diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index af194a74..fc955547 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -97,7 +97,7 @@ HeroList.forEach(uuid => { const basePoolLv = hero.pool_lv || 1; const baseHeroLv = hero.lv || 1; - const baseCost = 5; + const baseCost = FightSet.BASE_COST; const baseWeight = 25; // 生成从 basePoolLv 到 CARD_POOL_MAX_LEVEL 的卡牌 diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 2d68c70c..04de7eea 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -38,6 +38,9 @@ export enum FightSet { SHIELD_MAX = 5, WAVE_HEAL_RATE = 0.5, // 回合结束时所有英雄恢复最大生命值的比例 PUNCTURE_DOWN = 50, + REFRESH_COST = 1, + BASE_COST=3 + // 刷新成本 } export const laneIdx = { diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index 2efedb37..56e461ce 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -74,7 +74,7 @@ export class MissionCardComp extends CCComp { /** 按钮弹起缩放(峰值) */ private readonly buttonClickScale: number = 1.06; /** 抽卡(刷新)费用 */ - refreshCost: number = 2; + refreshCost: number = FightSet.REFRESH_COST; /** 卡牌面板展开/收起动画时长(秒) */ cardsPanelMoveDuration: number = 0.2;