fix: 调整英雄ha2的预制体位置并降低波次回血比例
- 将ha2英雄预制体中两个子节点的Y轴位置进行调整,以修正显示位置 - 将战斗配置中的波次回血比例从0.7降低至0.5,平衡游戏难度
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@@ -55,7 +55,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -0.041,
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"x": -0.041,
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"y": -9.388,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -114,7 +114,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": -15.476,
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"y": -24.925,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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File diff suppressed because it is too large
Load Diff
@@ -37,7 +37,7 @@ export enum FightSet {
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CSKILL_START_X=-340,
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CSKILL_START_X=-340,
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CSKILL_START_Y=30,
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CSKILL_START_Y=30,
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SHIELD_MAX=5,
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SHIELD_MAX=5,
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WAVE_HEAL_RATE=0.7, // 回合结束时所有英雄恢复最大生命值的比例
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WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例
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}
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}
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export enum IndexSet {
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export enum IndexSet {
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