained in:
pan
2026-06-12 14:43:27 +08:00
parent 8c056f2e74
commit acec8f6941
3 changed files with 5 additions and 2 deletions

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@@ -38,6 +38,9 @@ export enum FightSet {
SHIELD_MAX = 5,
WAVE_HEAL_RATE = 0.5, // 回合结束时所有英雄恢复最大生命值的比例
PUNCTURE_DOWN = 50,
REFRESH_COST = 1,
BASE_COST=3
// 刷新成本
}
export const laneIdx = {