fix: 调整英雄ha2的预制体位置并降低波次回血比例

- 将ha2英雄预制体中两个子节点的Y轴位置进行调整,以修正显示位置
- 将战斗配置中的波次回血比例从0.7降低至0.5,平衡游戏难度
This commit is contained in:
walkpan
2026-04-23 22:52:28 +08:00
parent 42d1ca5bd5
commit 9ac63859f1
3 changed files with 567 additions and 506 deletions

View File

@@ -55,7 +55,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": -0.041,
"y": -9.388,
"y": 0,
"z": 0
},
"_lrot": {
@@ -114,7 +114,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -15.476,
"y": -24.925,
"z": 0
},
"_lrot": {

File diff suppressed because it is too large Load Diff

View File

@@ -37,7 +37,7 @@ export enum FightSet {
CSKILL_START_X=-340,
CSKILL_START_Y=30,
SHIELD_MAX=5,
WAVE_HEAL_RATE=0.7, // 回合结束时所有英雄恢复最大生命值的比例
WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例
}
export enum IndexSet {