From 9eccca7e2ae4f2476ce68f42689e725e597a96ff Mon Sep 17 00:00:00 2001 From: walkpan Date: Sat, 23 May 2026 13:26:11 +0800 Subject: [PATCH] =?UTF-8?q?refactor(skill/hero):=20=E9=87=8D=E6=9E=84?= =?UTF-8?q?=E6=8A=80=E8=83=BDbuff=E7=B3=BB=E7=BB=9F=EF=BC=8C=E4=BC=98?= =?UTF-8?q?=E5=8C=96=E5=B1=9E=E6=80=A7=E5=A4=84=E7=90=86=E4=B8=8E=E6=8A=80?= =?UTF-8?q?=E8=83=BD=E5=8A=A0=E6=88=90=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 新增HeroAttrsComp的add_special_attr方法,实现动态累加任意数字类型的英雄属性 - 废弃旧的BuffConf数组配置格式,改用单一buff_type字段简化技能buff配置 - 修复金币类技能加成未随技能等级提升的问题,调整计算逻辑为baseGold + sUp.ap * skillLv - 重构applyActualFriendlyEffect方法,添加技能等级参数,按buff类型匹配对应升级加成 - 更新所有内置技能配置为新的格式规范 --- assets/script/game/common/config/SkillSet.ts | 60 +++++++++----------- assets/script/game/hero/HeroAttrsComp.ts | 20 +++++++ assets/script/game/hero/SCastSystem.ts | 38 ++++++++----- 3 files changed, 73 insertions(+), 45 deletions(-) diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 20748b7a..c0ea0fbe 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -102,11 +102,7 @@ export enum IType { export const HeroSkillList = [6001,6001,6001,6001,6001,6001] // Debuff配置接口 - -export interface BuffConf { - buff:Attrs; - value:number; // 效果值 -} +// (已被废弃,采用平铺字段 buff_type 和 buff_value 代替) interface IReady { uuid:number, @@ -155,7 +151,7 @@ export interface SkillConfig { crt?:number, // 额外暴击率 frz?:number, // 额外冰冻概率 bck?:number, // 额外击退概率 - buffs:BuffConf[], // 对目标应用的 buff 配置列表 + buff_type?:Attrs, // Buff 类型 (单一职责) call_hero?:number, // 召唤技能召唤英雄id(可选) info:string, // 技能描述 } @@ -169,7 +165,7 @@ export interface SkillOverrides { crt?: number; frz?: number; bck?: number; - buffs?: BuffConf[]; + buff_type?: Attrs; } /** @@ -202,123 +198,123 @@ export const SkillSet: Record = { 6001: { uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, - RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害", + RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害", }, 6002: { uuid:6002,name:"光箭蓝",sp_name:"atk_c1",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"近战普通攻击技能", + RType:RType.bezier,EType:EType.collision,info:"近战普通攻击技能", }, 6003: { uuid:6003,name:"光箭红",sp_name:"atk_c2",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率暴击", + RType:RType.bezier,EType:EType.collision,info:"一定几率暴击", }, 6004: { uuid:6004,name:"光箭绿",sp_name:"atk_c3",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", + RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标", }, //怪物战士类型统一使用 6005 6005: { uuid:6005,name:"光箭深红",sp_name:"atk_c4",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", + RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标", }, 6006: { uuid:6006,name:"光箭灰白",sp_name:"atk_c5",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率击退目标", + RType:RType.bezier,EType:EType.collision,info:"一定几率击退目标", }, 6007: { uuid:6007,name:"水球",sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"一定几率冰冻目标", + RType:RType.bezier,EType:EType.collision,info:"一定几率冰冻目标", }, 6008: { uuid:6008,name:"箭矢",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", + RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害", }, 6009: { uuid:6009,name:"箭矢蓝",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", + RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害", }, 6010: { uuid:6010,name:"箭矢红",sp_name:"arrow_red",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:"造成攻击力100%的伤害", + RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,info:"造成攻击力100%的伤害", }, 6101: { uuid:6101,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率暴击,高阶技能", + RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率暴击,高阶技能", }, 6102: { uuid:6102,name:"龙卷风",sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能", + RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率击退目标,高阶技能", }, //怪物法师统一使用 暗影球 6103: { uuid:6103,name:"暗影球",sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", + RType:RType.linear,EType:EType.collision,info:"造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ", }, 6104: { uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.linear,EType:EType.collision,buffs:[],info:"射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率", + RType:RType.linear,EType:EType.collision,info:"射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率", }, 6105: { uuid:6105,name:"冰刺",sp_name:"ice_up",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤冰刺攻击一排的敌人,有概率冰冻", + RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤冰刺攻击一排的敌人,有概率冰冻", }, 6106: { uuid:6106,name:"冰推",sp_name:"ice_t",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退", + RType:RType.fixed,EType:EType.animationEnd,info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退", }, 6107: { uuid:6107,name:"陨石",sp_name:"fire_yuns",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤攻击敌人,造成攻击力150%的范围伤害,附带20%额外暴击率", + RType:RType.fixedEnd,EType:EType.animationEnd,info:"召唤攻击敌人,造成攻击力150%的范围伤害,附带20%额外暴击率", }, //============================= ====== 辅助技能 ====== ========================== 6301:{ uuid:6301,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"为伙伴/自己添加护盾,可抵挡3次伤害", + RType:RType.fixed,EType:EType.animationEnd,info:"为伙伴/自己添加护盾,可抵挡3次伤害", }, 6302: { uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗伙伴/自己", + RType:RType.fixed,EType:EType.animationEnd,info:"治疗伙伴/自己", }, 6303: { uuid:6303,name:"获取金币",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"gold",act:"atk", DTType:DTType.single,kind:SkillKind.Gold,ap:0,gold:10,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"增加一定数量的金币", + RType:RType.fixed,EType:EType.animationEnd,info:"增加一定数量的金币", }, //==========================buff 技能===================== 6401:{ uuid:6401,name:"攻击强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:"全体友方攻击力提升5点,持续1次", + DTType:DTType.single,kind:SkillKind.Support,ap:5,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, + RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.ap,info:"全体友方攻击力提升5点,持续1次", }, 6402:{ uuid:6402,name:"生命强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk", - DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:"全体友方最大生命值提升20点,持续1次", + DTType:DTType.single,kind:SkillKind.Support,ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, + RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.hp_max,info:"全体友方最大生命值提升20点,持续1次", }, 6501:{ uuid:6501,name:"复活",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"ap 代表复活的生命值百分比", + RType:RType.fixed,EType:EType.animationEnd,info:"ap 代表复活的生命值百分比", } }; diff --git a/assets/script/game/hero/HeroAttrsComp.ts b/assets/script/game/hero/HeroAttrsComp.ts index 3e2204c1..6ad8f285 100644 --- a/assets/script/game/hero/HeroAttrsComp.ts +++ b/assets/script/game/hero/HeroAttrsComp.ts @@ -6,6 +6,7 @@ import { FacSet, FightSet } from "../common/config/GameSet"; import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet"; import { smc } from "../common/SingletonModuleComp"; import { TalentConfig, TalentType } from "../common/config/TalentSet"; +import { Attrs } from "../common/config/HeroAttrs"; import { FieldSkillHelper } from "./FieldSkillHelper"; @ecs.register('HeroAttrs') export class HeroAttrsComp extends ecs.Comp { @@ -135,6 +136,25 @@ export class HeroAttrsComp extends ecs.Comp { return value } + /** + * 统一的特殊/固定属性数值增加方法 + * @param attr_type 属性类型枚举 + * @param value 增加的数值 + */ + add_special_attr(attr_type: Attrs, value: number) { + // 利用枚举值(字符串)与类属性名一致的特性,动态访问并累加属性 + const key = attr_type as keyof this; + + // 确保目标属性存在且类型为数字,避免运行时错误 + if (typeof this[key] === 'number') { + (this as any)[key] += value; + } else { + if (this.debugMode) { + mLogger.log(this.debugMode, 'HeroAttrs', `未找到对应数字属性或无法累加: attr_type=${attr_type}, value=${value}`); + } + } + } + toFrost(time: number=1) { const frostTime = FightSet.FROST_TIME * time; diff --git a/assets/script/game/hero/SCastSystem.ts b/assets/script/game/hero/SCastSystem.ts index 3c1117b5..d3ccac10 100644 --- a/assets/script/game/hero/SCastSystem.ts +++ b/assets/script/game/hero/SCastSystem.ts @@ -412,13 +412,13 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate : this.pickRandomFriendlyTargets(targets, sHit); for (const target of applyTargets) { - this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, sUp); + this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, sUp, _skillLv); } } - private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, sUp: any) { + private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, sUp: any, _skillLv: number = 1) { if (!target.ent) return; const model = target.ent.get(HeroAttrsComp); if (!model || model.is_dead) return; @@ -440,23 +440,35 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate model.add_shield(addShield); } else if (kind === SkillKind.Gold) { const baseGold = config.gold ?? config.ap; - const addGold = baseGold + (sUp.ap); + const addGold = baseGold + (sUp.ap * _skillLv); if (addGold > 0) { MissionEconomy.addCoin(addGold); } } - if (!config.buffs || config.buffs.length === 0) return; - for (const buffConf of config.buffs) { - if (!buffConf) continue; - const sBuffAp=buffConf.value+sUp.buff_ap - const sBuffHp=buffConf.value+sUp.buff_hp - switch (buffConf.buff){ + + if (config.buff_type !== undefined) { + const baseValue = config.ap; + let upgradeValue = 0; + + // 根据 buff 类型选择对应的升级加成 + if (config.buff_type === Attrs.ap) upgradeValue = sUp.buff_ap || 0; + else if (config.buff_type === Attrs.hp_max) upgradeValue = sUp.buff_hp || 0; + else if (config.buff_type === Attrs.critical) upgradeValue = sUp.crt || 0; + // 如果后续有冰冻等,在这里加上对应的 sUp 字段即可,如 sUp.frz + + const totalBuffValue = baseValue + upgradeValue; + + switch (config.buff_type){ case Attrs.ap: - model.add_ap(sBuffAp) - break + model.add_ap(totalBuffValue); + break; case Attrs.hp_max: - model.add_hp_max(sBuffHp) - break + model.add_hp_max(totalBuffValue); + break; + default: + // 除了 hp_max 和 ap,其他固定属性走统一的 add_special_attr 方法 + model.add_special_attr(config.buff_type, totalBuffValue); + break; } } }