fix: 重置怪物移动参数和英雄视图状态

在Monster类中重置移动参数确保怪物行为一致
在HeroViewComp中初始化状态变量防止未定义行为
This commit is contained in:
walkpan
2026-01-03 21:57:57 +08:00
parent 72a10e9b27
commit 9f08d19742
2 changed files with 4 additions and 0 deletions

View File

@@ -92,6 +92,9 @@ export class HeroViewComp extends CCComp {
/** 初始化/重置视图状态 */
init() {
this.status = "idle";
this.deadCD = 0;
this.lastBarUpdateTime = 0;
this.as.idle()
// 初始化 UI 节点

View File

@@ -139,6 +139,7 @@ export class Monster extends ecs.Entity {
// 初始化移动参数,包括线路和生成顺序
const move = this.get(MonMoveComp);
move.reset();
move.direction = -1; // 向左移动
move.targetX = -800; // 左边界
move.lane = lane; // 设置线路标识