refactor(gui): 移除未使用的资源文件并调整英雄技能显示

删除未使用的图片和prefab资源文件
调整英雄控制器prefab的位置和尺寸
修改英雄信息组件显示技能信息而非魔法防御属性
更新胜利界面prefab的布局和样式
This commit is contained in:
panw
2025-12-24 11:06:08 +08:00
parent 5068391881
commit 96d72599b5
18 changed files with 276 additions and 22160 deletions

View File

@@ -1,319 +0,0 @@
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View File

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View File

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@@ -110,37 +110,37 @@ export const HeroInfo: Record<number, heroInfo> = {
// 刘邦 - 领导型战士(善于用人,知人善任)
5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5,
type:HType.warrior,lv:1,hp:1000,mp:85,map:10,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6002],
type:HType.warrior,lv:1,hp:1000,mp:85,map:10,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6002,6001],
buff:[],tal:[7101,7201,7301],info:"楚汉争霸领袖,领导统御型战士"},
// 荆轲 - 刺客(敏捷型,高速度和暴击率)
5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5,
type:HType.assassin,lv:1,hp:80,mp:60,map:5,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6001],
type:HType.assassin,lv:1,hp:80,mp:60,map:5,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6002,6001],
buff:[],tal:[7201],info:"战国刺客,刺杀专精敏捷型刺客"},
// 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击)
5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5,
type:HType.remote,lv:1,hp:100,mp:80,map:8,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6001],
type:HType.remote,lv:1,hp:100,mp:80,map:8,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6002,6001],
buff:[],tal:[7002],info:"胡服骑射改革者,机动型高远程输出"},
// 张良 - 智谋法师(运筹帷幄,智谋型法师)
5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5,
type:HType.mage,lv:1,hp:88,mp:135,map:12,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6001],
type:HType.mage,lv:1,hp:88,mp:135,map:12,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6002,6001],
buff:[],tal:[7004],info:"运筹帷幄谋士,智谋型法师"},
// 屈原 - 元素法师(离骚诗韵,元素型高魔法输出)
5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5,
type:HType.mage,lv:1,hp:85,mp:140,map:25,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6001],
type:HType.mage,lv:1,hp:85,mp:140,map:25,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6002,6001],
buff:[],tal:[7101],info:"离骚诗韵,元素型高魔法输出"},
// 孙膑 - 谋略法师(兵法谋略,谋略型法师)
5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5,
type:HType.mage,lv:1,hp:92,mp:135,map:28,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6001],
type:HType.mage,lv:1,hp:92,mp:135,map:28,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6002,6001],
buff:[],tal:[7202],info:"兵法谋略,谋略型法师"},
// 萧何 - 后勤辅助(后勤保障,后勤型辅助)
5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5,
type:HType.support,lv:1,hp:115,mp:145,map:18,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6001],
type:HType.support,lv:1,hp:115,mp:145,map:18,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6002,6001],
buff:[],tal:[7006],info:"后勤保障,后勤型辅助"},

View File

@@ -5,6 +5,7 @@ import { smc } from '../common/SingletonModuleComp';
import { GameEvent } from '../common/config/GameEvent';
import { CCComp } from 'db://oops-framework/module/common/CCComp';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { SkillSet } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@ccclass('HInfoComp')
@@ -17,8 +18,8 @@ export class HInfoComp extends CCComp {
hp_node:any=null
def_node:any=null
mp_node:any=null
map_node:any=null
mdef_node:any=null
skill1_node:any=null
skill2_node:any=null
// 重新定义节点映射,使名称更清晰
// 当前显示的英雄节点数组7个位置
heroNodes: (Node | null)[] = [null, null, null, null, null, null, null];
@@ -67,9 +68,9 @@ export class HInfoComp extends CCComp {
this.hp_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("hp")
this.mp_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("mp")
this.ap_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("ap")
this.map_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("map")
this.def_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("def")
this.mdef_node=this.node.getChildByName("info").getChildByName("base").getChildByName("bgs").getChildByName("mdef")
this.skill1_node=this.node.getChildByName("info").getChildByName("base").getChildByName("skills").getChildByName("skill1")
this.skill2_node=this.node.getChildByName("info").getChildByName("base").getChildByName("skills").getChildByName("skill2")
this.h_uuid=smc.fight_hero
this.update_data(this.h_uuid)
this.load_all_hero(this.h_uuid)
@@ -79,20 +80,20 @@ export class HInfoComp extends CCComp {
}
update_data(uuid:number){
this.h_uuid=uuid
this.name_node.getComponent(Label).string=HeroInfo[uuid].name
let skill1=SkillSet[HeroInfo[uuid].skills[0]]
let skill2=SkillSet[HeroInfo[uuid].skills[1]]
this.skill1_node.getChildByName("info").getChildByName("Label").getComponent(Label).string=skill1.info
this.skill2_node.getChildByName("info").getChildByName("Label").getComponent(Label).string=skill2.info
this.name_node.getComponent(Label).string=HeroInfo[uuid].name
this.type_node.getComponent(Label).string=HTypeName[HeroInfo[uuid].type]
this.ap_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
this.hp_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
this.def_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].def.toString()
this.mdef_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].mdef.toString()
this.map_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].map.toString()
this.mp_node.getChildByName("num").getComponent(Label).string=HeroInfo[uuid].mp.toString()
let bar_num=getPreAttr(uuid)
this.ap_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.ap
this.hp_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.hp
this.def_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.def
this.mdef_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.mdef
this.map_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.map
this.mp_node.getChildByName("bar").getComponent(ProgressBar).progress=bar_num.mp
}
load_all_hero(uuid:number){