feat(技能): 根据英雄等级计算技能等级并移除技能释放次数字段

在 Hero.ts 中为技能模型增加等级计算,技能最终等级为初始等级加上英雄等级减2(因两者均从1开始计数)。同时从 SkillSet.ts 的 SkillConfig 接口及所有技能配置中移除已不再使用的 `num` 字段。
This commit is contained in:
walkpan
2026-03-22 19:43:03 +08:00
parent c75c58d13c
commit a590c34fb6
2 changed files with 30 additions and 30 deletions

View File

@@ -147,7 +147,6 @@ export interface SkillConfig {
buffs:BuffConf[], // 对目标应用的 buff 配置列表
call_hero?:number, // 召唤技能召唤英雄id(可选)
info:string, // 技能描述
num:number, //技能释放次数
}
export const SkillUpList = {
@@ -166,150 +165,150 @@ export const SkillSet: Record<number, SkillConfig> = {
6001: {
uuid:6001,name:"近战攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"闪光攻击",sp_name:"atk_s2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"对多个目标造成150%攻击的伤害",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害",
},
6003: {
uuid:6003,name:"火焰攻击",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"对多个目标造成150%攻击的伤害,击退率20%",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%",
},
6004: {
uuid:6004,name:"闪电攻击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"对多个目标造成150%攻击的伤害,暴击率20%",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%",
},
6005: {
uuid:6005,name:"半月攻击",sp_name:"atk_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"穿透多个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害",
},
//===============射手技能==================
6101: {
uuid:6101,name:"普通射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6102: {
uuid:6102,name:"冰冻射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6103: {
uuid:6103,name:"暴击射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6104: {
uuid:6104,name:"闪光设计",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对多个目标造成100%攻击的伤害,暴击",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击",
},
//===========魔法技能===========
6201: {
uuid:6201,name:"冰击",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,frz:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害,冰冻率20%",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%",
},
6202: {
uuid:6202,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6203: {
uuid:6203,name:"火击",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
},
6204: {
uuid:6204,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对单个目标造成100%攻击的伤害,击退率20%",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%",
},
6205: {
uuid:6205,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0,EAnm:0,DAnm:"",
RType:RType.linear,EType:EType.collision,buffs:[],num:1,info:"对多个目标造成200%攻击的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成200%攻击的伤害",
},
6206: {
uuid:6206,name:"陨石术",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"多次对多个目标造成150%攻击的伤害,暴击率20%",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,暴击率20%",
},
6207: {
uuid:6207,name:"冰刺",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,frz:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"多次对多个目标造成150%攻击的伤害,冰冻率20%",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,冰冻率20%",
},
6208: {
uuid:6208,name:"火墙",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"多次对多个目标造成150%攻击的伤害,击退率20%",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,击退率20%",
},
//============================= ====== 辅助技能 ====== ==========================
6301:{
uuid:6301,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"获得30%最大生命值的护盾",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得30%最大生命值的护盾",
},
6302: {
uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"治疗1个友方30%最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗1个友方30%最大生命值",
},
6303:{
uuid:6303,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"随机1个友方获得30%最大生命值的护盾",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机1个友方获得30%最大生命值的护盾",
},
6304: {
uuid:6304,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"随机3个友方,回复20%最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方,回复20%最大生命值",
},
6305:{
uuid:6305,name:"群体护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],num:1,info:"随机3个友方获得20%最大生命值的护盾",
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方获得20%最大生命值的护盾",
},
//==========================buff 技能=====================
6401:{
uuid:6401,name:"单体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],num:1,info:"随机1个友方+5攻击",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:"随机1个友方+5攻击",
},
6402:{
uuid:6402,name:"单体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],num:1,info:"随机1个友方+20最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:"随机1个友方+20最大生命值",
},
6403:{
uuid:6403,name:"单体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],num:1,info:"随机1个友方+2攻击,+10最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:"随机1个友方+2攻击,+10最大生命值",
},
6404:{
uuid:6404,name:"群体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],num:1,info:"随机3个友方+2攻击",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:"随机3个友方+2攻击",
},
6405:{
uuid:6405,name:"群体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],num:1,info:"随机3个友方+10最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:"随机3个友方+10最大生命值",
},
6406:{
uuid:6406,name:"群体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],num:1,info:"随机3个友方+2攻击,+10最大生命值",
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:"随机3个友方+2攻击,+10最大生命值",
},
};

View File

@@ -83,7 +83,8 @@ export class Hero extends ecs.Entity {
for (const key in hero.skills) {
const skill = hero.skills[key];
if (!skill) continue;
model.skills[skill.uuid] = { ...skill, ccd: skill.cd };
//用于增量 计算最终技能等级英雄等级与技能初始等级均从1开始需各减1抵消故-2
model.skills[skill.uuid] = { ...skill, lv: skill.lv + hero_lv - 2, ccd: skill.cd };
}
model.updateSkillDistanceCache();