feat(怪物配置): 调整怪物类型分配并优化英雄数据顺序
- 重新分配怪物类型列表,使近战、远程、辅助和Boss类型更符合设计意图 - 将兽人斥候(6002)从精英/BOSS区移至近战区,保持配置逻辑一致性 - 为兽人斥候添加额外技能(6004)以增强其战斗能力
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@@ -155,6 +155,8 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 近战型
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6001:{uuid:6001,name:"兽人战士",path:"mo1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
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skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
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6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
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skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
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6003:{uuid:6003,name:"兽人卫士",path:"mo4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:350,ap:30,speed:480,
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skills:{6001:{uuid:6001,lv:1,cd:2,ccd:0}},info:""},
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// 4. 远程
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@@ -163,8 +165,6 @@ export const HeroInfo: Record<number, heroInfo> = {
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6005:{uuid:6005,name:"兽人法师",path:"mo5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:20,speed:480,
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skills:{6001:{uuid:6203,lv:1,cd:1.5,ccd:0}},info:""},
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// 6. 精英/BOSS型
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6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
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skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
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6006:{uuid:6006,name:"兽人首领(BOSS)",path:"mo6", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:480,
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skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
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//============== 亡灵系列 ===============
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@@ -26,11 +26,11 @@ export const MonType = {
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LongBoss: 4, // boss怪
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}
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export const MonList = {
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[MonType.Melee]: [6001,6003], // 近战高功
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[MonType.Long]: [6002], // 高速贴近
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[MonType.Support]: [6002], // 高血皮厚
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[MonType.MeleeBoss]:[6006,6104,6015], // 射手
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[MonType.LongBoss]:[6005], // 远程魔法
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[MonType.Melee]: [6001,6002,6003], // 近战怪
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[MonType.Long]: [6004,6005], // 远程怪
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[MonType.Support]: [6005], // 辅助怪
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[MonType.MeleeBoss]:[6006,6015], // 近战boss
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[MonType.LongBoss]:[6104], // 远程boss
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}
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export const BossList = [6006,6104,6015]
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export const SpawnPowerBias = 1
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