From a36521993584f54f767b2cd8476e191851dfdef9 Mon Sep 17 00:00:00 2001 From: walkpan Date: Sat, 4 Apr 2026 09:40:52 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E6=80=AA=E7=89=A9=E9=85=8D=E7=BD=AE):=20?= =?UTF-8?q?=E8=B0=83=E6=95=B4=E6=80=AA=E7=89=A9=E7=B1=BB=E5=9E=8B=E5=88=86?= =?UTF-8?q?=E9=85=8D=E5=B9=B6=E4=BC=98=E5=8C=96=E8=8B=B1=E9=9B=84=E6=95=B0?= =?UTF-8?q?=E6=8D=AE=E9=A1=BA=E5=BA=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 重新分配怪物类型列表,使近战、远程、辅助和Boss类型更符合设计意图 - 将兽人斥候(6002)从精英/BOSS区移至近战区,保持配置逻辑一致性 - 为兽人斥候添加额外技能(6004)以增强其战斗能力 --- assets/script/game/common/config/heroSet.ts | 4 ++-- assets/script/game/map/RogueConfig.ts | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index b968106c..d126724a 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -155,6 +155,8 @@ export const HeroInfo: Record = { // 近战型 6001:{uuid:6001,name:"兽人战士",path:"mo1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480, skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""}, +6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480, + skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""}, 6003:{uuid:6003,name:"兽人卫士",path:"mo4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:350,ap:30,speed:480, skills:{6001:{uuid:6001,lv:1,cd:2,ccd:0}},info:""}, // 4. 远程 @@ -163,8 +165,6 @@ export const HeroInfo: Record = { 6005:{uuid:6005,name:"兽人法师",path:"mo5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:20,speed:480, skills:{6001:{uuid:6203,lv:1,cd:1.5,ccd:0}},info:""}, // 6. 精英/BOSS型 -6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480, - skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""}, 6006:{uuid:6006,name:"兽人首领(BOSS)",path:"mo6", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:480, skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""}, //============== 亡灵系列 =============== diff --git a/assets/script/game/map/RogueConfig.ts b/assets/script/game/map/RogueConfig.ts index b42f608f..79677ab4 100644 --- a/assets/script/game/map/RogueConfig.ts +++ b/assets/script/game/map/RogueConfig.ts @@ -26,11 +26,11 @@ export const MonType = { LongBoss: 4, // boss怪 } export const MonList = { - [MonType.Melee]: [6001,6003], // 近战高功 - [MonType.Long]: [6002], // 高速贴近 - [MonType.Support]: [6002], // 高血皮厚 - [MonType.MeleeBoss]:[6006,6104,6015], // 射手 - [MonType.LongBoss]:[6005], // 远程魔法 + [MonType.Melee]: [6001,6002,6003], // 近战怪 + [MonType.Long]: [6004,6005], // 远程怪 + [MonType.Support]: [6005], // 辅助怪 + [MonType.MeleeBoss]:[6006,6015], // 近战boss + [MonType.LongBoss]:[6104], // 远程boss } export const BossList = [6006,6104,6015] export const SpawnPowerBias = 1