refactor(hero): 修改TalComp中属性效果处理逻辑
将永久属性效果的处理从直接修改属性值改为添加buff配置,提高代码可维护性和一致性
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@@ -1,5 +1,7 @@
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import { basename } from "path/win32";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BType } from "../common/config/HeroAttrs";
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import { Attrs, BType } from "../common/config/HeroAttrs";
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import { BuffConf } from "../common/config/SkillSet";
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import { TalAttrs, talConf, TalEffet, TalTarget, TriType} from "../common/config/TalSet";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroViewComp } from "./HeroViewComp";
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@@ -229,11 +231,12 @@ export class TalComp extends ecs.Comp {
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case TalEffet.C_MSKILL:
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heroAttrs.addCountTal(TalEffet.C_MSKILL, talent.value + talent.value_add);
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break;
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case TalEffet.BUFF:
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case TalEffet.BUFF: //临时buff
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heroAttrs.addValueTal(talent.uuid, talent.attrs, talent.vType, talent.value + talent.value_add);
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break;
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case TalEffet.ATTR:
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heroAttrs.addValueTal(talent.uuid, talent.attrs, talent.vType, talent.value + talent.value_add);
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case TalEffet.ATTR: //永久属性
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let b:BuffConf={buff:Attrs[TalAttrs[talent.attrs]],BType:talent.vType,value:talent.value,time:0, chance:100, }
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heroAttrs.addBuff(b);
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break;
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}
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}
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