refactor(game/config): 替换硬编码费用为集中配置项
新增GameSet.ts中FightSet枚举的REFRESH_COST和BASE_COST常量,替换CardSet.ts和MissionCardComp.ts内的硬编码费用值。
This commit is contained in:
@@ -97,7 +97,7 @@ HeroList.forEach(uuid => {
|
||||
|
||||
const basePoolLv = hero.pool_lv || 1;
|
||||
const baseHeroLv = hero.lv || 1;
|
||||
const baseCost = 5;
|
||||
const baseCost = FightSet.BASE_COST;
|
||||
const baseWeight = 25;
|
||||
|
||||
// 生成从 basePoolLv 到 CARD_POOL_MAX_LEVEL 的卡牌
|
||||
|
||||
@@ -38,6 +38,9 @@ export enum FightSet {
|
||||
SHIELD_MAX = 5,
|
||||
WAVE_HEAL_RATE = 0.5, // 回合结束时所有英雄恢复最大生命值的比例
|
||||
PUNCTURE_DOWN = 50,
|
||||
REFRESH_COST = 1,
|
||||
BASE_COST=3
|
||||
// 刷新成本
|
||||
}
|
||||
|
||||
export const laneIdx = {
|
||||
|
||||
Reference in New Issue
Block a user