fix: 重置怪物移动参数和英雄视图状态
在Monster类中重置移动参数确保怪物行为一致 在HeroViewComp中初始化状态变量防止未定义行为
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@@ -92,6 +92,9 @@ export class HeroViewComp extends CCComp {
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/** 初始化/重置视图状态 */
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init() {
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this.status = "idle";
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this.deadCD = 0;
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this.lastBarUpdateTime = 0;
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this.as.idle()
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// 初始化 UI 节点
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@@ -139,6 +139,7 @@ export class Monster extends ecs.Entity {
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// 初始化移动参数,包括线路和生成顺序
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const move = this.get(MonMoveComp);
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move.reset();
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move.direction = -1; // 向左移动
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move.targetX = -800; // 左边界
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move.lane = lane; // 设置线路标识
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