refactor(skill/hero): 重构技能buff系统,优化属性处理与技能加成逻辑

- 新增HeroAttrsComp的add_special_attr方法,实现动态累加任意数字类型的英雄属性
- 废弃旧的BuffConf数组配置格式,改用单一buff_type字段简化技能buff配置
- 修复金币类技能加成未随技能等级提升的问题,调整计算逻辑为baseGold + sUp.ap * skillLv
- 重构applyActualFriendlyEffect方法,添加技能等级参数,按buff类型匹配对应升级加成
- 更新所有内置技能配置为新的格式规范
This commit is contained in:
walkpan
2026-05-23 13:26:11 +08:00
parent fce7646de6
commit 9eccca7e2a
3 changed files with 73 additions and 45 deletions

View File

@@ -102,11 +102,7 @@ export enum IType {
export const HeroSkillList = [6001,6001,6001,6001,6001,6001] export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
// Debuff配置接口 // Debuff配置接口
// (已被废弃,采用平铺字段 buff_type 和 buff_value 代替)
export interface BuffConf {
buff:Attrs;
value:number; // 效果值
}
interface IReady { interface IReady {
uuid:number, uuid:number,
@@ -155,7 +151,7 @@ export interface SkillConfig {
crt?:number, // 额外暴击率 crt?:number, // 额外暴击率
frz?:number, // 额外冰冻概率 frz?:number, // 额外冰冻概率
bck?:number, // 额外击退概率 bck?:number, // 额外击退概率
buffs:BuffConf[], // 对目标应用的 buff 配置列表 buff_type?:Attrs, // Buff 类型 (单一职责)
call_hero?:number, // 召唤技能召唤英雄id(可选) call_hero?:number, // 召唤技能召唤英雄id(可选)
info:string, // 技能描述 info:string, // 技能描述
} }
@@ -169,7 +165,7 @@ export interface SkillOverrides {
crt?: number; crt?: number;
frz?: number; frz?: number;
bck?: number; bck?: number;
buffs?: BuffConf[]; buff_type?: Attrs;
} }
/** /**
@@ -202,123 +198,123 @@ export const SkillSet: Record<number, SkillConfig> = {
6001: { 6001: {
uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害", RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害",
}, },
6002: { 6002: {
uuid:6002,name:"光箭蓝",sp_name:"atk_c1",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6002,name:"光箭蓝",sp_name:"atk_c1",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"近战普通攻击技能", RType:RType.bezier,EType:EType.collision,info:"近战普通攻击技能",
}, },
6003: { 6003: {
uuid:6003,name:"光箭红",sp_name:"atk_c2",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6003,name:"光箭红",sp_name:"atk_c2",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率暴击", RType:RType.bezier,EType:EType.collision,info:"一定几率暴击",
}, },
6004: { 6004: {
uuid:6004,name:"光箭绿",sp_name:"atk_c3",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6004,name:"光箭绿",sp_name:"atk_c3",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
}, },
//怪物战士类型统一使用 6005 //怪物战士类型统一使用 6005
6005: { 6005: {
uuid:6005,name:"光箭深红",sp_name:"atk_c4",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6005,name:"光箭深红",sp_name:"atk_c4",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
}, },
6006: { 6006: {
uuid:6006,name:"光箭灰白",sp_name:"atk_c5",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6006,name:"光箭灰白",sp_name:"atk_c5",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标",
}, },
6007: { 6007: {
uuid:6007,name:"水球",sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6007,name:"水球",sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率冰冻目标", RType:RType.bezier,EType:EType.collision,info:"一定几率冰冻目标",
}, },
6008: { 6008: {
uuid:6008,name:"箭矢",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6008,name:"箭矢",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
}, },
6009: { 6009: {
uuid:6009,name:"箭矢蓝",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6009,name:"箭矢蓝",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
}, },
6010: { 6010: {
uuid:6010,name:"箭矢红",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6010,name:"箭矢红",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害",
}, },
6101: { 6101: {
uuid:6101,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6101,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率暴击,高阶技能", RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率暴击,高阶技能",
}, },
6102: { 6102: {
uuid:6102,name:"龙卷风",sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6102,name:"龙卷风",sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能", RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能",
}, },
//怪物法师统一使用 暗影球 //怪物法师统一使用 暗影球
6103: { 6103: {
uuid:6103,name:"暗影球",sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", uuid:6103,name:"暗影球",sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ",
}, },
6104: { 6104: {
uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.linear,EType:EType.collision,buffs:[],info:"射出强力箭矢最多穿透6个敌人附带20%额外暴击率", RType:RType.linear,EType:EType.collision,info:"射出强力箭矢最多穿透6个敌人附带20%额外暴击率",
}, },
6105: { 6105: {
uuid:6105,name:"冰刺",sp_name:"ice_up",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", uuid:6105,name:"冰刺",sp_name:"ice_up",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤冰刺攻击一排的敌人,有概率冰冻", RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤冰刺攻击一排的敌人,有概率冰冻",
}, },
6106: { 6106: {
uuid:6106,name:"冰推",sp_name:"ice_t",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", uuid:6106,name:"冰推",sp_name:"ice_t",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退", RType:RType.fixed,EType:EType.animationEnd,info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退",
}, },
6107: { 6107: {
uuid:6107,name:"陨石",sp_name:"fire_yuns",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", uuid:6107,name:"陨石",sp_name:"fire_yuns",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤攻击敌人造成攻击力150%的范围伤害附带20%额外暴击率", RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤攻击敌人造成攻击力150%的范围伤害附带20%额外暴击率",
}, },
//============================= ====== 辅助技能 ====== ========================== //============================= ====== 辅助技能 ====== ==========================
6301:{ 6301:{
uuid:6301,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk", uuid:6301,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"为伙伴/自己添加护盾可抵挡3次伤害", RType:RType.fixed,EType:EType.animationEnd,info:"为伙伴/自己添加护盾可抵挡3次伤害",
}, },
6302: { 6302: {
uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk", uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗伙伴/自己", RType:RType.fixed,EType:EType.animationEnd,info:"治疗伙伴/自己",
}, },
6303: { 6303: {
uuid:6303,name:"获取金币",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"gold",act:"atk", uuid:6303,name:"获取金币",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"gold",act:"atk",
DTType:DTType.single,kind:SkillKind.Gold,ap:0,gold:10,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Gold,ap:0,gold:10,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"增加一定数量的金币", RType:RType.fixed,EType:EType.animationEnd,info:"增加一定数量的金币",
}, },
//==========================buff 技能===================== //==========================buff 技能=====================
6401:{ 6401:{
uuid:6401,name:"攻击强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk", uuid:6401,name:"攻击强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Support,ap:5,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:"全体友方攻击力提升5点持续1次", RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.ap,info:"全体友方攻击力提升5点持续1次",
}, },
6402:{ 6402:{
uuid:6402,name:"生命强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", uuid:6402,name:"生命强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Support,ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:"全体友方最大生命值提升20点持续1次", RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.hp_max,info:"全体友方最大生命值提升20点持续1次",
}, },
6501:{ 6501:{
uuid:6501,name:"复活",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk", uuid:6501,name:"复活",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk",
DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"ap 代表复活的生命值百分比", RType:RType.fixed,EType:EType.animationEnd,info:"ap 代表复活的生命值百分比",
} }
}; };

View File

@@ -6,6 +6,7 @@ import { FacSet, FightSet } from "../common/config/GameSet";
import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet"; import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
import { TalentConfig, TalentType } from "../common/config/TalentSet"; import { TalentConfig, TalentType } from "../common/config/TalentSet";
import { Attrs } from "../common/config/HeroAttrs";
import { FieldSkillHelper } from "./FieldSkillHelper"; import { FieldSkillHelper } from "./FieldSkillHelper";
@ecs.register('HeroAttrs') @ecs.register('HeroAttrs')
export class HeroAttrsComp extends ecs.Comp { export class HeroAttrsComp extends ecs.Comp {
@@ -135,6 +136,25 @@ export class HeroAttrsComp extends ecs.Comp {
return value return value
} }
/**
* 统一的特殊/固定属性数值增加方法
* @param attr_type 属性类型枚举
* @param value 增加的数值
*/
add_special_attr(attr_type: Attrs, value: number) {
// 利用枚举值(字符串)与类属性名一致的特性,动态访问并累加属性
const key = attr_type as keyof this;
// 确保目标属性存在且类型为数字,避免运行时错误
if (typeof this[key] === 'number') {
(this as any)[key] += value;
} else {
if (this.debugMode) {
mLogger.log(this.debugMode, 'HeroAttrs', `未找到对应数字属性或无法累加: attr_type=${attr_type}, value=${value}`);
}
}
}
toFrost(time: number=1) { toFrost(time: number=1) {
const frostTime = FightSet.FROST_TIME * time; const frostTime = FightSet.FROST_TIME * time;

View File

@@ -412,13 +412,13 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
: this.pickRandomFriendlyTargets(targets, sHit); : this.pickRandomFriendlyTargets(targets, sHit);
for (const target of applyTargets) { for (const target of applyTargets) {
this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, sUp); this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, sUp, _skillLv);
} }
} }
private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, sUp: any) { private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, sUp: any, _skillLv: number = 1) {
if (!target.ent) return; if (!target.ent) return;
const model = target.ent.get(HeroAttrsComp); const model = target.ent.get(HeroAttrsComp);
if (!model || model.is_dead) return; if (!model || model.is_dead) return;
@@ -440,23 +440,35 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
model.add_shield(addShield); model.add_shield(addShield);
} else if (kind === SkillKind.Gold) { } else if (kind === SkillKind.Gold) {
const baseGold = config.gold ?? config.ap; const baseGold = config.gold ?? config.ap;
const addGold = baseGold + (sUp.ap); const addGold = baseGold + (sUp.ap * _skillLv);
if (addGold > 0) { if (addGold > 0) {
MissionEconomy.addCoin(addGold); MissionEconomy.addCoin(addGold);
} }
} }
if (!config.buffs || config.buffs.length === 0) return;
for (const buffConf of config.buffs) { if (config.buff_type !== undefined) {
if (!buffConf) continue; const baseValue = config.ap;
const sBuffAp=buffConf.value+sUp.buff_ap let upgradeValue = 0;
const sBuffHp=buffConf.value+sUp.buff_hp
switch (buffConf.buff){ // 根据 buff 类型选择对应的升级加成
if (config.buff_type === Attrs.ap) upgradeValue = sUp.buff_ap || 0;
else if (config.buff_type === Attrs.hp_max) upgradeValue = sUp.buff_hp || 0;
else if (config.buff_type === Attrs.critical) upgradeValue = sUp.crt || 0;
// 如果后续有冰冻等,在这里加上对应的 sUp 字段即可,如 sUp.frz
const totalBuffValue = baseValue + upgradeValue;
switch (config.buff_type){
case Attrs.ap: case Attrs.ap:
model.add_ap(sBuffAp) model.add_ap(totalBuffValue);
break break;
case Attrs.hp_max: case Attrs.hp_max:
model.add_hp_max(sBuffHp) model.add_hp_max(totalBuffValue);
break break;
default:
// 除了 hp_max 和 ap其他固定属性走统一的 add_special_attr 方法
model.add_special_attr(config.buff_type, totalBuffValue);
break;
} }
} }
} }